CROW3 wrote: » Fiddlez wrote: » To be fair I don't think I've really seen any conflict outside of PVP that matters. So, dungeons, raiding, and open-world bosses aren't conflict, aren't meaningful, or neither meaningful or conflict?
Fiddlez wrote: » To be fair I don't think I've really seen any conflict outside of PVP that matters.
curious_ontologist wrote: » I agree with the post. The emptiness of other MMORPGs is astounding and I haven't really invested in a game since Warframe (before it was bought by the current company that owns it). There just lacks that spark of role-playing that games like Rust once had. However, PVP should exist.. It is worth discussing the criminal aspect of playing the game because as you said conflict in the world around you as a result of existence is necessary for peak immersion. As a criminal type myself, I would like to coordinate a heist on the local bank. I would like to go into a tavern and be that one bard who runs a bunch of people for their money. I enjoy the thought of being a villain in this game. The concept of having negative morality in AoC is necessary for full immersion. Without having the good as well as the bad from a player-on-player aspect, it lacks realism which makes the game feel fake. Without the bad, there is no good, without good, there is no bad. I just hope that this yin/yan aspect of the game is not only represented in the story of the game, but also seen everywhere in player-on-player interaction. I loved when you said, "When you see a player you ask yourself, who is that? what are they doing? what do they want? If they are corrupted, what do I do? Did they kill someone that pissed them off or are they just out to cause trouble? You have just entered into conflict simply by being there." This player-on-player interaction should include the idea that he may rob you, he may kill you, he may convince you to go on a mission where he double crosses you and you wouldn't have known that his criminal rating came from evil rather than defense from evil. It may very well be a feels bad should this nameles person be evil, but you as a player will certainly grow due to the encounter. That is something few other games have. In the end, I hope they don't scale back the villainy of players too much, but strike a good balance between having fun being a villain and just going around greefing.
Fiddlez wrote: » What conflict happens in dungeons and raids? People arguing over DKP or need vs greed? Open World drama of who tagged the raid boss first? Yeah. I definitely don't think I've ever experienced any worthwhile conflict unless it was just players being toxic because your gear score was too low. Yeah not interested in that type of conflict.
CROW3 wrote: » So the mmo dungeons, raids, and ow-boss content itself doesn't involve conflict. Are you sure?
NiKr wrote: » Fiddlez wrote: » What conflict happens in dungeons and raids? People arguing over DKP or need vs greed? Open World drama of who tagged the raid boss first? Yeah. I definitely don't think I've ever experienced any worthwhile conflict unless it was just players being toxic because your gear score was too low. Yeah not interested in that type of conflict. CROW3 wrote: » So the mmo dungeons, raids, and ow-boss content itself doesn't involve conflict. Are you sure? I tried finding context for this "argument", but I feel like I've failed. Are you sure you're talking about the same thing? Cause I feel like either you have a misunderstanding, or I'm completely misunderstanding what you're both talking about.
Fiddlez wrote: » I mentioned I don't think you can get meaningful conflict with out PVP. He is apparently trying to imply that there is? I am not sure yet.
Fiddlez wrote: » Minus the cake thing this is why it's important to call it PVX.
Fiddlez wrote: » To be fair I don't think I've really seen any conflict outside of PVP that matters. Maybe I am told the conflict by a story but socially generated conflict always seems to be better. Not sure what sort meaningful content you are referring to.
Dygz wrote: » I am not implying anything of the sort. You are misinferring. Perhaps because you think I hate PvP? Meaningful Conflict - as defined by the Ashes devs - is Sieges, Caravans, Node Wars and Guild Wars: Objective-based PvP.
Dygz wrote: » My issue with Steven's new obsession with Risk v Reward and PvP/PvX is his desire for us to be contemplating Economic Warfare whenever we are choosing which type of bag to bring with us to pick some flowers.
Dygz wrote: » Fiddlez wrote: » I mentioned I don't think you can get meaningful conflict with out PVP. He is apparently trying to imply that there is? I am not sure yet. I am not implying anything of the sort. You are misinferring. Perhaps because you think I hate PvP? Meaningful Conflict - as defined by the Ashes devs - is Sieges, Caravans, Node Wars and Guild Wars: Objective-based PvP.
