Dygz wrote: » Ashes is a High Magic Fantasy setting. Which means we should expect Illusions to be common. "Realistic" is irrelevant when it comes to appearance.
George_Black wrote: » Even though I dislike skins and cosmetics, I dont see the issue in PvP, having played ESO. Your enemy archetype icon is easily recognised in that game. In a split of a second, even before they use any skills. I much preffered the old sttuff, of looking at your enemies appearance and knowing what he was. But again, things have changed in videogames business models and products.
Noaani wrote: » George_Black wrote: » Even though I dislike skins and cosmetics, I dont see the issue in PvP, having played ESO. Your enemy archetype icon is easily recognised in that game. In a split of a second, even before they use any skills. I much preffered the old sttuff, of looking at your enemies appearance and knowing what he was. But again, things have changed in videogames business models and products. For small scale, this is true. It's larger scale (anything more than 8 players, really) where this method starts to become cumbersome.
George_Black wrote: » Noaani wrote: » George_Black wrote: » Even though I dislike skins and cosmetics, I dont see the issue in PvP, having played ESO. Your enemy archetype icon is easily recognised in that game. In a split of a second, even before they use any skills. I much preffered the old sttuff, of looking at your enemies appearance and knowing what he was. But again, things have changed in videogames business models and products. For small scale, this is true. It's larger scale (anything more than 8 players, really) where this method starts to become cumbersome. Pfff.... always arguing. Not only the icons are instantly visible, but on large scale, the players know each other by name, let alone class.
Noaani wrote: » George_Black wrote: » Noaani wrote: » George_Black wrote: » Even though I dislike skins and cosmetics, I dont see the issue in PvP, having played ESO. Your enemy archetype icon is easily recognised in that game. In a split of a second, even before they use any skills. I much preffered the old sttuff, of looking at your enemies appearance and knowing what he was. But again, things have changed in videogames business models and products. For small scale, this is true. It's larger scale (anything more than 8 players, really) where this method starts to become cumbersome. Pfff.... always arguing. Not only the icons are instantly visible, but on large scale, the players know each other by name, let alone class. Icons are only visible when you have someone targeted. With 10k players on a server, you won't know everyone. You are thinking of L2 (probably private servers) with a few hundred players. The system Ashes is looking at is exactly the same as the system Archeage had. The problems I am talking about were problems in that game.
Noaani wrote: » daveywavey wrote: » Not knowing someone's build before you attack them just adds to the Risk in "Risk vs Reward". It's part of the game. Oh? Where does it add to the reward part?
daveywavey wrote: » Not knowing someone's build before you attack them just adds to the Risk in "Risk vs Reward". It's part of the game.
Dezmerizing wrote: » So many seem to forget the RPG aspect in a MMORPG.
Kilion wrote: » current skin & cosmetic policy is at the very least reason for concern.
Depraved wrote: » just make it so that you can turn off everyone's transmog
Myosotys wrote: » Kilion wrote: » current skin & cosmetic policy is at the very least reason for concern. I agree that is not the most important thing but I could tell the same about most of current topics on the forum. A simple button to deactivate transmog seems to be the best solution. Those who want to look like a mage, a warrior or a camel are free to do so. Those who want to know the true appearance of other players can do so. That way, everyone's happy.
Kilion wrote: » Myosotys wrote: » Kilion wrote: » current skin & cosmetic policy is at the very least reason for concern. I agree that is not the most important thing but I could tell the same about most of current topics on the forum. A simple button to deactivate transmog seems to be the best solution. Those who want to look like a mage, a warrior or a camel are free to do so. Those who want to know the true appearance of other players can do so. That way, everyone's happy. I think you misunderstood what I was trying to say, which is that the people in the forums in a large number are concerned about the current skin & cosmetics policy or more than just concerned. Meaning I think people are very much aware that this could become a huge issue for PvP in particular^^ And like I said - it would probably be okay if people were the only ones to see their cosmetics. Other options would be: During sieges there are no cosmetics. If one turns red or purple cosmetics become deactivated for others (they can see your real armor) The minimum requirement in my opinion is this: the indicator for what the actual armor is has to be something very clear, that has to be visible on the character, not just in the UI.
Myosotys wrote: » A simple button to deactivate transmog seems to be the best solution. Those who want to look like a mage, a warrior or a camel are free to do so. Those who want to know the true appearance of other players can do so. That way, everyone's happy.
Taerrik wrote: » Myosotys wrote: » A simple button to deactivate transmog seems to be the best solution. Those who want to look like a mage, a warrior or a camel are free to do so. Those who want to know the true appearance of other players can do so. That way, everyone's happy. Honestly this. Doesn't matter to me at all what you see me like. As the game goes on chances are my appearance for my own use will be modded anyway to support my RP character development, because looks matter a lot for a character, and you wont see any of what I see