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PvE Players tell me why you follow Ashes of Creation

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    NoaaniNoaani Member, Intrepid Pack
    Shabooey wrote: »
    My question is why are you still here?
    The absolute core of Ashes is great, but if they can't get the ancilliary details right, it won't be.

    Right now, my guild is completely uninterested in this game based on the ancilliary details, and I am unlikely to play it at all for that same reason.

    However, development seens things change. My hope is that some of those ancillary details will change.
  • Options
    Noaani wrote: »
    Shabooey wrote: »
    My question is why are you still here?
    The absolute core of Ashes is great, but if they can't get the ancilliary details right, it won't be.

    Right now, my guild is completely uninterested in this game based on the ancilliary details, and I am unlikely to play it at all for that same reason.

    However, development seens things change. My hope is that some of those ancillary details will change.
    :
    :(
  • Options
    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    Shabooey wrote: »
    Can I ask a question?
    It seems there a quite a few people on this thread and in the forums in general that have stated they have no interest in Ashes anymore and don't intend to play it.
    My question is why are you still here? Responding in the forums, following the development, if you're not going to play it? I'm assuming it's because it's in development and might change?

    Not trying to start any arguments or accuse anyone of anything, there's enough of that already, just interested as to why.
    I haven't said I have no interest in Ashes at all. I have no interest to play after launch.
    Perhaps more precisely, I have 0 interest in pursuing any of the progression paths after launch.
    And, when I wish to get my 8+ hour per day MMORPG fix, that will be with several other games, rather than in Ashes.

    I backed the Kickstarter because I want the Ashes devs to gain experience creating and implementing systems like Nodes so that even if Corruption does not work to my satisfaction to minimize non-consensual PvP, when these devs eventually move on (for whatever reasons, like Bard and Bacon did) to design/develop some other MMORPG that has separate PvE-Only servers or a PvP rule-set I'm comfortable with, it won't take them 5+ years for them to create Node mechanics.

    I'm still here because I plan to test the features I like through Alpha 2 and the Betas.
    And I still support the game because I have friends in the forums who want to play.
    When people wonder why I no longer wish to play, I can try to explain that to them while being happy that they have not yet stumbled upon any dealbreakers - and that they are loving the changes to the design. Even if those design change cause me to not want to play.
    I also have friends who are game devs working for IS.

    And... I'm still very curious to see how you convince players who abhor non-consensual PvP to play on the same servers as gamers who don't even believe that non-consensual PvP is a valid concept.
  • Options
    So.. yes.. just as I'm not interested in playing EvE Online, ArcheAge or Albion - I'm no longer interested in playing Ashes.[/quote]

    Presume you mean after launch then?
    Hopefully, even if you don't want to play Ashes, some good will come from the game for you in potentially other games and I think it's pretty good of you to help support your friends in who are in development.

    It remains to be seen if the corruption system will be enough for players like yourself who don't like non-consensual PvP, I think for some it will and some it won't.



  • Options
    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Before launch - we will be testing; not playing. But, yes.

    Already plenty of good. More forum friends now than before the Kickstarter.
    And, I've now played a few other games with some of them.

    Yeah. For those players who are willing to never travel to the Open Seas if/when they don't want to auto-flag for FFA PvP - they'll still have to test Corruption during Alpha 2 to determine whether it works to their satisfaction.
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    I think that last point is it, it's so important for people to test/play it when it does launch, to see, is this game for me.
    I hope that the discussions on the forums can go back to constructive discussions about the game or development points rather than just I'm right you're wrong.

  • Options
    George_BlackGeorge_Black Member, Intrepid Pack
    Dygz wrote: »
    Shabooey wrote: »
    Can I ask a question?
    It seems there a quite a few people on this thread and in the forums in general that have stated they have no interest in Ashes anymore and don't intend to play it.
    My question is why are you still here? Responding in the forums, following the development, if you're not going to play it? I'm assuming it's because it's in development and might change?

    Not trying to start any arguments or accuse anyone of anything, there's enough of that already, just interested as to why.
    I haven't said I have no interest in Ashes at all. I have no interest to play after launch.
    Perhaps more precisely, I have 0 interest in pursuing any of the progression paths after launch.
    And, when I wish to get my 8+ hour per day MMORPG fix, that will be with several other games, rather than in Ashes.

