Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I can imagine different situations with different players and objectives.
Cases where anger and revenge is involved or where they witness valuable resources being gathered which worth sacrificing the gear durability for them.
Cases where mistakes happen, like one hit too much because some other interference...
Just because the game has the mechanic to become red, does not mean it will happen often unless is intended via benefits acquired in military nodes. Players will have to learn to recognize other's guild and citizenship.
I've noticed that generally, the response of many L2 players and remaining vocal players on these forums (the Venn Diagram is moving closer to a circle!) is 'well there won't be a lot of going red anyway!'
Which is a problem for the PvP-hopefuls I have mentioned in some other thread (they're all blurring together now honestly).
I'm just asking so I can categorize you, honestly, but I'll drop it, since at this point I can't track if it even matters to anything.
Going red might not happen often enough for me but I don't really care because I can spend more time in the deep ocean or doing the caravan game solo or with the guild.
So if going red is less frequent we have more control when we start the risky activities.
The caravan system seems a good mechanic which is the 2nd stage of the resource movement.
Gatherers might have more peace and sell the resources to others who prefer to rather transport them.
They only have to let them go, by selling them, which is uncommon for some dedicated players who want to do everything on the chain of production.
I think that the final piece of the pvp puzzle is the Wars details. We've got none, so it's difficult to figure out what's gonna be the % of people in guilds/nodes at war and the % of everyone else. L2's "PKing" was mostly done through guild wars. I expect the same to be true in Ashes as well, unless wars are designed in such a way where being in a war is super expensive w/ barely any benefit at all.
Of course there'll be dudes who PK purely to PK, but those are <<1% of the population and with higher punishment for it it'll be difficult to uphold that kind of gameplay.
Though obviously all my theorizing can go out the window if AoC's populace hates pvp so damn much that no one even flags up in the first place. But I guess that'd be good for the game in the long run, cause pvers would then be more attracted to the game (given that the pve itself is fun of course).
You know...I asked a buddy in New World and he said the same thing. Then I showed him the most recent video and he got excited and said it looks great.
You have an amazing talent for using alot of letters but saying nothing at all.
We both know we will find people who do and don't want to play Ashes in every game out there. So what was all yammering about?
I 100% approve this message lmao.
While i am aware People can direct their Focus at Content 24/7 that is not PvP - to "avoid" PvP if they so want,
the Moment "Anyone" would actually tell me this right into the Face, while they themself keep a strait face without even twitching or so,
i would fully expect them to tell me next, that it is probably not even an MMO Game either. And probably not even intended as such.
THIS IS how these Words sound to me. Not trying to be a Douche here. Just saying.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
this makes no sense.
first, pvping someone out in the open isn't griefing. and when you say that player didn't do anything to earn the things he got from killing you, well guess what? he had to spend time leveling his character, getting gear and getting good at pvp, otherwise you would have killed him...players don't auto win vs others. you could him too, it goes both ways.
and who says pvpers don't want to play with pvers? that's ridiculous. also, most people wont even pvp you unless its for a farming spot, and most people just go to the next one.
This is, after all, a discussion forum.
Someone asked if people are getting different reactions to this game from communities in different games. Many people here know that I have some very close friends currently in a number of different games, and so I posted the general opinion of those people, broken down in to the MMO they are currently playing.
Again, this is called "discussion".
Is that a problem?
^ old post but it's funny/interesting how differently people see this.
For me the pvp element is peak gameplay. No, I'm not including any mindless griefing in that. But in an MMO game, surely to want some level of actual direct human competition outside of a dmg meter is reasonable? Even objectively better?!
Personally I see PvE as a bit "zug zug ooh big numbers!!1"; mostly a chore a game forces me into to get the gear I need for PvP.
Defeating some primitive AI by learning mechanics as you would a recipe, rather than having to handle a truly unique scenario in every single fight, vs an enemy who improves and learns you back.
I still want the pve'ers totally accommodated though.
As usual these days every topic is so hyper polarised, whereas surely the aim is a game that can neatly accommodate all - and make the world varied & alive, with all our cross-concerns fuelling a thriving economy. That's certainly what Intrepid are attempting via the corruption system, and I commend it.
Ren'Kai smash.
No, you don't.
