Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
If you are not fond of PvP, how might you steer clear of it?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
If you are not fond of PvP, how might you steer clear of it?
It's entirely reasonable for those who don't enjoy PvP, and even PvP enthusiasts have days when they'd rather avoid it. Given the current limitations of the game, how do you foresee managing to evade PvP encounters?
It's entirely reasonable for those who don't enjoy PvP, and even PvP enthusiasts have days when they'd rather avoid it. Given the current limitations of the game, how do you foresee managing to evade PvP encounters?
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Comments
Seems to work well for them - though I assume that isn't the answer you wanted.
With early L2 being quite harsh penalties for pvp here are some ways it was avoided
- Passive guild paid a pvp centric guild for protection
- De-tag from guild temporarily to avoid wars / pvp
- Assist pvp guild with castle de-throning
- XP in lesser-known areas
- XP with a buddy that likes to pvp
- Make friends with the known pvp`er (make friends)
- Allow the guild that is waring to have the raid boss, and select another..
- Raid bosses to provide some spoils to pvp guild as trade to be left alone
- Supply pvp guild with resources and/or gear in return for no war / protection
List goes on!
The first thing and last three things on the list are major contributors.
It is only really the two points about friends that are things that should be encouraged.
It's a PvX game, so I don't expect to avoid it at all. Can't think of any way you could play the game without being at risk of it. And I think that's healthy for the game, for what it is.
I'm generally terrible at PvP in MMOs, but I'm not particularly worried about it. There will be times when I'll faul foul of it, and there will be times when I may even come out on top. It is what it is.
I believe it's been stated fairly clearly that Ashes is a PvX game, meaning that both pve and pvp content are being designed as an integrated and merged system where they will nearly always be inherently connected. If the true question you have is: I don't really like pvp and I don't want to engage in it, can I still have fun and experience the game thoroughly? Then the answer is that you won't be able to.
If I take your question at face value, then:
Craft or do things in a town where pvp is off limits. To the best of my knowledge, except during wars/sieges towns will be 'safe zones' unless you are 'a criminal'.
The inside of your house will also not be a pvp zone so if you have crafting stations or things to do there that will also be safe and pvp free.
Outside of those places, and perhaps specific peace zones or poi the chance for pvp will be inherent to the best of my knowledge. Now, that doesn't guarantee pvp, right? The system for pvp is designed to punish those who attack people who aren't flagged for it so the chances of you constantly being attacked when you don't want to be will be lower than you might think.
"Safe zones
https://ashesofcreation.wiki/Safe_zones
Players cannot PvP while inside the footprint of a freehold homestead even if the doors are unlocked.[1] This does not apply for a period of two hours following a successful siege against its parent node.[2][3][4][5]
Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]"
In town seems like it's fair game too, unless you're in a player-stall.
Hehe yep, maybe! Hopefully there will be enough guards around to discourage them killing you.
The only 100% effective way is to not play.
That said I have come to the opinion over time that we will not live in a world rife with PKs.
Only on the open sea, that will be a bloodbath, but it will be glorious It will be like felucca in UO. Maybe there will be some dungeon rares in the oceans that you can only get by braving the seas to get. Kind of like the power scroll champ spawns
"Come join us as you wont like the taste of the Grapefruits we're throwing at our enemies."
"Never settle for what you think you know" - C. Krauthammer
PvX means that other players are part of the game experience - as allies and enemies.
I will already know how to manage that to my satisfaction.
What I won’t be OK with is some other surfer having the freedom to knock me off my board whenever they feel like it - especially if I have no way to have them criminally punished.
How many surfing spots do you know where surfers pushing other surfers off their boards and into the water is an acceptable thing??
In the real world, a surfer pushing another surfer off their board and into the water without consent would risk some form of legal punishment.
Enough of a punishment to ensure that it rarely occurs.
The Ashes equivalent of that punishment is Corruption.
So, yes, if you are asking me to surf at your surfing spot, I expect non-consensual pushing to be legally punishable.
Just like in-game I expect everywhere to have Corruption.
The primary difference between surfing and playing an MMORPG is that my primary goal is to explore and uncover the entire map. And I refuse to play games where I can be advertised as in the mood for PvP when I’m not actually in the mood for PvP.