    I backed the Kickstarter because I want the Ashes devs to gain experience creating and implementing systems like Nodes so that even if Corruption does not work to my satisfaction to minimize non-consensual PvP, when these devs eventually move on (for whatever reasons, like Bard and Bacon did) to design/develop some other MMORPG that has separate PvE-Only servers or a PvP rule-set I'm comfortable with, it won't take them 5+ years for them to create Node mechanics.

    I'm still here because I plan to test the features I like through Alpha 2 and the Betas.
    And I still support the game because I have friends in the forums who want to play.
    When people wonder why I no longer wish to play, I can try to explain that to them while being happy that they have not yet stumbled upon any dealbreakers - and that they are loving the changes to the design. Even if those design change cause me to not want to play.
    I also have friends who are game devs working for IS.

    And... I'm still very curious to see how you convince players who abhor non-consensual PvP to play on the same servers as gamers who don't even believe that non-consensual PvP is a valid concept.

    Delusions.
  • Options
    acki02acki02 Member
    Noaani wrote: »
    Abarat wrote: »
    Dygz wrote: »
    Exactly.
    Gamers like Steven try to pursue the adrenaline rush from risk v reward - and are highly competitive.
    Steven is obsessed with everyone feeling that adrenaline rush much of the time.

    I respectfully disagree with this. I think Steven is working for trying to create a world where effort and cooperation produce rewards. Conflict is a singular component of human existence. you feel that dygz... you just prefer a passive method of aggression.. your mere continued existence here proves that to me.
    The problem with saying Steven is trying to produce a game where effort and cooperation produce rewards is that, well, it isn't true.

    Success produces rewards in Ashes. While it may be true that you need effort and cooperation to achieve success, if that effort and cooperation are in competition with others that also have effort and cooperation, then someones effort and cooperation is going to go unrewarded.

    Games where effort and cooperation are rewarded are games like WoW. If you get together enough people, and if you are good enough you can try to take on the highest tier content in the game. Effort and cooperation are required, but since you are not competing against anyone for that kill, it is purely a matter of your effort and cooperation that determine your success.

    I'm not saying this in any hopes of Intrepid changing the games design, but rather in changing your opinion.

    Effort and cooperation in Ashes means absolutely nothing without success - and thus effort and cooperation do not produce rewards, success does.

    Huuuuuuh?

    If you need effort and cooperation to achieve success, and success gets you a reward, then how "effort and cooperation do not produce rewards"??

    Just because A doesn't always result in B doesn't mean that B is not a result of A.

    An additional condition that can fail does not negate the condition that came before it.
  • Options
    edited July 2023
    My hardcore time in AoC will be spent in PvP. But my casual time will be doing PvE things such as questing, main story, exploring and immersing myself into Verra and just enjoying the world.

    What has gotten me really interested lately is the beauty of the environments. That recent dev showcase with the view over the valley during fall time really got me.
    m6jque7ofxxf.gif
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    Noaani wrote: »
    Depraved wrote: »
    so you cant define it, its also not something that you know it when you see it.
    No, I said I don't want to say you know it when you see it because that is a cop out.

    I also specifically said the number of wipes to the content was a guide for those unfamiliar with top end content to get an idea of the difficulty at hand, rather than being an actual attempt at a definition.

    Your point that difficulty can be subjective is true - but keep in mind that a guild taking on top end content will rid itself of people that take too long to learn these things. Since that 500 deaths comment was for the first guild to kill the encounter in the entire game, it should be assumed that the guild in question is made up of some of the faster learners playing that game (they wouldn't get the first kill otherwise - logically).

    Now, you asked what appeared to be an earnest question, and so I gave you an honest answer. Your follow up to that answer suggests anything other than earnestness on your part - it suggests a strong desire to not understand at all costs.

    I've given you the above information on the off chance you are actually earnestly asking, but I'm not inclined to waste my time answering such questions if you are not indeed earnest in asking these questions.

    ok lets say you are right. numbers of deaths is an indication. so if you are going to design a top end pve encounter, you will design it in such a way that the players attempting it will die 500 (or x number) times? is that what will guide your direction in the design process of a top end pve activity?
  • Options
    Dygz wrote: »
    Shabooey wrote: »
    Can I ask a question?
    It seems there a quite a few people on this thread and in the forums in general that have stated they have no interest in Ashes anymore and don't intend to play it.
    My question is why are you still here? Responding in the forums, following the development, if you're not going to play it? I'm assuming it's because it's in development and might change?

