Dygz wrote: » Tasks are basically the same thing as Dailies. Semantics.
Azherae wrote: » I'll disagree with this entirely. This works for a specific type of player, and not at all for a different type of player.
In a situation where Intrepid wants people to do more content and learn about different types of content, they basically have the two options of 'give players a lot of information about how this content benefits them or might be fun', and 'build an entire interconnected system where the player will organically come into contact with the results of partaking in this content through other means'. The second is so much harder to do, particularly in non-themepark games, that I think even some of the best MMO devs in the business essentially just gave up trying.
The only way this is 'zero development cost for Intrepid' is if they don't care about the six dozen Reddit threads/YouTube videos complaining about not being able to understand/find anything fun to do in the game organically.
They have to put in effort either way if they care. OP's suggestion is almost assuredly the cheaper one.
Dygz wrote: » Dailies, when designed well, have nothing to do with falling behind other people.
NiKr wrote: » What is their purpose then? Just have a random "go talk to this dude" or "kill these mobs" quest every day w/ 0 reward?
CROW3 wrote: » Azherae wrote: » I'll disagree with this entirely. This works for a specific type of player, and not at all for a different type of player. Yes, I'll concede that those players can use a pencil instead. In a situation where Intrepid wants people to do more content and learn about different types of content, they basically have the two options of 'give players a lot of information about how this content benefits them or might be fun', and 'build an entire interconnected system where the player will organically come into contact with the results of partaking in this content through other means'. The second is so much harder to do, particularly in non-themepark games, that I think even some of the best MMO devs in the business essentially just gave up trying. All stories need hooks, if you can't write good hooks, that content might as well not exist. The solution isn't just give the player a list of checkboxes; it's write better hooks. BG3 did this masterfully. WoW does this well with holidays and the opening events of new x-pacs. Of course it's hard. So what? When you're building probably the most ambitious mmo in this generation of games, you gotta raise the bar. The only way this is 'zero development cost for Intrepid' is if they don't care about the six dozen Reddit threads/YouTube videos complaining about not being able to understand/find anything fun to do in the game organically. I'd argue that this is going to happen anyway. They have to put in effort either way if they care. OP's suggestion is almost assuredly the cheaper one. Ok, let's stipulate it's less expensive. It will also erode the expected engagement by players and ultimately lead to the string of A.D.D. driven FOMO freebies like BDO, resulting in longer term reduction in revenues generated.
Azherae wrote: » Anyways, forgive me, I'm in a mood again. The level of discourse around this game (through absolutely no fault of most of those engaging in said discourse) is still dropping and I hate it.
Azherae wrote: » As my only disagreement was actually with the idea that this would somehow be cheap or low effort, then that's probably all I should note. Not everything in a 'sandpark' game is 'story' that the Devs have enough control over to do this for, and therefore not everything has the potential for a hook without, itself, cheapening the experience.
Anyways, forgive me, I'm in a mood again. The level of discourse around this game (through absolutely no fault of most of those engaging in said discourse) is still dropping and I hate it.
NiKr wrote: » Azherae wrote: » Anyways, forgive me, I'm in a mood again. The level of discourse around this game (through absolutely no fault of most of those engaging in said discourse) is still dropping and I hate it. I think it's due to low amount of new info, let alone detailed info. We're just still discussing the same stuff in the same way with mostly same people, so there's only so much "new" we can say on those same topics. And I'm pretty sure we'll keep doing this until A2. Like, I'm 90% sure the upcoming stream won't tell us anything new or really valuable. We'll probably get a few tiny specifications about the caravan system, but nothing truly new. So we'll just keep discussing the same stuff for at least the next month as well.
frykman_iam wrote: » NiKr wrote: » frykman_iam wrote: » No does not have to be any game breaking stuff just some cosmetics But again though, the people who like said cosmetics would find this mechanic a shore they have to do in order to get them (especially if there's stuff like daily login chains) and those who don't care about cosmetics won't even look at this feature. Daily logins "work" because they give you something valuable, so you feel bad when you don't log in every day. It's a preying feature that's meant to, kinda, punish the player for not playing daily. And if you don't want to have this punishment in the system and don't want to have any login chains - we're simply back to the "game should have good content", which would include quests that give you cool cosmetics. And those quests could have daily resets in them, so that people who're interested in the quest and the cosmetic would have to return to the game at a later point, but they won't be made to do so daily. So, once again, there's no reason to have daily/login rewards. You underestimate will to have cosmetics, and cosmetics in itself is good to have to have some fashion other than mix of different gear looks
NiKr wrote: » frykman_iam wrote: » No does not have to be any game breaking stuff just some cosmetics But again though, the people who like said cosmetics would find this mechanic a shore they have to do in order to get them (especially if there's stuff like daily login chains) and those who don't care about cosmetics won't even look at this feature. Daily logins "work" because they give you something valuable, so you feel bad when you don't log in every day. It's a preying feature that's meant to, kinda, punish the player for not playing daily. And if you don't want to have this punishment in the system and don't want to have any login chains - we're simply back to the "game should have good content", which would include quests that give you cool cosmetics. And those quests could have daily resets in them, so that people who're interested in the quest and the cosmetic would have to return to the game at a later point, but they won't be made to do so daily. So, once again, there's no reason to have daily/login rewards.
