Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Do you want it expanded to allow honor PK or do you want it to make the honor PK unnecessary?
I don't hate it, but it would add incentive to become corrupt.
Even @Dygz has given examples of how to grief with PvE, trailing a group of mobs onto another player so they die to NPCs.
You can bully low levels by killing their quest objectives, swiping their gatherables because you have a mount, trail mobs onto them, show up with an even lower level character to get them to flag, etc.
And GMs will play a major factor, but they aren't to be relied upon if you can still create a solid system.
I never once stated my ideal system.
Your Scenario 1:
Leads into the other problem the current system has, which is karma bombing. Something that hasn't been addressed yet, hence the system needs further expanded and elaborated on. But - high levels killing low levels is already going to incur increased corruption.
And I welcome the fight, because I like to 1 v X all the time and should the combat system have a high enough skill ceiling, I kill all three of you - because my focus is on mastery especially on the combat system.
Your Scenario 2:
Evil? They are dishonorable, but they'll be flagged purple already, so you won't be penalized, but they will hit level 50 eventually and then you and your buddy are free to destroy them for being shitheads. But your entire premise is another reason why the system needs to be further elaborated upon.
Honor PK doesn't mean you're good or evil, it means honorable PKing/PvP.
If that is griefing then people get upset too easily.
Opt-in PvP just becomes a PvE realm. Look at new world
Yeah losing a good portion of the shit you just farmed is very upset easily.
The low level attacking would be a combatant and not give corruption...
I could say the same about people being upset over getting ganked. But if these things are done again and again to keep the player from doing anything, they become griefing.
No but he did open the door to karma bombing which from what I understand of L2 was another problem, which also is a form of griefing.
I understand that, but the way it is now is not very hospitable to pvp players. Sure the hi seas will be fun but unless its sieges or caravans, open world pvp will be dead. I just think the corruption is getting way into the weeds here. In the end you will have a carebear gathering base that will not flag. Bounty hunters will be bored shitless. I am willing to see how it plays out because we have not seen or heard the complete system on how it works, but right now I am not to optimistic about it. Now if greens had to gather resources in areas that made them go purple, such as high level contested areas it might help. To much complexity in systems creates more problems than necessary. What is the old adage? KISS...(keep it simple stupid). Not saying anyone is stupid, its just the saying lol.
Yea that's been discussed quite a bit. I've mentioned this about people having low class level characters with high artisan levels for gathering. I said to make artisan levels also count as a variable towards corruption, so if a low level is maxed out of lumberjacking, they give the same amount of corruption as killing a max class level would. Some people got upset.
1- karma bombing is only possible if you dont attack me... if you attack me with the low level, you are already purple (unless you wnt to make it that a high level becomes corrupt or gets punished attacking a low level too). and yes, you can attack them all and you will most likely lose if they are around the same skill level and gear.
2- not always. they can grief my friend without becoming purple. As you said, not just pvpers grief, which i agree. or they might not be purple anymore by the time i get there.
Nah I get what you mean. But honestly, I do believe there can be a solid balance so that corruption prevents griefing while allowing a bit of leniency so that OW PvP doesn't die. And so that the bounty system isn't useless.
- rules enforced by the game
- law enforced by the players
I would prefer if the players in a node could influence some corruption attributes in the area influenced by that node.
Eventually that would also show which behavior leads to better defended nodes.
I believe military nodes have this. Or at least, corruption isn't as big of a factor there.
This would remove the corruption penalties associated with defending yourself and give corrupted players the opportunity to flee.
I think this works perfectly with the current system as at this point, the red player is now the one not wanting to fight, and although they are not completely safe, it gives them "some" opportunity to maintain themselves. I think it works well too, kind of like a villain trying to turn another leaf who knocks out their pursuers on the road to redemption. If you die you did deserve it, but with this you are at least no longer killing green players.
Edit: You could even argue that this should be default, making the red player run up and finish off players increases the difficulty of killing other players.
1) We can't assume a low level will do enough significant damage to a high level - yet as we don't know and the chances of that high level being in a low level zone is slim, so I won't attack the low level especially if I can out heal it even if they're attempting to grief me.
Which is why karma bombing might be a problem. Which is also cause to further discuss the system, because you've highlighted why it needs to be talked about.
2) So then again, thats cause to discuss the system. Because I support the system not allowing low levels to be griefed by higher levels; if your concern is that you go to help your friend and you cannot do anything about it, then the conversation is definitely warranted.
You can never force a positive behavior out of a negative situation. Nor can you make the player be nice.
What you can do is cause them to go else where by making sure the area is hostile towards their behavior.
They'll just take their bullshit elsewhere, which is the result you can strive for.
I don't hate it, but you may as well just turn on CCs instead. That'd be enough to attempt escapes
sounds reasonable but it isnt. now you can keep greens perma down xDD. knock them down everytime they get up and you get 0 penalties for it.
please dont shove popcorn down our throat. i dont wanna be around people shoving popcorn down other peoples throat
i mean if you are level 1 vs a lvl 50, ofc not. but level 35 vs 50, its possible depending how the game is made.
karma bombing wont be much of a a thing in aoc since it requires instant teleport for that to work.
low levels arent exempt of the rules. if they fk around, they will find out. if they try to grief and a higher level kills them, theyve earned it. they can always write that persons name down, level up and get back at him later. the system already protects them anyways by giving the pker massive corruption (in theory, and that seems fine).
Another simple reason is that basically, lower levels sorta need to be able to be a match for higher levels in a specific range statistically for the purposes of the following situation:
A mid level group enters an area where they get good exp and also get decent or great loot drops. They set up their flow and everyone's doing good, the enemies are dying as fast as they respawn, all is great.
A single or duo of higher level players who want the same drops but don't care about the exp come in and start to disrupt or 'PvE grief' that lower level group. If the gap is in any way large enough that the Higher level player can cut down either the Healer or the Tank of the low level group easily, the entire dynamic of the game changes instantly.
It might be a change that some people like or believe is a positive, but the current system handles this better than any different one in the same general design space, for both sides.
A group of 8 players good at PvP decide to kill gatherers. They kill a gatherer and one goes red. Now they can do that 7 more times (different killer every time) and everyone is corrupt with one kill. During that time, any small force who attacks that group is going to get slaughtered. They'd be thrilled to be attacked, as the attacker is likely to drop something while orange and the group's corruption level will not go up. The only real danger is if a large PvP force decides to attack them. And at that point they're only 1 death in, so corruption levels are still "low"
The spiral of pain that is being corrupted and getting attacked by greens is the only real deterrent for a good group
im sleepy, havent taken my nap, but i think we finally agree on something 8D
2. In a rule based system, there are always ways to exploit it unless its so strict that is sucks all the fun out it.
For example, this leniency is where Griefers make their entry.
3. Why does the corruption system have to be so complex? What is SO BAD about a corrupted player getting additional corruption while defending himself? They didn't give the other player a choice when they gained corruption. Either die or don't go corrupt. I just don't get the sympathy for the corrupted player cuz it definitely wasn't by mistake and if there is some such possibility please explain to me how?
All the ways to get around this system is just game mechanics... Use them or dont. What is this search of some absolute justice in a subjective environment? Play single player.
The level of carebear and QQ... my god.