deadmansprice wrote: » and while it's true that Ashes is geared towards a very specific audience, being very aggressive with someone is not productive
Shabooey wrote: » Just because someone likes "aggressive" gameplay, which I presume you mean PvP, in no way makes them an aggressive person or gives them the right to behave aggressively in a forum.
deadmansprice wrote: » Lads, let's just chill a bit. While it's fine to argue about things, it's best to keep it civil. We all have different opinions on what we see on Steven's vision and the direction of Ashes, and while it's true that Ashes is geared towards a very specific audience, being very aggressive with someone is not productive
deadmansprice wrote: » , and while it's true that Ashes is geared towards a very specific audience,
Vaknar wrote: » Rest assured that casual players are very important to us!
Shabooey wrote: » @Raven016 I'm not sure if that's serious or not so apologies if I misunderstand your take. You're saying people would behave the same way they do when playing a game to if they were faced with a life and death situation like a zombie apocalypse, that it would be the PvP players only that would do some sort of fighting? I'm absolutely lost at the takes on this I really am, I try and stay away from silly posts and offer feedback and such about the game but this is crazy haha.
Raven016 wrote: » Shabooey wrote: » @Raven016 I'm not sure if that's serious or not so apologies if I misunderstand your take. You're saying people would behave the same way they do when playing a game to if they were faced with a life and death situation like a zombie apocalypse, that it would be the PvP players only that would do some sort of fighting? I'm absolutely lost at the takes on this I really am, I try and stay away from silly posts and offer feedback and such about the game but this is crazy haha. I agree with your original post that players who are aggressive verbally in game via voice or on forums are often not competent as PvP-ers or PvE-ers. But in a real situation, where law enforcement collapsed, survival would push people do things they do not normally do.
Shabooey wrote: » Ah right ok I think I get you. Know one really knows what they would do in a life or death situation and I sincerely hope that no one on these forums are ever put in a position where they have to find out. Now I think it's best, after that quite frankly ridiculously crazy tangent, we focus the discussion of this thread back to the original question.
Raven016 wrote: » Shabooey wrote: » Ah right ok I think I get you. Know one really knows what they would do in a life or death situation and I sincerely hope that no one on these forums are ever put in a position where they have to find out. Now I think it's best, after that quite frankly ridiculously crazy tangent, we focus the discussion of this thread back to the original question. Ok. What was the original question? Ah yes Freeholds should not be for mega guilds. Mega guilds should get something even better.
George_Black wrote: » deadmansprice wrote: » Lads, let's just chill a bit. While it's fine to argue about things, it's best to keep it civil. We all have different opinions on what we see on Steven's vision and the direction of Ashes, and while it's true that Ashes is geared towards a very specific audience, being very aggressive with someone is not productive I am not aggressive. I am confronting peoples claims. I will leave it at that, since I noticed that you are a mod, and perhaps somebody has felt wrong by me and brought this to your attention.
deadmansprice wrote: » While I personally think Intrepid will find a way to sort out the zergfest and large guild numbers, how would you want them to do it? What would be the best way in your opinion?
deadmansprice wrote: » George_Black wrote: » deadmansprice wrote: » Lads, let's just chill a bit. While it's fine to argue about things, it's best to keep it civil. We all have different opinions on what we see on Steven's vision and the direction of Ashes, and while it's true that Ashes is geared towards a very specific audience, being very aggressive with someone is not productive I am not aggressive. I am confronting peoples claims. I will leave it at that, since I noticed that you are a mod, and perhaps somebody has felt wrong by me and brought this to your attention. It's fine to argue about things, it's just better not to be too direct atleast. It's no issue when you're making firm statements on how things should be from your perspective. I'm just trying to make sure this thread is productive. At the end of the day, even though Ashes is geared towards to a specific audience, there'll be something for everyone, even casuals. can do. I won't derail this thread any further. And on that note, we do have A2 for a long while, which will allow Intrepid to gather our feedbacks and ensure we get meaningful PvP, and also meaningful freeholds, castles and nodes. While I personally think Intrepid will find a way to sort out the zergfest and large guild numbers, how would you want them to do it? What would be the best way in your opinion?
Boneshatter wrote: » deadmansprice wrote: » While I personally think Intrepid will find a way to sort out the zergfest and large guild numbers, how would you want them to do it? What would be the best way in your opinion? Make guilds register a "home node" and only allow members of that guild to purchase freeholds in that node.
George_Black wrote: » Raven016 wrote: » Shabooey wrote: » Ah right ok I think I get you. Know one really knows what they would do in a life or death situation and I sincerely hope that no one on these forums are ever put in a position where they have to find out. Now I think it's best, after that quite frankly ridiculously crazy tangent, we focus the discussion of this thread back to the original question. Ok. What was the original question? Ah yes Freeholds should not be for mega guilds. Mega guilds should get something even better. They get castles. Fewer in number, but with most prestige. And I will assume they will have crazy money making features just like in L2. The FHs however is something that smaller, but competitive communities can look forward to. I am sure all of you, casuals or competitive have sat down and said to your inrl friends, "how good would it be if we could build and defend a home, with activities with which we can make gold". And no mmos has ever done it. They are all cosmetics and decorations and DPS test dummies, and they are solo. I have played ESO for 6 years and I used other peoples houses to DPS parse (since I could not be bothered even with the free home and dummie I was given as a participation trophy) and I never ecnountered anyone in those homes, full of decor. And the times that the guilds would invite people over to someones home, I said to my self "why? why would I go there? What's there to play with?" AoC has meaningful FHs. AoC is aimed at competitive players. It makes sense to create sought after, hard earned FHs. But there need to be protections from the zerg guilds. People always complain about zergs and zombie armies and aoe lagfest, but nobody, during the development tries to find ways to counter the MASSIVE benefit of sheer numbers on your side. If anything IS said "what would make it better to run a big guild??" Mistake. Large guilds are a problem for any meaningful independence of real communities, meaningful guild memberships. We need to address the FH situation.