Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Monsters are supposed to fight back when attacked. And if you make fighting back a death sentence regardless of how much corruption you have, you make corruption too punishing. Gaining corruption for non-griefing kills isnt what corruption is for.
In other words, the pve side of the corruption mechanic. People will have to sacrifice characters if they want to win
Imagine just feeding an enemy nodes raid boss to the point where its invincible and it de-levels their node because it cant be dealt with. Funny, but please no
The Lineage II players say that Karma was not too punishing.
Steven will be tweaking Corruption to find his sweet spot where Corruption does not feel so punishing that Purples rarely fight each other.
And to have enough Corrupted players that the Bounty Hunter system is used often enough for his goals.
Oh and yeah, you gotta feed them greens, so any pvp around the boss would be detrimental (which could play into enemy node's plans).
Yes, non-combatant greens who aren't attacking anyone. Anyone fighting however, not so much
Throw bodies at it until it dies, got it hahaha
even if im playing in a pve server and lets say just do pvp in arenas, carebears still force their gameplay on me by making me work harder for mobs, and making me do pve to be able to pvp.
"Your materials" is not a concept that is supported by any MMORPG game mecahnic I'm aware of.
you log in, you accept the game rules of people killing you and taking your gatherables. they belong to mother nature, not you.
see how ridiculous is the argument when you switch it around, yet somehow its ok when carebears complain, but it isnt when pvpers complain. double standard at its finest.
There's not enough gore to be honest.
I wouldn't be going around calling people carebears about this. You want a solution to green player killing you I got one. Just don't get corrupted. Making a 4th flag seems like Pkers trying to get out of their punishment for Pking. And like others said let's just test it out first and see how it goes. There is not problem yet as we haven't used the syste.
And that would be something hard to work into the system to begin with. Unless we want to take up a GMs time for this instead. The problem with that is I'm sure they have better things to be doing(like banning bots, monitoring for dupes and exploits, banning cheaters). Obviously the devs at Intrepid are much smarter than me so they will probably figure it out.
I just want a mute button. Fixes that problem immediately.
You've got a lot of reading to do in this discussion. But generally the TLDR is to only punish griefing. Defending oneself, even as a corrupt, isn't griefing. If you're engaging in a fight, even with a corrupt, you are engaging in PvP. Not griefing, not harassment, so if the corrupt player kills you, they shouldn't gain even more corruption because of it. Now, if they are killing a player who doesn't fight back or cannot fight back due to level, that's corruptible.
Yes it is Military stage 4.
Let's all be honest there is 100% going to be major exploits with various systems in Alpha 2 so we just need to test it and report anything that isn't good or potentially problematic.
Bruh you do realize it's the PvPers asking for more "lenient changes" to the PvP system. Carebearss aren't arguing for that. I've mostly seen the cold take of "let's just wait for alpha 2". Which is what we should do to be honest. This thread was started by someone who is asking for more lenient pvp changes which Carebears wouldnt ask for.
You drop more resources when you don't fight back so this isn't accurate info. If I'm feeling petty one day I won't fight back but if I fight back and still die I lose less of my resources.
And this is why I keep saying can we all wait for alpha 2. I think it's great to talk about these things so Intrepid has ideas of how to fix it if/when problems arise. I have my own reservations about the corruption system. All of those doubts are fueled by assumptions though so it's better to wait and see. I think Steven and team shouldn't change anything until spot testing at the earliest. No one has actually used the current implementation of the corruption system. A lot of the people for these changes (based on assumptions)are people I know for a fact stand to gain the most from this.
Wonder how many of those flower picking are gonna grief the person what killed them by keep running back and dieing over and over again to stack corruption on the guy defending his flower patch.
I would say thats also griefing on the flip side.
PvE griefing is real in games these days and people neglect that. like newworld where unflagged people would run mobs onto people harvesting to steal nodes off them when the mobs agro the guy hitting the node for example, or in WoW where somone would tag mobs with an instant cast spell when somone casting a frostbolt or something to steal the mobs (lucky they changed tagging mechanics in AoC to reduce this) but there alot of PvE griefing that people ignore and only focus on being killed is griefing
i see more griefing done by PvE player base than PvP tbh, puling mobs on somone harvesting so u can steal their node, instant casting a spell to tag a mob while somone about to hit it.