    Not trying to start any arguments or accuse anyone of anything, there's enough of that already, just interested as to why.
    I haven't said I have no interest in Ashes at all. I have no interest to play after launch.
    Perhaps more precisely, I have 0 interest in pursuing any of the progression paths after launch.
    And, when I wish to get my 8+ hour per day MMORPG fix, that will be with several other games, rather than in Ashes.

    I backed the Kickstarter because I want the Ashes devs to gain experience creating and implementing systems like Nodes so that even if Corruption does not work to my satisfaction to minimize non-consensual PvP, when these devs eventually move on (for whatever reasons, like Bard and Bacon did) to design/develop some other MMORPG that has separate PvE-Only servers or a PvP rule-set I'm comfortable with, it won't take them 5+ years for them to create Node mechanics.

    you know "node mechanics" is just a tree in programming. It's a solved problem. it has been solved for decades now >_> what takes time is all the art and assets that these nodes will have.
  • Options
    NoaaniNoaani Member, Intrepid Pack
    acki02 wrote: »
    Noaani wrote: »
    Abarat wrote: »
    Dygz wrote: »
    Exactly.
    Gamers like Steven try to pursue the adrenaline rush from risk v reward - and are highly competitive.
    Steven is obsessed with everyone feeling that adrenaline rush much of the time.

    I respectfully disagree with this. I think Steven is working for trying to create a world where effort and cooperation produce rewards. Conflict is a singular component of human existence. you feel that dygz... you just prefer a passive method of aggression.. your mere continued existence here proves that to me.
    The problem with saying Steven is trying to produce a game where effort and cooperation produce rewards is that, well, it isn't true.

    Success produces rewards in Ashes. While it may be true that you need effort and cooperation to achieve success, if that effort and cooperation are in competition with others that also have effort and cooperation, then someones effort and cooperation is going to go unrewarded.

    Games where effort and cooperation are rewarded are games like WoW. If you get together enough people, and if you are good enough you can try to take on the highest tier content in the game. Effort and cooperation are required, but since you are not competing against anyone for that kill, it is purely a matter of your effort and cooperation that determine your success.

    I'm not saying this in any hopes of Intrepid changing the games design, but rather in changing your opinion.

    Effort and cooperation in Ashes means absolutely nothing without success - and thus effort and cooperation do not produce rewards, success does.

    Huuuuuuh?

    If you need effort and cooperation to achieve success, and success gets you a reward, then how "effort and cooperation do not produce rewards"??

    Just because A doesn't always result in B doesn't mean that B is not a result of A.

    An additional condition that can fail does not negate the condition that came before it.
    Effort and cooperate in Ashes do not necessarily result in rewards, thus the statement that effort and cooperation result in rewards is false.

    The statement may be able to be made true with an amendment, but as it stands, it is false.
  • Options
    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    Depraved wrote: »
    you know "node mechanics" is just a tree in programming. It's a solved problem. it has been solved for decades now >_> what takes time is all the art and assets that these nodes will have.
    Um. I think what you mean by node mechanics is different than what I mean by Node mechanics.
    What I mean by Node mechanics is the watered down version of EQNext's StoryBricks that the Ashes Devs are trying to implement.

    You're correct in that it's now common for MMOs to include village/town/city construction into their design.
    But, I've been waiting for an MMORPG to actually have that playable for 10 years now.
    So, having that implemented quickly has not been solved yet.
    Also, "solved" doesn't necessarily mean that many or most game designers are able to easily communicate their vision to the programmers. It also doesn't mean the programmers can adequately and quickly troubleshoot and offer solutions to snags in the code or implementation as it relates to MMORPGs specifically. Or that the designers and programmers are well-versed in how to easily articulate their vision to the artists.
    That comes with experience and practice.

    And, actually, what I truly want MMORPG game devs to gain experience in is implementing StoryBricks.
    But, that was not a reasonable expectation in 2017 for an MMORPG hoping to release before 2020.
  • Options
    Dygz wrote: »
    Depraved wrote: »
    you know "node mechanics" is just a tree in programming. It's a solved problem. it has been solved for decades now >_> what takes time is all the art and assets that these nodes will have.
    Um. I think what you mean by node mechanics is different than what I mean by Node mechanics.
    What I mean by Node mechanics is the watered down version of EQNext's StoryBricks that the Ashes Devs are trying to implement.

