Sylvanar wrote: » 1. I don't get honor PvP. Tbh I have only WoW experience in MMO genre. But who judges when its honor PK and when its grief PK? This looks like the messiest solution out there to me.
Solvryn wrote: » Raven016 wrote: » There are two ways to make players be nice: - rules enforced by the game - law enforced by the players I would prefer if the players in a node could influence some corruption attributes in the area influenced by that node. Eventually that would also show which behavior leads to better defended nodes. You can never force a positive behavior out of a negative situation. Nor can you make the player be nice. What you can do is cause them to go else where by making sure the area is hostile towards their behavior. They'll just take their bullshit elsewhere, which is the result you can strive for.
Raven016 wrote: » There are two ways to make players be nice: - rules enforced by the game - law enforced by the players I would prefer if the players in a node could influence some corruption attributes in the area influenced by that node. Eventually that would also show which behavior leads to better defended nodes.
Dolyem wrote: » Raven016 wrote: » There are two ways to make players be nice: - rules enforced by the game - law enforced by the players I would prefer if the players in a node could influence some corruption attributes in the area influenced by that node. Eventually that would also show which behavior leads to better defended nodes. I believe military nodes have this. Or at least, corruption isn't as big of a factor there.
Dygz wrote: » Bounty Hunters are associated with Military Nodes, IIRC???
Spif wrote: » A 4th flag would make a group of players able to ignore corruption for the most part A group of 8 players good at PvP decide to kill gatherers. They kill a gatherer and one goes red. Now they can do that 7 more times (different killer every time) and everyone is corrupt with one kill. During that time, any small force who attacks that group is going to get slaughtered. They'd be thrilled to be attacked, as the attacker is likely to drop something while orange and the group's corruption level will not go up. The only real danger is if a large PvP force decides to attack them. And at that point they're only 1 death in, so corruption levels are still "low" The spiral of pain that is being corrupted and getting attacked by greens is the only real deterrent for a good group
Sylvanar wrote: » 1. I don't get honor PvP. Tbh I have only WoW experience in MMO genre. But who judges when its honor PK and when its grief PK? This looks like the messiest solution out there to me. 2. In a rule based system, there are always ways to exploit it unless its so strict that is sucks all the fun out it. Dolyem wrote: » allowing a bit of leniency so that OW PvP doesn't die. For example, this leniency is where Griefers make their entry. 3. Why does the corruption system have to be so complex? What is SO BAD about a corrupted player getting additional corruption while defending himself? They didn't give the other player a choice when they gained corruption. Either die or don't go corrupt. I just don't get the sympathy for the corrupted player cuz it definitely wasn't by mistake and if there is some such possibility please explain to me how? All the ways to get around this system is just game mechanics... Use them or dont. What is this search of some absolute justice in a subjective environment? Play single player. The level of carebear and QQ... my god.
Dolyem wrote: » allowing a bit of leniency so that OW PvP doesn't die.
Dygz wrote: » Dolyem wrote: » please dont shove popcorn down our throat. i dont wanna be around people shoving popcorn down other peoples throat Nobody else gets any of my popcorn! It's my popcorn and I am not offering it to anyone else.
Dolyem wrote: » please dont shove popcorn down our throat. i dont wanna be around people shoving popcorn down other peoples throat
HumblePuffin wrote: » I really don’t see the bounty hunter system being used much with how corruption is currently set up. It all seems super heavy handed to the point that I really don’t know why anyone would ever go corrupted unless it was on accident. I know what people including myself would say may be a reason to, but is it ever really worth it? Personally I would like to see some changes to greens not flagging, corruption applying to all who participated in a PK(this would create more people to be hunted), and the accruing PK value, but it’s really whatever to me if they keep it this way. I just think the bounty hunter system is going to be pretty lack luster with how it is currently.
Depraved wrote: » Dygz wrote: » I think I can just sit back and eat my popcorn for a while on this one. please dont shove popcorn down our throat. i dont wanna be around people shoving popcorn down other peoples throat
Dygz wrote: » I think I can just sit back and eat my popcorn for a while on this one.
Dolyem wrote: » Sylvanar wrote: » 1. I don't get honor PvP. Tbh I have only WoW experience in MMO genre. But who judges when its honor PK and when its grief PK? This looks like the messiest solution out there to me. 2. In a rule based system, there are always ways to exploit it unless its so strict that is sucks all the fun out it. Dolyem wrote: » allowing a bit of leniency so that OW PvP doesn't die. For example, this leniency is where Griefers make their entry. 3. Why does the corruption system have to be so complex? What is SO BAD about a corrupted player getting additional corruption while defending himself? They didn't give the other player a choice when they gained corruption. Either die or don't go corrupt. I just don't get the sympathy for the corrupted player cuz it definitely wasn't by mistake and if there is some such possibility please explain to me how? All the ways to get around this system is just game mechanics... Use them or dont. What is this search of some absolute justice in a subjective environment? Play single player. The level of carebear and QQ... my god. Your reasoning assumes all corruption is griefing. When it can be as simple as dealing with PvE griefing. So it's a moot point. Now if we are complaining about getting corruption from camping players and killing lowbies who aren't fighting back...that would make more sense with your point.
Dygz wrote: » Sylvanar wrote: » 1. I don't get honor PvP. Tbh I have only WoW experience in MMO genre. But who judges when its honor PK and when its grief PK? This looks like the messiest solution out there to me. In my experience, the label of honor PvP is always self-applied.
Raven016 wrote: » Solvryn wrote: » I'm not saying git rid of the core idea of the system, I'm saying it needs to be greatly expanded upon beyond, because its contextless. Do you want it expanded to allow honor PK or do you want it to make the honor PK unnecessary?
Solvryn wrote: » I'm not saying git rid of the core idea of the system, I'm saying it needs to be greatly expanded upon beyond, because its contextless.
Solvryn wrote: » It’s contextless is the problem, not everyone with corruption is engaging in foul play.
NiKr wrote: » Solvryn wrote: » It’s contextless is the problem, not everyone with corruption is engaging in foul play. Unless I missed it, I don't think you've laid out your vision for a proper context-based system. Do you have any ideas to maybe give Intrepid a full differing outlook on this? Cause right now I find it hard to come up with a good system that would properly differentiate between a dude who killed someone for absolutely no reason and a dude who killed someone because at some point that victim did a bad thing to some completely different person (which I assume would make the kill an "honor PK", right?).
Ravicus wrote: » NiKr wrote: » Solvryn wrote: » It’s contextless is the problem, not everyone with corruption is engaging in foul play. Unless I missed it, I don't think you've laid out your vision for a proper context-based system. Do you have any ideas to maybe give Intrepid a full differing outlook on this? Cause right now I find it hard to come up with a good system that would properly differentiate between a dude who killed someone for absolutely no reason and a dude who killed someone because at some point that victim did a bad thing to some completely different person (which I assume would make the kill an "honor PK", right?). I don't know why, but factions popped into my brain. Possibly factions could give reason for pk via factional enemies. Kind of like guilds at war, but this would cater to more of the loner who could join npc factions. I dunno, just spitballing.