Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Attacking someone on their freehold seems strange.
OlympusBurns
Member
If I’m playing a mini game to create and item on my freehold, I don’t want to be attacked and have it disrupt my craft. The invulnerability only in houses but not the rest of the freehold seems odd. I’d like to be invulnerable on my entire freehold.
Based on what I understand of the corruption system, you only gain corruption when the person you are attacking dies. Someone could just repeat non-lethal, light attacks to grief my craft.
Based on what I understand of the corruption system, you only gain corruption when the person you are attacking dies. Someone could just repeat non-lethal, light attacks to grief my craft.
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Comments
If I'm paying as much for it as I expect to, I don't want randos walking around my private space in the world. Permissions for entry should be the same as building / gathering usage. Additionally, businesses should be able to be positioned with the entrance flush with and facing away from the wall and a back door only accessible by the owner.
Having your own space that's not actually your own space kind of defeats the purpose. If they don't have permission to touch my goods or use my buildings while I'm hiding in my home, why not just allow us to exclude them from the property (physically, and visually if desired) altogether? What's the difference?
And I see that it is possible...
https://ashesofcreation.wiki/NPC_guards
... but apparently it is important to not be present during peaceful times.
Maybe PvP will indeed be an important aspect.
If players can hunt you while you bring resources to your freehold, guards would defend you when you get close. Running from a freehold to another nearby freehold might not be desired.
I could be completely wrong but are they allowing it so it disrupts your freehold and your node or something? Like a rival node come over to disrupt your crafters or something?
I like the wall idea, would be cool to see, could even get a little watch tower for a hired guard to chill in and blow a horn to alert you someone is coming or something.
Then call your buddies to murder them.
when im walking from a to b, i really dont wanna have to take a detour because there is a freehold with buildings in the middle of my pathing. i dont want it disrupting my gameplay!
take your gear off if they attack you. they will stop to avoid 1 shotting you and gaining corruption.
I'll be very surprised if you are required to carry any materials on you on your freehold, other than the eggs and tomatoes you just harvested. I think all the stuff for the processing stations should come directly from storage, just like it does for the crafters in nodes. So you are unlikely to lose anything of real value, other than getting the XP debt.
With that said, I am a proponent of letting players build defensive structures and hire NPC guards for the freeholds, especially the new big 1.5 acre ones.
I guess my retort to this would be - why is any of that necessary during times of peace in the first place? Steven seems to be against griefing-type behavior, hence the corruption system. However, things aren't always so clear cut when you're out in the world adventuring, gathering, or fighting over rare bosses, so corruption allows some leeway there to actually engage with and compete with other players under serious circumstances. When you're on your own home plot, however, there's literally no point to anyone attacking you on your freehold other than to intimidate you into pausing your gameplay until a group of friends come to scare them off, or to murder you and loot your bags. They can't use your buildings or crafting tables, they can't loot your crops or interact with your livestock, there's no content for them there other than the type of combat which corruption seems designed to mitigate (PVP that isn't directly tied to competition over resources or content). That's not fighting over content, that's just griefing. Griefing which the game's current design actively prevents you from preventing by taking what would normally be perfectly understandable precautions, like building high walls and locked gates around your highly valuable territory.
One argument I can understand is that allowing this behavior opens the door for players of rival nodes to interrupt high level processors at their game and prevent them from building their economy. However, if this behavior remained consistent for a long enough period of time, I think it would eventually lead to a declaration of war, in which case players from those two nodes would be flagged as combatants, and the practice of taking groups of players around to harass each other's processors would probably be quite common. I'm not against this level of free will in the game, but I would prefer if it played out like this:
You have a freehold. You like your privacy, and don't like people wandering around in your property. You don't want to be attacked be griefers. You build a wall too high to jump/peek over and an iron gate. During peace time, no one can get in without your permission. After a while, a war is declared. This unlocks the ability for the enemy to take small scale siege weapons (bombs, sledgehammers, grappling hooks, etc) to your freehold and attempt a break-in in order to intimidate you and keep you from working on your craft. This would also unlock the ability for you, as the owner of the freehold, to replace one of your buildings with a watchtower housing up to three archers (hireable and fireable at will if you think you're at more or less risk day by day) that signal you of approaching enemies and fire bow shots at them (these can also be taken out with bombs or sledges once the walls have been breached), and hire NPC guards to help defend you from attackers. If the group is big enough, you'll still require allies to help defend your safety and economic progress.