frykman_iam wrote: » No does not have to be any game breaking stuff just some cosmetics
frykman_iam wrote: » Its not daily login rewards guys, can be things like taking part of siege. Crafting or gathering set amount of items. Just a activity sheet not login sheet. So many ways this can be done it does not have to be the way you think. Like points you get for each activity and adding up enough points you get one step in the activity sheet. Gives people an idea what to strive for in game and same works as a incentive to actually keep playing the game
Dygz wrote: » NiKr wrote: » But again though, the people who like said cosmetics would find this mechanic a chore they have to do in order to get them (especially if there's stuff like daily login chains) and those who don't care about cosmetics won't even look at this feature. Only feels like you have to dailies when they are designed with resets if you miss a day. Especially when the tasks are quick and relatively easy to complete. NiKr wrote: » Daily logins "work" because they give you something valuable, so you feel bad when you don't log in every day. It's a preying feature that's meant to, kinda, punish the player for not playing daily. Dailies work because they are tasks you can do within a 20-30 minute game session and they are fairly easy to accomplish within that time frame. Rewards don't have to be "valuable". Something is better than nothing. Dailes with fomo resets are designed to punish people for skipping a day, but... that design is rare in Western MMORPGs these days. Current Western MMORPGs reward for quick and easy tasks and do not punish for skipping days. If you only have 10-30 minutes to play - you can do a few dailies. If you have more than a couple hours to play, you can still do some dailies and then focus on the content that takes longer than 10 minutes. NiKr wrote: » And if you don't want to have this punishment in the system and don't want to have any login chains - we're simply back to the "game should have good content", which would include quests that give you cool cosmetics. And those quests could have daily resets in them, so that people who're interested in the quest and the cosmetic would have to return to the game at a later point, but they won't be made to do so daily. No reason why good content cannot be included in dailies. NiKr wrote: » So, once again, there's no reason to have daily/login rewards. Best reason is because they can be more fun for Casual Challenge players than dungeons and raids. Especially when designed without fomo resets for skipping days.
NiKr wrote: » But again though, the people who like said cosmetics would find this mechanic a chore they have to do in order to get them (especially if there's stuff like daily login chains) and those who don't care about cosmetics won't even look at this feature.
NiKr wrote: » Daily logins "work" because they give you something valuable, so you feel bad when you don't log in every day. It's a preying feature that's meant to, kinda, punish the player for not playing daily.
NiKr wrote: » And if you don't want to have this punishment in the system and don't want to have any login chains - we're simply back to the "game should have good content", which would include quests that give you cool cosmetics. And those quests could have daily resets in them, so that people who're interested in the quest and the cosmetic would have to return to the game at a later point, but they won't be made to do so daily.
NiKr wrote: » So, once again, there's no reason to have daily/login rewards.
Depraved wrote: » what if i dont want to craft that day, now i have to craft because the activity sheet told me to.
Depraved wrote: » you arent getting the point T_T
Depraved wrote: » seasonal quests arent daily quests. we're talking about dailies. you have one day to complete them...not 3 months lol.
Depraved wrote: » and thats the thing..i dont wanna have to equip the bow.
Depraved wrote: » i did the "get the flail to level 5" in nw, and that was annoying. i was fighting mobs in the new area, so basically all i was doing was hitting the mobs once with an auto, then switching to one of my main weapons to kill it...
Depraved wrote: » im happy steven already said no dailies.
Neurath wrote: » I'm all for an achievements list. I'm against an activity sheet.
NiKr wrote: » Neurath wrote: » I'm all for an achievements list. I'm against an activity sheet. Yep, pretty much this. Genshin has achievements that include several different in-game activities and reward you with a small cosmetic (and some gacha currency), but there's no "list" of things to do at any given time. You just play the game and you'll get majority of achievements or meet requirements for the bigger achievement. And once you're done playing in your own way you're free to go look at what the achievement requires and do precisely that. And I'd definitely like if Ashes had a similar system/design.
Neurath wrote: » NiKr wrote: » Neurath wrote: » I'm all for an achievements list. I'm against an activity sheet. Yep, pretty much this. Genshin has achievements that include several different in-game activities and reward you with a small cosmetic (and some gacha currency), but there's no "list" of things to do at any given time. You just play the game and you'll get majority of achievements or meet requirements for the bigger achievement. And once you're done playing in your own way you're free to go look at what the achievement requires and do precisely that. And I'd definitely like if Ashes had a similar system/design. Yeah man, imagine an achievement 'Become Mayor of all node types' and get an absolutely stunning flying mount skin as a reward.