Noaani wrote: » Once you understand these two points, there are then many things you can do to hamper your rivals - both in game and out of game. I have (more than a dozen times) seen guilds crash the server to prevent kills, yet crashing the game server isn't even the most extreme thing I have seen PvE based conflit result in - not by a fairly long shot (I am not going to talk about anything past that, as I do not condone it and expect at least some of these actions to be possible in Ashes).
Noaani wrote: » If you walk up to me in game, attack me and kill me, how is that a resolution to that conflict? The answer, dear reader, is that it is not, in fact, a resolution to that conflict. I just respawn and carry on with my day. The only conflict a PvP system in a game can resolve is conflict in relation to the in game systems that PvP is designed to resolve (ie, we both want to harvest that rock).
NiKr wrote: » Noaani wrote: » Once you understand these two points, there are then many things you can do to hamper your rivals - both in game and out of game. I have (more than a dozen times) seen guilds crash the server to prevent kills, yet crashing the game server isn't even the most extreme thing I have seen PvE based conflit result in - not by a fairly long shot (I am not going to talk about anything past that, as I do not condone it and expect at least some of these actions to be possible in Ashes). I mean, L2 also had "meta-conflict" (the ones outside of the game for in-game reasons) where people paid server admins to ban GLs before a siege, or literally called the internet provider of a GL or a strong player and asked to reset the internet at a crucial moment (and they could do it cause they dug up that kind of info because of "conflict"). And literally the biggest "drama" related to L2 is that one of the players from one guild killed (though by acciden) a player from another guild, who was also a HUGE troll on the forums (yet another representation of meta-conflict). And I've personally seen fights over in-game conflict on the local servers. But to me meta-conflict is not meaningful, because it's just dumb stuff people do because they can't win in the game. To me that stuff just means that they are weak and had to resort to the shittiest form of "conflict resolution". And ultimately the same applies to PKing as a resolution as well, because to me that's the last possible solution that you'd only resort to if you were desperate. So I'd be curious about other in-game examples, rather than meta-ones. Gathering at a boss faster and farming the boss better applies to L2 as well. Obviously the pve itself isn't at the same lvl, but the action itself is the same. If anything, quite often you need to not only gather your own guild, but navigate your social circles and spies as well, because you might need support against the guild that's competing with you (though I'd assume EQ2 had smth similar too). Obviously open world bosses would be similar between the two games as well, because you'd just need to come to the boss and do the skill/mechanic/action that disrupts the farm in the most effective way. Are there any examples for impactful conflict during instanced farming (not meta-stuff obivously)? Noaani wrote: » If you walk up to me in game, attack me and kill me, how is that a resolution to that conflict? The answer, dear reader, is that it is not, in fact, a resolution to that conflict. I just respawn and carry on with my day. The only conflict a PvP system in a game can resolve is conflict in relation to the in game systems that PvP is designed to resolve (ie, we both want to harvest that rock). But unless you get the other player permanently banned on the server, nothing else would be a proper resolution to the conflict either, right? Or am I missing something?
curious_ontologist wrote: » Those are all certainly meaningful pieces of the puzzle yes, and may even set Ashes aside from other MMORPGs. However, those role-playing interactions throughout the world are what people want. Yes, the PVE and the game is probably going to be good. But it is the ability to use the imagination and do what you want in the game that will make it truly special. This is why animes like SAO and Log Horizon were popular. You want to feel like you are there and you direct to some degree the world around you. People talking about the most effective weapons and enchantments to craft.
curious_ontologist wrote: » PVP out in the streets is what fills the game with life and energy. The tavern fights, the arguments in econ cities about land disputes.
curious_ontologist wrote: » Its the side stuff that keep people coming back!
Dygz wrote: » Fiddlez wrote: » What conflict happens in dungeons and raids? People arguing over DKP or need vs greed? Open World drama of who tagged the raid boss first? Yeah. I definitely don't think I've ever experienced any worthwhile conflict unless it was just players being toxic because your gear score was too low. Yeah not interested in that type of conflict. I think Steven would place contested bosses under Risk v Reward. I don't recall contested bosses being included in Meaningful Conflict.
Fiddlez wrote: » What conflict happens in dungeons and raids? People arguing over DKP or need vs greed? Open World drama of who tagged the raid boss first? Yeah. I definitely don't think I've ever experienced any worthwhile conflict unless it was just players being toxic because your gear score was too low. Yeah not interested in that type of conflict.
Dygz wrote: » What???
Fiddlez wrote: » Well just for reference, it's not the rock. It's that castle, it's that node, it's that treasure.
Fiddlez wrote: » Yes at very competitive ends of the spectrum you will have conflict. I just don't find who killed the boss first
Noaani wrote: » The developers create conflict and then allow it to be solved via PvP. That is just what PvP games are. It isn't actual conflict, it is manufactured.
Noaani wrote: » Conflict in PvE games is player made, it is between the players themselves, personal, built up over years within the game/server community.
Dygz wrote: » I'm not aware of an MMORPG with good PvP. I'm hoping the Meaningful Conflict in the Ashes design will change that.
NiKr wrote: » But unless you get the other player permanently banned on the server, nothing else would be a proper resolution to the conflict either, right? Or am I missing something?
NiKr wrote: » Noaani wrote: » The developers create conflict and then allow it to be solved via PvP. That is just what PvP games are. It isn't actual conflict, it is manufactured. This is only true in faction-based games. Once again I blame WoW for screwing over all other pvp mmos.
NiKr wrote: » You have just described the entirety of L2 conflicts. Drama, betrayal, in- and out- of the game conflict, farm competition, etc etc - all across years of playing the game.
Fiddlez wrote: » What?! I mean...yeah kind of? I mean if they don't develop anything you aren't playing anything. PVP isn't as good for conflict because only eve has stable numbers? I have never played a game with good PVE but you still haven't given anyone a good example besides meaningless conflict with server crashes. Just seems like we entered the mental gymnastics team.
Noaani wrote: » Further, my point is that since PvE games don't have to manufacture this conflict in order to justify their game having PvP, the conflict that does exist in those games is real. That isn't to say it can't also exist in PvP games - just that it is the only conflict in PvE games and PvP can't resolve it at all in games that have it.
NiKr wrote: » Noaani wrote: » Further, my point is that since PvE games don't have to manufacture this conflict in order to justify their game having PvP, the conflict that does exist in those games is real. That isn't to say it can't also exist in PvP games - just that it is the only conflict in PvE games and PvP can't resolve it at all in games that have it. Ok, then, in your preferred form of conflict, is the only way to resolve it is to make the other side stop playing the game?
NiKr wrote: » So, if anything, I'd say that pvp games manage to "resolve conflict" waaaaaay more often than pve games.
Noaani wrote: » Fiddlez wrote: » What?! I mean...yeah kind of? I mean if they don't develop anything you aren't playing anything. PVP isn't as good for conflict because only eve has stable numbers? I have never played a game with good PVE but you still haven't given anyone a good example besides meaningless conflict with server crashes. Just seems like we entered the mental gymnastics team. I think you missed the point. Conflict in PvE games is not created by developers. Conflict that can be solved via PvP is created by developers - that isn't real conflict.
Noaani wrote: » Perhaps, but again, PvP is the lowest form of conflict resolution. The reason this is better in games without PvP is because that lowest form isn't available to either party, forcing more creative methods.