Honestly, I was a bit confused when they said the plot of land shown in the June preview was 1.5 acres. Compared to the size of the player, that was a very, very far cry from 1.5 acres. An acre is the size of a football field without the end zones. So I guess they just have their own unit of measurement and are calling that an acre and a half? Either way, what was shown in the preview really was not that large, and walking around it wouldn't take more than an extra few seconds, even less if you're mounted. With the scarcity of them, I can't imagine you'll be weaving around the map like crazy just to dodge a few walls across many actual acres of in-game space.
You are correct in the sense that you shouldn't be carrying a bunch of valuable stuff on you while you're chilling on your FH, and the majority of your crafting mats should be drawn directly from proximity-based storage chests or the shed building. In which case, attacking people on their FHs will purely be to grief or interrupt economic progress, which I think should be reserved for war-time in the way I described at the end of my last comment.
i think this is what is doesnt want. people burying themselves in one place and staying there, safe from everything. might as well add instances.
What about freehold design makes you think a player would stay there and do nothing else? You'll run out of materials to process eventually. Not really anything else to do there. It's just a momentary breath of fresh air on your own property, again, that you likely paid a boatload of money to own. Going from "I don't want to be griefed or disturbed on my property" to "might as well add instances" is a bit of a stretch lol
if its just temporary, why not go inside your house?xD problem solved. you wont be bothered.
im not really against fh not being pvp zones, but jesus people wanna build an impenetrable fortress
lol. This is kinda one of those /thread comments to me. Maybe even.../forum, /game..../life? lol not really. But it's just funny to me the clash of cultures going on on this forum...things that are such a foreign concept to one group and vice versa.
Most of my time following this game I'm pretty sure it was the whole freehold was safe. Now it's just the house. In most games I've played it's just the house. But I was fine with it being the entire freehold, it was whatever. Especially when freeholds were going to be something that most people had.
Now we know freeholds will be more exclusive. With a tendency towards being owned by capable players, who will tend to need to work and maintain it as a group/family. Where the best processing materials come from and the only place they come from. And where they can set up some kind of defense, guards, etc. Of course these people should be contestable on their freehold.
I could also see Steven backtracking on it to how it was before too. Not a make or break issue by any means for me. But I'm pretty solidly in the house only camp.
Well they sort of have one like you said, their house.
@Sengarden I don't think you understand the intended purpose of corruption. It, like most things in this game is designed to incentivize people to group up. The whole game is centered around multiplayer unlike any MMO that has ever been created that I'm aware of, it's a hardcore multiplayer game, an MMORPG.
Hang out with a group of people, like someone else said, if you got a freehold you probably won't be alone anyways a lot of the time. Just stick together.
With that+corruption+your own pvp skills+guards you can pretty much prevent PvP from mostly ever happening to you on your freehold aside from successful sieges I'm sure.
I also imagine having thousands of spits be pvp free would lead to very janky feeling pvp fights.
this guy gets it
Prefer it not to make it a "safe zone" that disrupts the open world game design.
Just as long as they cant access your stuff in the FH, sans sieges.
Yes, feels very immersion breaking to me that you enter into the house and the game will show you a popup that you cannot attack. Such a cheap solution.
In the pinned thread my feedback was:
[*] What kind of customization do you want with your Freehold, or buildings on your Freehold?
I would like defense buildings too, to help survive during sieges.
Or add a game mechanic + lore which would explain how and why the freehold protection works. To have to do something in the node too, maybe in the temple or mage tower to ensure a magic shield.
The fire in house should not stay on forever. I hope it will have some purpose too.
There are other ways too, to annoy people and a GM should help.
It's proper weird, isn't it. Not sure exactly what's happened to the idea of freeholds, lately.
If anything, it should be a toggle set by the freehold-owner. Someone recently posted an idea about freehold-flags that advertise the PvP status of the freehold, which sounded like a good idea.
Is attacking someone against the rules?
Only if you are the one attacking me. Verboten!
If he is fishing, yes. Unless it's a bot.
it will be very visible and open with giant walls surrounding it xD
what would suck is people attacking you and running to the boundary of the freehold stepping out to attack and going back in - like they did in New World since towns were safe zones, that's garbage game design
house being safe is more than enough, no one gonna be walking next to the house anyways - different with your freehold plot since its a big chunk of land
as for people randomly being attack while in the freehold, I think people just have to wait and see because theres a huge misunderstanding of these open world pvp games people seem to think its a gank box people gonna be running around murdering farmers and thats simply not the case....
it will be extremely rare, and even if someone attacks you..... just go inside the house lol TTK is long enough
well, there is open world pvp...so if they ran to the boundaries of the fh, they would still be in a pvp zone, as the whole map is a pvp zone xD
I would include inn being protected in that list too tbh since thats where majority or parlor games i feel would be placed.