So, I don’t play MMORPGs that have permanent zones with auto-consent, FFA PvP. Because it means I won’t be able to complete my primary goal unless I auto-consent to PvP with no Corruption punishment. And I’m not going to auto-consent to that.
If you invite me to participate in a Surfing Tournament which has 10 spots around the Pacific. I might very well be up for that.
If you tell me that at one of those spots, I have to agree that it’s OK for other surfers to push me off my board whenever they wish, I’m not going to participate in that Surfing Tournament.
IS knows rampant PKing will be detrimental to the health of the game, and corruption will be balanced accordingly. So for the most part staying away from PvP won't be hard, because outside of a corrupted player, the rest is opt-in.
I think the corruption rules will piss off more PKs than it will the greens getting attacked.
As long as I've been following this game and an alpha1 backer, the first couple of weeks during launch will be chaotic, maybe not so much after Alpha2's pvp corruption has been tuned to where Intrepid wants it to be and it being broadcast on Twitch and Youtube. The people who are just trying the game will try to push the system and see how far they can take it. Once they realize they can't just go all out PK'ing people with no consequences, I think the pvp will settle down to only resource fights, and the said pvp situations where it is opt in.
This fear of getting PK'd with no consequence is another gift from WOW, that has been beat into the brains of the masses and made to think that every game that has pvp is like it. Yes, I know of the games that came before, but WOW is the most mainstream game that garnered this trend.
Another thing I'm not too fond of is the new youtubers making the Ashes Might NOT be the game for you. They make these videos almost as a warning label. INSTEAD, they should at least try to get people to at least try the game. Who knows, they might come to love it. Never turn anyone away from wanting to try our genre, IF they do turn their nose up at it, give them reasons and explain the differences from those that came before and how Ashes are taking steps to change the old norm. Who knows, you might have just set someone on the path to be a PVP loving monster!
Ok, back to work now. Sorry for the long rant.
The players who typically play on PvE-Only servers don’t experience anti-griefing as a solution.
“If someone tries to shove cake down your throat, we will protect you and shove cake down THEIR throat.”
When I’m not in the mood for cake, I really don’t want to be surrounded by people shoving cake down each other’s mouths.
Again… it’s not really a fear of PK.
It’s the abhorrence of non-consensual PvP.
Also, there is some disagreement of what opt-in entails.
I don’t consider the Open Seas to be opt-in.
PvPers do consider the Open Seas to be opt-in.
Step 1: Open a support ticket and ask for your AoC account to be deleted (along with your forum account)
Step 2: Open Notepad and type:
"Reminder - I should never sign up for an MMO with open-world pvp if I don't like pvp in mmos"
Step 3: Sign up for Palia for a pve-only experience where everyone can get instanced freeholds.
There, now everyone is happy
Secondary tactic: talk role play my way out of it.
What is wrong with just not considering the sea as "part of the map", since it clearly isn't designed for players like you? Is there not enough main-land and coastal content on this massive map of verra to satisfy your playstyle?
My Bartle score is Explorer 87; Socializer 73; Achiever 47; Killer 0
So, I'm not going to play a game where I can't explore the entire map without being auto-flagged for PvP.
Yeah I understand you like to explore, I guess my point is that there is already a lot to explore without having to go into the open sea, so why not just enjoy that? Then, when you are "in the mood" for pvp you can choose to explore the open sea.
explore when no one is online :d or join a huge guild and they can come with you and no one will attack you.
or..you mentioned in another game sometimes you would just let people kill you and you would go back to your corpse quickly and move on. what if the open seas are similar? you die then go back quickly and continue exploring.
Apart from that leave before a city gets sieged, you will have advanced notice. Same with castles. Don't use the caravan system, and if you do just hire some of the baddest PKrs out there and lots of them.
Umm, play with friends or your guildmates or some random other people who are going your way or going a way you can benefit from. You know if there's a group that's going around farming some skeletons in the graveyard and you've got some mushrooms to pick there, ask them if theyre friendly and if you can sort of tag along besides them for safety, I imagine the majority will say yes, if they're not already grabbing mushrooms.
Eventually you will probably run into an instance where you have PvP forced upon you, but you'll be able to avoid it 99.2% I have no doubt.
I think the deeper issue is that I'm not going to want to play on the same servers as gamers who believe everyone auto-consents to PvP just by logging into the game. And I'm definitely not going to play a server where you do, effectively, auto-consent to PvP just by logging into the server.