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Tulnar Idea Prompt

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    SolvrynSolvryn Member, Alpha One, Adventurer
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    TeylouneTeyloune Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    This handsome guy is an absolute win.
    If Tulnar could look like that, I'd be pretty happy.
    Personally, I'd lean towards a more Dragon-esque appearance, but he's still awesome!
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    Solvryn wrote: »
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    HELLLLLLLL YESSSSSSSSSSSSSSSSSSSSSSS
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    Solvryn wrote: »
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    A good-lookin' Soil Vampire.... Err - Tulnar.



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    SolvrynSolvryn Member, Alpha One, Adventurer
    Solvryn wrote: »
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    A good-lookin' Soil Vampire.... Err - Tulnar.




    Thanks Tyr I appreciate it.
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    SolvrynSolvryn Member, Alpha One, Adventurer
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    LineagerLineager Member, Alpha One, Adventurer
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    @Solvryn WOW.

    Take him to the team
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    SolvrynSolvryn Member, Alpha One, Adventurer
    Lineager wrote: »
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    @Solvryn WOW.

    Take him to the team

    they're watching lol
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    TeylouneTeyloune Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    What do you all think about this one?
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    SolvrynSolvryn Member, Alpha One, Adventurer
    Teyloune wrote: »
    What do you all think about this one?
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    Looks good
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    SolvrynSolvryn Member, Alpha One, Adventurer
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    Eww Tulnars
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    SolvrynSolvryn Member, Alpha One, Adventurer
    Ehrgeiz wrote: »
    Eww Tulnars

    Eww your face.
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    Solvryn wrote: »
    Teyloune wrote: »
    What do you all think about this one?
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    Looks good

    Daww! I want to pet it!
    MY Own NIckle Co-operates with an EYE. -Mīonikoī.
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    SolvrynSolvryn Member, Alpha One, Adventurer
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    SolvrynSolvryn Member, Alpha One, Adventurer
    edited November 2023
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    Solvryn wrote: »
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    Tulnar currently are not being worked on sayeth the Sandal Lord, that's cool with me I can wait.

    ____

    Culture:

    Architecture:

    Clothing Design:

    Weapon Design:

    Armor Design:

    ____

    https://ashesofcreation.wiki/Tulnar

    From the wiki:

    The Tulnar religion is a combination of religious beliefs of the major races as well as pagan beliefs of the minor races that evolved over time as they coexisted together in the Underrealm.[15] There's talked of Voodoo somehwere on the page so I'll continue to look for quotes and update the thread as necessary.

    Tulnar have a caste system.

    And Tulnar are descendants of the original four races before they split into 2 ethnic subgroups each.

    "The progression of the Tulnar- while they are still the staples of what were once the primary deities of the good pantheon remained for the Tulnar, over the time they existed and evolved into the society that they are at the return to Verra. It's much more similar... to the way the Creole religions advanced, with using components of Christianity as well as Voodoo and other smaller, more "paganesque" religions; and incorporated them into one. To that degree, you can correlate the way that society around the Tulnar has this almost combination of what were pagan beliefs from the minor races as well as the introductions of the major beliefs and religions from the major races, because they all came together in the Underrealm and survived in that regard. So you’re gonna see naturally a combination of those two things.[11] – Steven Sharif"


    ___

    Culture:

    https://en.wikipedia.org/wiki/West_African_Vodun

    https://en.wikipedia.org/wiki/Goths

    When you get a good look at Lousiana, Voodoo and Gothic Cemetaries.

    But in the case of cultural, I rather look at the ancient Goths themselves.

    https://en.wikipedia.org/wiki/Goths

    Those fit both snugly with, Vodun has a huge spiritual and priest component to it, so does the caste system and Goths were among the most feared Warriors in the beginning of feudal Europe.

    Which fit snugly into;

    https://en.wikipedia.org/wiki/Vedic_periodhttps://en.wikipedia.org/wiki/Vedic_period

    In this case, Indians were also important to the Creole culture and their beloved cookpot.

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    I originally was about some eras in Japan, but since the Ren'Kai covered most of that I think I can live without.

    Elements of Buddhism fit in well with Gothic arianism and still can meld well with Vodun.

    But being also of the UnderRealm I think a small bits of Arcanepunk would also fit with the Tulnars nature.

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    Architecture:

    High Gothic from the Holy Roman Empire and Ancient Vedic Architecture is very blend able and when you add the Witchy/Voodoo nature of the Tulnar it creates some beautiful work. With the work Intrepid does it can easily blow away these quick AI searches.

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    Clothing:

    Weapon Design:

    Armor Design:

    I just wanted to get the conversation going.

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    renadedanterenadedante Member, Intrepid Pack
    Xenotex wrote: »
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    I forgot to respond to this, Sorry!
    I would loveeee if this was an option, so pretty

    [NA] Pandemonium| PVE focused | RP PVX | Tulnar | Divine Node
    Come check us out!
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    DezmerizingDezmerizing Member
    edited March 14
    HmmMm, many of these just look like tieflings to me. Which I mean is all fine by me, but I imagined tulnar as a bit more... Animalistic than infernal (in TT-RPG terms).

    Pathfinder: Wrath of the Righteous, anyone?

    I always thought of the tulnar as being very similar to the mongrelmen of Pathfinder (which I assumed cause Verra originally was Stevens homebrew universe for a Pathfinder campaign, if I recall correctly) ...

    Mongrelmen are, similar to many suggestions here, more animalistic humanoid crossings. Sort of hybrid-like, if you will. Some would naturally be more beastly than others (Wenduag, anyone?) while some might appear slightly more humanoid with beastly traits such as horns, scaley patches and beast-like eyes. Then again, I am not against Intrepid leaning more towards League's take on hybrid races (the "vastayan" race in the LoL universe) where they're more... Elegant humanoid hybrids than monsterous (like the Pathfinder version is). Or both? I wouldn't be opposed for them just going both ways either.

    I suppose the idea of mixing them with the cultures of the drow (Faêrun, D&D) and buddism could provide some cool results, and an extremely varied culture (as is appropriate for a culture with a caste-design).

    The obvious issue that I see is that if the tulnar are indeed going to be so varied, how will Intrepid handle their ingame racial statistics? Unless they are going the more TT-RPG route with different options for each race instead of traditional MMORPG racial bonuses (akin to "choose a skill proficiency", "choose a heritage that grants resistance to specific damage types" etc).

    (Sharing two pictures of Lann and Wenduag from Owlcat's Pathfinder: Wrath of the Righteous - both player companions that are of the mongrelman race)

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