Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
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You might want to watch this, if you haven't already. .
https://youtu.be/ajKMJW-pORI"
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
and what is the motivation for players to buy such packs at increased cost per material when they could buy them at a normal price for someone selling locally, who didnt use the caravan system to transport them?
there is attacker and defender progression, also failing has consequences. so maybe quests that will give you something? its not just RP.
defenders will also get more money for selling their stuff at the destination node if they succeed. attackers will get the defenders stuff if they succeed, so they basically save time? instead of farming for 3 hours i can just take your stuff and it only takes me 10 minutes. of course, the attackers still have to do their own caravan run after that.
1- easy. people who dont wanna craft, gather, etc can just farm mobs and make money selling the loot (glint) or can risk it (pvp) and transport cargo for a bigger profit. so one hour of farm becomes 3-4 hours of profit. crafting would be a more secure way to make money but probably less than caravan runs. less reward with less risk. also, people will craft anyways because thats the only way to get the best gear.
2- its not clear yet why would you need to transport mats that you gathered using the caravan system, unless you want to transport in big quantities, you could just with the stuff in your bag on mule to another node and it only takes a few mins. cargo to sell to npc makes perfect sense for the reasons mentioned above. its also a way to get gold. how can you sell if no one has any gold to buy?