    You're correct in that it's now common for MMOs to include village/town/city construction into their design.
    But, I've been waiting for an MMORPG to actually have that playable for 10 years now.
    So, having that implemented quickly has not been solved yet.
    Also, "solved" doesn't necessarily mean that many or most game designers are able to easily communicate their vision to the programmers. It also doesn't mean the programmers can adequately and quickly troubleshoot and offer solutions to snags in the code or implementation as it relates to MMORPGs specifically. Or that the designers and programmers are well-versed in how to easily articulate their vision to the artists.
    That comes with experience and practice.

    i guess we are referring to different things then. I meant how the nodes are connected, parent nodes, child nodes, etc etc. those are just trees. i just thought you meant programmers didnt know how to implement a tree structure and you were supporting the game so that they acquire experience on how to implement a tree structure so that they can code a tree faster in the next game they made instead of waiting 5 years.
  • Options
    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    I gotcha.
    I consider Ashes' Nodes to be a simplified version of EQNext's StoryBricks.
    I want MMORPG game devs to have enough experience that we don't have to wait 10+ years to implement something extremely similar to StoryBricks.
    So, I try to support games that have features similar to Ashes' Nodes.
  • Options
    acki02acki02 Member
    Noaani wrote: »
    acki02 wrote: »
    Noaani wrote: »
    Abarat wrote: »
    Dygz wrote: »
    Exactly.
    Gamers like Steven try to pursue the adrenaline rush from risk v reward - and are highly competitive.
    Steven is obsessed with everyone feeling that adrenaline rush much of the time.

    I respectfully disagree with this. I think Steven is working for trying to create a world where effort and cooperation produce rewards. Conflict is a singular component of human existence. you feel that dygz... you just prefer a passive method of aggression.. your mere continued existence here proves that to me.
    The problem with saying Steven is trying to produce a game where effort and cooperation produce rewards is that, well, it isn't true.

    Success produces rewards in Ashes. While it may be true that you need effort and cooperation to achieve success, if that effort and cooperation are in competition with others that also have effort and cooperation, then someones effort and cooperation is going to go unrewarded.

    Games where effort and cooperation are rewarded are games like WoW. If you get together enough people, and if you are good enough you can try to take on the highest tier content in the game. Effort and cooperation are required, but since you are not competing against anyone for that kill, it is purely a matter of your effort and cooperation that determine your success.

    I'm not saying this in any hopes of Intrepid changing the games design, but rather in changing your opinion.

    Effort and cooperation in Ashes means absolutely nothing without success - and thus effort and cooperation do not produce rewards, success does.

    Huuuuuuh?

    If you need effort and cooperation to achieve success, and success gets you a reward, then how "effort and cooperation do not produce rewards"??

    Just because A doesn't always result in B doesn't mean that B is not a result of A.

    An additional condition that can fail does not negate the condition that came before it.
    Effort and cooperate in Ashes do not necessarily result in rewards, thus the statement that effort and cooperation result in rewards is false.

    The statement may be able to be made true with an amendment, but as it stands, it is false.

    Logically it is not false.

    Just because sometimes there's not enough clay doesn't render the statement "clay is made into bricks" untrue.
  • Options
    NoaaniNoaani Member, Intrepid Pack
    acki02 wrote: »
    Noaani wrote: »
    acki02 wrote: »
    Noaani wrote: »
    Abarat wrote: »
    Dygz wrote: »
    Exactly.
    Gamers like Steven try to pursue the adrenaline rush from risk v reward - and are highly competitive.
    Steven is obsessed with everyone feeling that adrenaline rush much of the time.

    I respectfully disagree with this. I think Steven is working for trying to create a world where effort and cooperation produce rewards. Conflict is a singular component of human existence. you feel that dygz... you just prefer a passive method of aggression.. your mere continued existence here proves that to me.
    The problem with saying Steven is trying to produce a game where effort and cooperation produce rewards is that, well, it isn't true.

    Success produces rewards in Ashes. While it may be true that you need effort and cooperation to achieve success, if that effort and cooperation are in competition with others that also have effort and cooperation, then someones effort and cooperation is going to go unrewarded.

    Games where effort and cooperation are rewarded are games like WoW. If you get together enough people, and if you are good enough you can try to take on the highest tier content in the game. Effort and cooperation are required, but since you are not competing against anyone for that kill, it is purely a matter of your effort and cooperation that determine your success.

    I'm not saying this in any hopes of Intrepid changing the games design, but rather in changing your opinion.