1) The attacker is losing reputation with your Node, which will lead to them at some point being unable to engage with that Node and/or it's citizens
2) The attacker may end up on a block list, which limits their access to gear and content as other players cooperation is needed to access content in the game
3) "just building up corruption" is a vast understatment regarding the effects that corruption has on the character and the "just kill em with another account" assumes that there is no way for other players to hunt down corrupted, while there even is a dedicated system for that (head hunters) which one Alt will not fend off "just because". Additionally it has nothing to do with "if they are smart" intelligence is doesn't evaporate additional 15$ per month
4) Intrepid has designed the corruption system to reduce non-constructive & destructive gaming behavior. If someone is going overboard with it, they will adjust the system to further disincentivise the behavior or handle the matter via their GMs & live analysis of player behavior
This is a game, an optional pastime. There is no "should". Ever. If someone plays it, it is 100% out of there own volition and the word "should" has nothing to do in this.
Again, completely false. First the categorization of players into "pure" PvP or PvE makes no sense as playing only on or the other way is unviable without insane limitations on what you can do in the game. That's like playing Legend of Zelda expecting classes.
Next PvP oriented game play is not about easy kills but about the fight player VS player. You inflate the bad behavior of griefers onto everyone who is not a pacifist towards other players, expecting us to accept this as if it had any hold in reality.
Additionally you are either vastly uninformed about the necessity of cooperation amongst players (even those who want to mainly fight against others) and the balancing system, unless you vastly ignore those factors on purpose. If it is the latter you may want to go to the mmorpg subreddit where the doom talk while ignoring information on mechanics is the common practice.
I define PvEer as players who typically play EQ/EQ2/WoW on servers that are not PvP servers.
Especially because You drop more Loot if you get killed without resisting.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
You don't actually drop more loot than dying from pure PvE if you are Green.
You drop less loot than dying from pure PvE if you are Purple.
If the game is good it won't matter. Tarkov created its own sub genre. I also figured out after everyone foretold WoWs failure that people generally don't have a clue.
The only evidence is old 20 year old games and a P2W. Which just goes to show that there is really no game like AoC being developed so we will just have to see.
It's just a fact that if it's good, people.wont give a crap about any of it, same way tarkov on paper sounds horrendous but in reality...
There are always a handful of people that are tired of the game that think it is going to fail in some manner, but that is far from "everyone".
The reason Tarkov is popular is because it's easy to cheat - at least for a while. Look at how few accounts are still active from previous leaderboards to get an idea of how widespread it is in that game. I guess that counts as it's own sub-genre.
This has got to be a troll.
If B is less than A, then A is more than B, isn't it?
(Mods: can I request a "derp" emoji?)
Also, these ultra strong assertions "98% blah" about PvP which have already been shown to be total rubbish, will only put people off the game.
Is that what you're trying to do?
Ha fairplay. I'm new round here. The "more loot, less loot" thing though... come on, gotta be.
Well it was more the correction that "you don't actually drop more loot if green, you drop less if purple". Lols ok mate.
He's going off the arbitrary wording of the rules. It's obviously all relative though.
Combatants drop X
Non-combatants drop 2X
Corrupted drop 8X + gear
Haha well, I never argued it wasn't the base. Not that the base value makes any difference at all here (it being a relativistic statement).
The line was:
Which is totally correct.
Yeah, I think he was just talking about the "98%" dying, and due to him considering them pvpers - they'd die flagged (in his example).
In other words, this was just a misunderstanding/misspeaking.
Yours is a good point though, just a different one. It should reassure the PvEers. I love a bit of pvp but don't fancy those corruption penalties myself. So even if non-combatants die the odd time, it'd be nothing compared to combatants... and as you say, the drop penalties will cumulatively be far larger for combatants.
Playstyles don't change much.
There are plenty of games out and in development that are a better fit for the majority of MMORPG players than the PvP-centric game Steven is developing. That would not have been true if Ashes had released before 2020.
But, Ashes will be a great game for gamers who enjoy PvP-centric MMORPGs. It will be successful enough.
You drop the Loot to Players. Not to PvE.
I am sure +98% of the Community will be able to get that into their Head. Or are random PvE Open World Mobs looting your Pockets next after Players ? For like no Reason ? lol
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
What you mean is that mobs do not pick up dropped items.