Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Can you please elaborate on whether there will be leaderboards for things like Tavern games, and whether we will have the option to be anonymous on the leaderboards?
Are any resources returned to incumbent when another faction takes a node?
Will there be a grace period after a node is taken before it can be asked again?
Are quests impacted when a node changes hands?
What happens to players that own property in a node when it changes factions?
"Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way."
Including the progression of their race in development thus far.
Do all events and quests in the nodes zone of influence reward favor of some kind, or can we grind for it with some lesser, more bounty like tasks?
Will node be all the sames, or will there be nodes under a mountain (like a dwarf kingdom) or to
other insolite places ?
Will there be any sort of PvP Tourneys? (As in bracket 1v1s, or Team v Team)
if yes, will there be stakes?
Are there plans to regulate scaling or balancing during PvP encounters? Or will your prowess in combat be directly related to the status of your gear?
There are many games that make gear specifically designed to be taken into combat, there are some games that completely separate the balance/scaling of PvP from your character in the open world to make PvP far far easier to balance. Perhaps the balancing will be different between different forms of combat, but with PvP having such incredible stakes in Ashes, it seems deeply important to explore your methods of balance.
Thanks team!