    Effort and cooperation in Ashes means absolutely nothing without success - and thus effort and cooperation do not produce rewards, success does.

    Huuuuuuh?

    If you need effort and cooperation to achieve success, and success gets you a reward, then how "effort and cooperation do not produce rewards"??

    Just because A doesn't always result in B doesn't mean that B is not a result of A.

    An additional condition that can fail does not negate the condition that came before it.
    Effort and cooperate in Ashes do not necessarily result in rewards, thus the statement that effort and cooperation result in rewards is false.

    The statement may be able to be made true with an amendment, but as it stands, it is false.

    Logically it is not false.

    Just because sometimes there's not enough clay doesn't render the statement "clay is made into bricks" untrue.

    I mean, this is also a false statement without an amendment.

    I took some pottery classes a few years ago. We made a vase out of clay.

    If you were to say "clay is sometimes made in to bricks" that statement would be true regardless of how much clay you have on hand.

    If you say "effort and cooperation sometimes produce rewards", then that is an accurate statement.
  • Options
    acki02acki02 Member
    edited July 2023
    Noaani wrote: »
    acki02 wrote: »
    Noaani wrote: »
    acki02 wrote: »
    Noaani wrote: »
    Abarat wrote: »
    Dygz wrote: »
    Exactly.
    Gamers like Steven try to pursue the adrenaline rush from risk v reward - and are highly competitive.
    Steven is obsessed with everyone feeling that adrenaline rush much of the time.

    I respectfully disagree with this. I think Steven is working for trying to create a world where effort and cooperation produce rewards. Conflict is a singular component of human existence. you feel that dygz... you just prefer a passive method of aggression.. your mere continued existence here proves that to me.
    The problem with saying Steven is trying to produce a game where effort and cooperation produce rewards is that, well, it isn't true.

    Success produces rewards in Ashes. While it may be true that you need effort and cooperation to achieve success, if that effort and cooperation are in competition with others that also have effort and cooperation, then someones effort and cooperation is going to go unrewarded.

    Games where effort and cooperation are rewarded are games like WoW. If you get together enough people, and if you are good enough you can try to take on the highest tier content in the game. Effort and cooperation are required, but since you are not competing against anyone for that kill, it is purely a matter of your effort and cooperation that determine your success.

    I'm not saying this in any hopes of Intrepid changing the games design, but rather in changing your opinion.

    Effort and cooperation in Ashes means absolutely nothing without success - and thus effort and cooperation do not produce rewards, success does.

    Huuuuuuh?

    If you need effort and cooperation to achieve success, and success gets you a reward, then how "effort and cooperation do not produce rewards"??

    Just because A doesn't always result in B doesn't mean that B is not a result of A.

    An additional condition that can fail does not negate the condition that came before it.
    Effort and cooperate in Ashes do not necessarily result in rewards, thus the statement that effort and cooperation result in rewards is false.

    The statement may be able to be made true with an amendment, but as it stands, it is false.

    Logically it is not false.

    Just because sometimes there's not enough clay doesn't render the statement "clay is made into bricks" untrue.

    I mean, this is also a false statement without an amendment.

    I took some pottery classes a few years ago. We made a vase out of clay.

    If you were to say "clay is sometimes made in to bricks" that statement would be true regardless of how much clay you have on hand.

    If you say "effort and cooperation sometimes produce rewards", then that is an accurate statement.

    Try reversing those statements.

    "Clay is not made into bricks"

    Is it true? Because it would be if "clay is made into bricks" is false.

    To clarify, I do not say that is inherently true, but nor is it inherently false.
  • Options
    DolyemDolyem Member
    What PVE am I looking forward to the most? I think world bosses will be fun. But it's hard to say anything will be strictly PVE in this game, since it's focus is PvX. I am mostly looking forward to seeing how well PvP will be incorporated into PvE content and vice versa across all aspects of the game to achieve the best PvX experience.
    GJjUGHx.gif
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    Noaani wrote: »
    Shabooey wrote: »
    My question is why are you still here?
    The absolute core of Ashes is great, but if they can't get the ancilliary details right, it won't be.

    Right now, my guild is completely uninterested in this game based on the ancilliary details, and I am unlikely to play it at all for that same reason.

    However, development seens things change. My hope is that some of those ancillary details will change.