Isth3reno1else wrote: » At the 5:08 mark you semi quote Steven saying you 'wont be able to enjoy the game without a lot of risk.' What's the difference between those quotes then and what's happening now? To me it sounds the same.
Dolyem wrote: » All conflict has meaning. Otherwise it wouldn't be in the game nor affect the game. But yes, there are many objective based PvP formats
Noaani wrote: » Fiddlez wrote: » In Crowfall/MO2/Eve/Albion The PvE is filler for the PVP. It's just there to provide a gap filler and to be a form of RPG but if you go out there is basically 0 reasons not to PvP every player you see. I played EVE for just under a year. Never once got in to a PvP fight in that game. Not going to get in to what I was actually doing for my corporation, but that is where I learned to fight against other guilds without PvP (I've talked about this on the forums here a few times recently). The thing with EVE is that the people that matter rarely actually fight - same with the people directly around them. The only time they really do is in regards to major PvP events (literally no major events happened in the time I played). There are people on the periphery that fight often, but the people that matter literally can't afford to get in to fights often. I spent more time PvP'ing in EQ2 than I did in EVE - yet I would still consider EVE to be a PvP game and EQ2 to be a PvE game, simply because even though we weren't PvP'ing every day (or every year), every action we took was in relation to winning that next PvP encounter. You say that literally everything in these games is designed to push players in to PvP and so they are PvP games - yet don't seem to say the same thing for Ashes. Have you even looked at the game systems in Ashes? Literally every system Steven talks about in any detail is designed to incite player conflict - even the land management system is literally just a means of inciting conflict in relation to resource harvesting. If your definition of a PvP game is one where the systems are designed to incite PvP, then Ashes is far more PvP oriented than any of the games you have listed. In the same way EVE had people on the periphery that were PvP'ing every day while the bulk of players simply weren't (in my experience of the game), Ashes will be the other way. The bulk of players will be involved in PvP daily (many times a day), and there will be that periphery of players that are less involved in PvP (but still are on occasion). Additionally, in the same way I consider EVE to be a PvP game due to the fact that every action you take is in service of trying to win that next PvP fight, the same will be true in Ashes. Sure, players may put effort in to nodes - but they will do so to get stronger either personally or as a guild. Sure, players may spend time tending their freehold - but they will do so to get stronger either personally or as a guild. Sure, players may kill world bosses - but they will do so to get stronger either personally or as a guild. By our current understanding, there is no top end goal in Ashes other than PvP, so everything in that game is in service of PvP. You seem to want to say the game isn't PvP focused - yet the literal focus of the game is PvP. It just happens to be one more step than those games you talk about. I have played plenty of both and AoC will play SUBSTANTIALLY different and judging by how the market is leading towards more genuine experiences it's especially important we describe this game properly to prevent confusion and MAKE them ask the question, What is PvX? A better way to do this would be to describe Ashes as PvP, and then continue to explain. PvX means nothing, and so is just a barrier in communication. There is no world in which accurately communicating anything is best served by using an undefined term, and PvX is indeed an indefined term. Any argument that using that term is good as it will encourage questions of what ever is literally the same argument as saying good communication involves creating your own words as it encourages questions. That is clearly not the case.
Fiddlez wrote: » In Crowfall/MO2/Eve/Albion The PvE is filler for the PVP. It's just there to provide a gap filler and to be a form of RPG but if you go out there is basically 0 reasons not to PvP every player you see.
I have played plenty of both and AoC will play SUBSTANTIALLY different and judging by how the market is leading towards more genuine experiences it's especially important we describe this game properly to prevent confusion and MAKE them ask the question, What is PvX?
Dygz wrote: » Dolyem wrote: » All conflict has meaning. Otherwise it wouldn't be in the game nor affect the game. But yes, there are many objective based PvP formats Which is fine, but... Ashes defines Meaningful Conflict quite specifically as Sieges, Caravans, Node Wars and Guild Wars.
Dygz wrote: » Fiddlez wrote: » Minus the cake thing this is why it's important to call it PVX. PvX is a meaningless term. Fiddlez wrote: » To be fair I don't think I've really seen any conflict outside of PVP that matters. Maybe I am told the conflict by a story but socially generated conflict always seems to be better. Not sure what sort meaningful content you are referring to. Maybe watch the Kickstarter video. Ashes defines Meaningful Conflict as Sieges, Caravans, Node Wars and Guild Wars. Objective-based PvP.