Then there thing people see as part of the game where other see it as greifing, for example under cut spamming the AH to the point of there no profit for players then buying all there stuff and relisting them for original price, some people will see that as part of the gameplay to acquire wealth while other will see it as griefing manilpulating the marker (Which is illegal in most cases in the world with the stock market) but fine in games.
Garbage happened a ton while farming for Crux in Craglorn in ESO.
Bounty Hunters are difficult to balance because they need work to do constantly to be a satisfying activity for them. Maybe they are supposed to be a niche side activity for few players and the game can function well even without them.
Then why did Steven added them in the first place?
Maybe he imagined the game initially with more PvP and later he changed his mind and added the deep ocean to push the PvPers there and make the corruption stronger on the land and safer for PvEers who can sometime PvP too.
The word "grief" is to me meaningless when I see it used by players on forums. It is used for anything they don't like.
But the corruption works well as it is, putting more corruption onto the corrupt player. But I assume the map is large enough and the density of players will be low and once you vanish in woods you will not see anyone soon. Except bounty hunters. Still is unclear to me how you can clean the corruption. If there are more NPC spots than players then you can do that.
The weak part of the system is that a bounty hunter can come with a team of greens, collaborate and let the green be killed to be able to defeat the corrupt player and take more of his gear.
If this was already mentioned, I missed it.
As it is now, I feel that the Bounty Hunter mechanic should be removed from the game and leave the corruption as it is.
Alternatively the corruption to be lenient far from nodes and stronger nearby.
@Dolyem Would it be ok if the corrupt player is allowed to defend against green players without getting more corruption in remote areas, far from nodes? (as far as it can be considering that the entire land is covered by them. Maybe just far from high level nodes which mean stronger civilization.)
Unless he changes his mind in A2.
Originally Bounty Hunting was going to be a player contract but then a team of guys who didn’t like the idea somehow convinced Steven not to do it.
I hope they revisit the idea with fresh blood and people who aren’t afraid of PvP.
So, PvE as a requirement for progression in an RPG is not forcing anything.
Also, Carebear means averse to combat - especially killing stuff.. I don't see how a Carebear being averse to combat makes you work harder mobs. How does a Carebear being averse to combat make you do PvE to be able to PvP in an Arena??
When I'm in a group in Tabletop RPGs, I have to be sure my Carebear playstyle allows other players to sometimes engage in combat because I will strive to prevent combat using my CHA skills.
But, that's not a thing in MMORPGs.
I haven't said anything about "my materials", but...
"My materials" would be the materials that are in my Inventory.
And that is a mechanic supported by every MMORPG I'm aware of.
There are also MMORPGs that have mechanics that allow "my materials" to be lost in various ways upon death. Some MMORPGs have mechanics for "full loot" upon death.
Your point is very muddy, but I think we agree, here.
Taking my gatherables is mostly irrelevant to me.
What I care about is non-consensual PvP. I don't really even care about PKing, necessarily.
I don't log into games that have permanent zones with (Corruption-free) FFA PvP zones - which is why adding that to Ashes is a deal-breaker for me. I don't play MMORPGs that have auto-consent to PvP just for logging in.
So, again, we agree.
I am theoretically OK with non-consensual PvP being punished by Corruption. I'm not OK with auto-consent PvP. I don't play MMORPGs with auto-consent PvP.
People have asked me to play Ashes with them anyway. And I finally found the Ultimate Carebear way to do that by not pursuing any progression.
I won't have any gatherables in Ashes. So... yes. We agree that for me, when I play Ashes, there won't be "my materials" and "gatherables" will effectively belong to mother nature since I will have 0 gatherables in my Inventory.
It's the same when both complain about the game design and actually ask for the game design to be changed before we've tested it.
There is no double standard.
You'll notice that instead of me asking for the game design to change - I have changed the way I planned to play Ashes.
By 'team of guys' you mean vocal players on forum or discord?
A contract sounds better, based on the pk value
https://ashesofcreation.wiki/Definition:PK_value
Aye we went a bit hard last year, we can’t talk about one system without it affecting another.