    Very well said. Some very minor changes could cause Ashes to appeal to a much wider audience. It would be safe to assume that many people following this game are waiting to see if those changes are made.
  • Options
    PherPhurPherPhur Member
    edited July 2023
    Noaani wrote: »
    Edit to add; also, if Steven was so thrilled about having a CoD developers on staff, why isn't CoD in the list of games they claim to have worked on?

    A CEO fresh into the industry who has funded his own project would probably be stoked to have a dev competent enough to work on CoD work for him, but the public... If it was Activision CoD..

    I wouldn't tell a soul, hold tight onto my holy water and just hope he didn't bring the spirit of Activision with him.
    5lntw0unofqp.gif
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    But... in the Kickstarter video, one of the first things Steven says is that some of the devs worked on Call of Duty. I think the list of games each person worked on is not exhaustive. They probably picked the few that they liked working on most and seemed most relevant to MMORPGs. Like, other MMOs.

    I worked on Call of Duty, but it wouldn't be at the top of the list of games I worked on.
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    NoaaniNoaani Member, Intrepid Pack
    Noaani wrote: »
    Edit to add; also, if Steven was so thrilled about having a CoD developers on staff, why isn't CoD in the list of games they claim to have worked on?

    A CEO fresh into the industry who has funded his own project would probably be stoked to have a dev competent enough to work on CoD work for him, but the public... If it was Activision CoD..

    I wouldn't tell a soul, hold tight onto my holy water and just hope he didn't bring the spirit of Activision with him.

    This was back in 2017.

    Back then, Activision didn't have the reputation it has now.
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    NoaaniNoaani Member, Intrepid Pack
    Dygz wrote: »
    They probably picked the few that they liked working on most and seemed most relevant to MMORPGs. Like, other MMOs.
    This may well be true, but if you are cherry picking what essentially amount to a resume for your game development company, you should probably make it as close to the game you are making as possible.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    No clue why Steven thought to mention COD in the Kickstarter video, but...
    Maybe he was trying to imply how ubiquitous he wants PvP combat and PvP conflict to be.
  • Options
    Maybe as it was a kickstarter video trying to get people excited/back the game/trust him, when he's not made a game of his own before you might be more inclined to do that if you know some of the Dev team have worked on big successful games before. Don't think it's got anything to do with the PvP.
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    Mentioning CoD would be purely for name recognition. An upstart needs all the traction it can get and most people aren't going to realize that the two types are unrelated. They will just smile and nod when they hear the name of a game that they liked.
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    NoaaniNoaani Member, Intrepid Pack
    Shabooey wrote: »
    Maybe as it was a kickstarter video trying to get people excited/back the game/trust him, when he's not made a game of his own before you might be more inclined to do that if you know some of the Dev team have worked on big successful games before. Don't think it's got anything to do with the PvP.
    Mentioning CoD would be purely for name recognition. An upstart needs all the traction it can get and most people aren't going to realize that the two types are unrelated. They will just smile and nod when they hear the name of a game that they liked.

    The question isn't of talking about CoD - the question is "why would they have a developer from a game, talk about it in a video, but not include that game in the list of "previously worked on" games that they so proudly display on their kickstarter page.

    If they want to advertise the fact that they have someone from CoD, cool - I think we all get why. The question is why only partially advertise that fact.

    It isn't even like they can say that the games they displayed on the kickstarter page were all just MMO's, because Xcom was there as well.
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    VyrilVyril Member
    Dolyem wrote: »
    What PVE am I looking forward to the most? I think world bosses will be fun. But it's hard to say anything will be strictly PVE in this game, since it's focus is PvX. I am mostly looking forward to seeing how well PvP will be incorporated into PvE content and vice versa across all aspects of the game to achieve the best PvX experience.

    Would you say as somebody looking forward to PvX you enjoy having PvE with risk vs reward?
    Is the current implementation of risk vs reward appealing to you?
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    DolyemDolyem Member
    Vyril wrote: »
    Dolyem wrote: »
    What PVE am I looking forward to the most? I think world bosses will be fun. But it's hard to say anything will be strictly PVE in this game, since it's focus is PvX. I am mostly looking forward to seeing how well PvP will be incorporated into PvE content and vice versa across all aspects of the game to achieve the best PvX experience.

    Would you say as somebody looking forward to PvX you enjoy having PvE with risk vs reward?
    Is the current implementation of risk vs reward appealing to you?

    I do enjoy having risk vs reward in all aspects
    It needs more testing but so far it sounds pretty good.
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