Based on testing, it may be decided to limit profession mastery certificates to a capped value.[13][14] Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[15] – Steven Sharif
NiKr wrote: » https://ashesofcreation.wiki/Artisan_progression
Abarat wrote: » Am I missing where they are giving specifics to the levels of the gear you will be able to produce or materials you will be able to process?
Abarat wrote: » i get that... i guess my point is there are posts saying that no one will be able to craft gear past lvl 30 without freehold access. Is that right? how do we know?
Abarat wrote: » its the end of the world. - you can still survive Yeah, but not at peak efficiency. We are all doomed. is that about right? If it is REALLY that hard to get, wont it be somewhat rare? and HIGHLY sought after?
Abarat wrote: » If it is REALLY that hard to get, wont it be somewhat rare? and HIGHLY sought after?
Abarat wrote: » your thoughts on the doom and gloom about "gating"?
HumblePuffin wrote: » Taking this into consideration that level 30 range of crafting might be far more important to the day to day gearing than I really thought. Kinda changes the perspective on the freehold debate from “where am I gonna put all my grandmaster artisan buildings?” to “am I even going to be a grandmaster?”
Dygz wrote: » HumblePuffin wrote: » Taking this into consideration that level 30 range of crafting might be far more important to the day to day gearing than I really thought. Kinda changes the perspective on the freehold debate from “where am I gonna put all my grandmaster artisan buildings?” to “am I even going to be a grandmaster?” I don’t know when those dev quotes are from. (I’m about to leave for dance class and don’t have time to research that.) I think the whole point is that the conversation around gating Master and Grandmaster made it clear that Artisans should be thinking, “Am I even going to be a Grandmaster Artisan?” And Artisans expect to have max level Artisan to be no more gated than max level Adventurer. Needing to be Level 50 Adventurer to place a Freehold doesn’t sweeten the pot.
Fantmx wrote: » Where are those posts? As far as I know tier 3 does not equal level 30. At least I have never heard that said.
Kaseual wrote: » https://youtube.com/watch?v=GwpWmmIq2cg&t=1915s&ab_channel=KaosandLace I think he is referring to what Steven says at around 12 minute mark in this video.
Kaseual wrote: » It's possible that I'm misunderstanding what Steven means by "Processing mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession." From this it's not completely clear, to me at least, whether he is talking about character or artisan levels. But like you said, Steven also mentioned that they've had internal discussions whether they should lower the level requirement for freeholds to level 30, so that processing progression would transfer seamlessly from nodes to freeholds. So it would seem that he is talking about character levels. So, what does "Processing mastery process leaves the nodes at around level 30" actually mean? To me it sounds like, that with in node processing stations (tier 3, journeyman) you would be able to make processed goods that are used to craft up to level 30ish gear. If you could use tier 3 processed goods to make entry level gear for max level characters, like I've assumed before, wouldn't that make Steven's statement as untrue? In this case, wouldn't it mean that processing leaves nodes at level 50? If you could use in node processing stations to make processed goods to craft max level entry level gear and everything above that would need freeholds, then IMO the processing progression transition from nodes to freeholds would be seamless.
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are. – Steven Sharif Jul 2020
Based on testing, it may be decided to limit profession mastery certificates to a capped value. – Steven Sharif Aug 2019
Dygz wrote: » Based on what Steven just said, my understanding is that we somehow have to achieve Mastery of the parent path before we can master any of the professions in that path. After we achieve the Master Gatherer title, we will be able to start working through whatever we have to do become a master in each of the professions in the Gatherer path. So... now we need a clearer idea of what we have to accomplish to become a Master of an Artisan parent path.
Dygz wrote: » Mastery is a title, so could be that we have to complete Journeyman prerequisites before we unlock the Mastery levels.
[10:16 AM]Steven 😇: Remember this will also undergo major testing and there is potential for us to limit profession mastery certs to a capped value [10:17 AM]Steven 😇: We will see how the testing goes Jul 2019