Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
But... players don't really own farmable areas, so... PvE Corruption would not be a thing.
well, carebears complain that pvpers force them into a type of gameplay that they dont want, but they are the same people who force other players into a type of gameplay they dont want, and when you call them out they say something like that, like mobs arent owned by you, etc etc. they come to your spot when there are literally 10 other spots available and force you to play in a different way. maybe i wanna chill and kill mobs but now i have to go hardcore and give my 200% and min max how i kill mobs and try to screw you out of your loop. doable but stressful. and then, if i decide to go to another spot, they follow me around and kill the same mobs im killing, just to annoy me and disrupt my gameplay. they also exclude you from parties if you arent playing the build they want you to play or they kick you right before the boss dies so they get all the loot.
but hey they complain when you kill them in ow pvp because they are being forced blah blah blah. the double standard is stronk.
so honestly id be very happy with a mechanic that would punish players if they came to farm on my spot, especially when there are other spots available. the more free spots, the bigger the punishment they get. even if it sounds a bit ridiculous or too much.
its also extra annoying when they complain about pvp because it forces them to play a certain way, but apparently they can complain about that, no problem. but when a pvper complains that he is being pve griefed or harassed and being forced to play a certain way, their excuse is "oh you dont own the mobs or the land".
its also hypocritical when they criticize a pvp player because he has to do a lot of pve to get pvp gear or good at pvp, yet if they complain about having to do pvp to do pve or get pve gear and progression, their complain is somehow valid, while the complaint of the pvper isnt.
Is the number "6" which is important? That was just an example.
The first sentence of the OP:
I was brainstorming, and from what I can tell, corrupted players will continue to gain corruption even when defending themselves against non-combatants who attack them
So how will those non-combatants manage to find you when you are corrupt?
The only case I can imagine is that there is a group of greens who mind their business and you go and kill one of them and you become corrupt. And while you attempt to loot, they try to prevent you taking it. You feel entitled to be exempt form getting more corruption because you defeated one of them?
The game should not help solo gankers.
That is Steven. He makes the game as it is. PvPers have to PvE to clean corruption, PvEers have to PvP to retain some of their own collected stuff... Nothing makes sense. Without such rules, gankers would take everything and would never PvE unless for materials when the PvEers left the server.
i wasn't complaining about such mechanics, I was just pointing out the hypocrisy of pve heroes.
You will have to play the game and including some of the parts you don't like.
Gamers consent to any game they play from the time they double click the launcher, hit the button that takes you to the character select screen, selecting the character you enter the world with, and selecting play game.
Due diligence will allow anyone to research the game before making any purchases; if someone doesn't like the risk of being PvP'd, then they won't like Ashes. If someone doesn't like killing mobs, then they won't like Ashes.
Why they would leave the server knowing they're going to lose their shit eventually constitutes failure on their part. Everyone will eventually lose something in Ashes.
The number doesn't matter really. In most cases you will likely lose a fight that you're outnumbered in so it's an irrelevant argument.
And if you want to have the advantage of tracking corrupt players, become a bounty hunter. I am referring to the green players a corrupt player may happen upon while evading, and if the greens engage them, that corrupt player shouldn't gain more corruption for being engaged by those players. Simple. If you attack someone, you shouldn't give that player corruption.
I think it works the same with purples (if not, then it should). So why are greens the exception? What did a random AGGRESSIVE green do exactly to deserve having his target have dampened stats and potential corruption increase if red decides to fight back and manage to win? It's an inconsistency no matter how you look at it. There is no reason to give aggressive greens such power against reds that nobody else has.
Honestly, yes, I do view it from solo perspective as that's the easiest way to determine if the system is designed well. I don't believe it is specifically designed to only properly work with groups of players and not solos. If we take into consideration extra factors that you and/or the opponent is going to have help at all times, the discussion will lead nowhere.
And here "doesnt want other people to have an advantage over you when you are red" you skipped the important part "only in self-defense". I have no issue whatsoever with dampened stats against poor PvEers like Dygz that have no intent on taking advantage of my corrupted status and try to kill me and potentially loot my gear piece.
If it's the way you say it is, then that's very good in my book.
I agree. People on forums use sometime weird arguments.
As AoC game rule to prevent PvP yes but as lore no. Try to explain the lore behind how much loot you get depending on player fighting back or not before he dies. Or why the corrupt player cannot store items in his own freehold.
How about killing pigs? Can we put them to sleep maybe?
Those players the corrupt one may happen to meet while evading could be looking specifically for him, knowing that is in the area. Makes the game interesting from the perspective of both sides. More risk
- BHs have their reward system on top of the red's loot, so their risk is higher.
- Purples have lowered penalties and the red's loot, but the red is free to kill them, so it balances out.
- Greens could lose more stuff on death, so the red can be dampened in his stats (as Depraved said - not always). Once again, a risk/reward balance.
It's true for the red as well.The system is built to protect the greens' gameplay, so obviously they'll be at the top of the danger scale. Of course PKers will see this as unfair, because they just want to kill everyone and not suffer the consequences. And yes, running away from greens is one of the consequences, that you should be ready for when you decide to PK someone.
so where is the risk/vs reward for the green gatherer?
True. We have to make educated guesses until we get more information. But I am sure the game mechanic as it works was chosen first and later the lore:
Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished.[3] – Steven Sharif
then free pking because greens wont attack you, ever to avoid the stat dampening and they will wait for you to hit them first, but you wont xDDD.
cant talk too much from the solo players perspective when the game is designed for gorup play. thats like saying solo basketball or soccer player should be able to do this or that when the game is a team game xd
All the other aggressive greens should know what they're getting into when they attack a red. Not flagging up and potentially taking a bigger death penalty comes with that.
The risk is higher death penalties. The reward is potential red's loot (which could be pretty high).
dont try to kill someone red o.o if you do, you accept that you might die. if you win, you still get better rewards. thats the risk vs reward.
you can always run if you see them coming you know...
But if he doesn't then you understand why I said that some things make no sense.
I fixed it for you
Risk scales with the amount of corruption, so the risk is proportionate to the crime. The risk is there, no need to exponentially multiply for actions that aren't griefing
But the risk is that you see a solo gatherer and you have no idea if he has friends nearby or not.
You take the risk and they hunt you down to recover what you stole from one of them.
But they are not good enough and you kill a few. Eventually your debuf taken from corruption will make you equal to their level and you die. Seems a fair ending.
Can also be that those greens are not the gatherer friends but gankers who gank you. Then they will fight each-other unless they are in a team.
There is no way you can say the game is unfair with gankers if Steven wants to have it this way.
Once they choose to hunt you down, there is no longer a grief factor. So no need for more corruption. Being a better player doesn't call for corruption. And the only reason I believe a player would be able to take a group on is if they were lower level, so the corrupted would be majorly corrupted initially anyway for the first kill.
Gankers would be the same scenario, if they engage, they void any griefing variable by the corrupted player being attacked in that specific engagement. So if the corrupted player somehow wins against many, they did so in defense, and don't need more corruption.
The only reason you should gain corruption as a PvPer, is if you are killing non-combatants who don't fight back or are too low level.
"Your spot" is not a concept that is supported by any MMORPG game mecahnic I'm aware of.
If you don't want more Corruption, you can choose not to fight back - just as Greens you killed chose not to fight back because they did not wish to flag Purple.