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Bard concept

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Comments

  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Racial augments and religious augments aren't my forte right now. However, it would be awesome to have Jinn Powers augmented into my Magician (Bard/Mage). Perhaps there's a Healing Religion too. Never know.
    2a3b8ichz0pd.gif
  • Neurath wrote: »
    Racial augments and religious augments aren't my forte right now. However, it would be awesome to have Jinn Powers augmented into my Magician (Bard/Mage). Perhaps there's a Healing Religion too. Never know.

    Could be interesting with the magic school augments.

    Religions and Racials are quite vague at the moment especially with what was discussed in another thread about Node types and Racial influence for augments especially in level 6 metro's.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    Racial augments and religious augments aren't my forte right now. However, it would be awesome to have Jinn Powers augmented into my Magician (Bard/Mage). Perhaps there's a Healing Religion too. Never know.

    Could be interesting with the magic school augments.

    Religions and Racials are quite vague at the moment especially with what was discussed in another thread about Node types and Racial influence for augments especially in level 6 metro's.

    I'm not too confident of having a Vaelune Metro. Vaelune doesn't seem very popular here on the forum. I think religion augments would be far easier to obtain though. As well as other social organisational augments.
    2a3b8ichz0pd.gif
  • Neurath wrote: »
    Neurath wrote: »
    Racial augments and religious augments aren't my forte right now. However, it would be awesome to have Jinn Powers augmented into my Magician (Bard/Mage). Perhaps there's a Healing Religion too. Never know.

    Could be interesting with the magic school augments.

    Religions and Racials are quite vague at the moment especially with what was discussed in another thread about Node types and Racial influence for augments especially in level 6 metro's.

    I'm not too confident of having a Vaelune Metro. Vaelune doesn't seem very popular here on the forum. I think religion augments would be far easier to obtain though. As well as other social organisational augments.

    I think it has more to do with the parent race (human, orc, dwarf, elf)? and then potentially location/biome
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    Neurath wrote: »
    Racial augments and religious augments aren't my forte right now. However, it would be awesome to have Jinn Powers augmented into my Magician (Bard/Mage). Perhaps there's a Healing Religion too. Never know.

    Could be interesting with the magic school augments.

    Religions and Racials are quite vague at the moment especially with what was discussed in another thread about Node types and Racial influence for augments especially in level 6 metro's.

    I'm not too confident of having a Vaelune Metro. Vaelune doesn't seem very popular here on the forum. I think religion augments would be far easier to obtain though. As well as other social organisational augments.

    I think it has more to do with the parent race (human, orc, dwarf, elf)? and then potentially location/biome

    Nah, each subrace has a potential for a specific metro. So, they are independent in that regard.
    2a3b8ichz0pd.gif
  • Neurath wrote: »
    Neurath wrote: »
    Neurath wrote: »
    Racial augments and religious augments aren't my forte right now. However, it would be awesome to have Jinn Powers augmented into my Magician (Bard/Mage). Perhaps there's a Healing Religion too. Never know.

    Could be interesting with the magic school augments.

    Religions and Racials are quite vague at the moment especially with what was discussed in another thread about Node types and Racial influence for augments especially in level 6 metro's.

    I'm not too confident of having a Vaelune Metro. Vaelune doesn't seem very popular here on the forum. I think religion augments would be far easier to obtain though. As well as other social organisational augments.

    I think it has more to do with the parent race (human, orc, dwarf, elf)? and then potentially location/biome

    Nah, each subrace has a potential for a specific metro. So, they are independent in that regard.

    https://forums.ashesofcreation.com/discussion/56465/rewards-for-node-development-question-based-on-race#latest

    You'll see what I mean. Check Dygz comments
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Yeah, independent in that regard. Specific metros for each subrace. Aela are the human connectors but Kaelar and Vaelune are two different sectors. The architecture we've seen are all stationary to the main principles of the sub races but we haven't seen the architecture active in different biomes yet.
    2a3b8ichz0pd.gif
  • Neurath wrote: »
    Yeah, independent in that regard. Specific metros for each subrace. Aela are the human connectors but Kaelar and Vaelune are two different sectors. The architecture we've seen are all stationary to the main principles of the sub races but we haven't seen the architecture active in different biomes yet.

    I was more referring to the augments available related to bard for the development of nodes not specifically the architecture of its development. We could potentially see some unique options based on metro location, node type and even biome become available. Religious metropolis in combination with race dominance could provide something very unique for a bard+cleric as an example if going down the religious augment path.

    Anyways all good lol
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    Yeah, independent in that regard. Specific metros for each subrace. Aela are the human connectors but Kaelar and Vaelune are two different sectors. The architecture we've seen are all stationary to the main principles of the sub races but we haven't seen the architecture active in different biomes yet.

    I was more referring to the augments available related to bard for the development of nodes not specifically the architecture of its development. We could potentially see some unique options based on metro location, node type and even biome become available. Religious metropolis in combination with race dominance could provide something very unique for a bard+cleric as an example if going down the religious augment path.

    Anyways all good lol

    Interesting facts. I guess we'll have to see. I wonder if trial and error would be the best approach. Hopefully we learn more in A2 and can apply the knowledge into the later test stages and the live game.
    2a3b8ichz0pd.gif
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