I just came here to wonder one thing.
Tulnars are combination of different races so can we make orc size and dwarven size Tulnars? 🤔
That's a good question! I would imagine that the concept would be to choose your base and modify it, however I'm unsure if it will actually end up that way in the creator.
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I'm not usually one to sit there for hours in a characters creator but I imagine there will be lots of options in the menu for it. I remember the first pencilled in comments about Tulnar was that one would be able to mix and match the features more freely. I would assume that meant model rigging as well (human, elf, dwarf, orc) but I suppose that would depend on the order of feature priority.
If going by this concept art, we can see the sketched up possibilities to choose from even if silhouetted.
I'm not usually one to sit there for hours in a characters creator but I imagine there will be lots of options in the menu for it. I remember the first pencilled in comments about Tulnar was that one would be able to mix and match the features more freely. I would assume that meant model rigging as well (human, elf, dwarf, orc) but I suppose that would depend on the order of feature priority.
If going by this concept art, we can see the sketched up possibilities to choose from even if silhouetted.
Yes! I remember looking at this picture often. It was one of the reasons why I started to theorize the character creator may start with choosing your ORIGINAL race and building on top of it. Example: Choosing Ren'Kai then adding fur, ears, tails, claws, ect. I know that is asking a lot for a character creator and I also realize that if it literally is just the other races with extra stuff may push some overall opinions to be rather skewed, however, I think it's fascinating. I very much enjoy the idea of creating how monster or how evolved you became. Very fun!
[the quote feature is hating me today]
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Frankly speaking, I have been wondering if the Tul'nar will be morr like the Charr from Guild Wars... Or more like the Argonians and Khajiit (ESO). I did not once consider Miqo'te, and I still find that the least likely. Especially because of the concept art.
Frankly speaking, I have been wondering if the Tul'nar will be morr like the Charr from Guild Wars... Or more like the Argonians and Khajiit (ESO). I did not once consider Miqo'te, and I still find that the least likely. Especially because of the concept art.
I think that Charr, Argonians and Khajit are things we can pretty much bet on them being able to look like seeing the current concept art and such that we have. In terms of Miqo'te, I think that you are correct, I don't think it'll be able to be THAT human, however it was mentioned that it can be humanoid.
From the Wiki we have the quote
"The Tulnar society has more of a caste like system, where based on what physical features you show, based on where your ancestry and lineage lie between the races that came together to make the Tulnar, determines your order in that caste system to a degree."
Which makes me believe that you can get quite humanoid, however Miqo'te would be a bit too far past what they would probably allow. I'm assuming there will be an amount of "monster" or other types you will have to allow still. That could be as little as some form of claws or paws, horns or ears, tail, patches of scales or fur, and such like that.
I tried to find a picture that captured what I think the "low" end may be but I could only really find something anime to show somewhat my point:
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@Mionikoi if they don't go with a unique and exclusive rigging model I imagine they'll have armour fit the same ways to some degree (minus horns, potentially feet/hooves/claws and what not).
@renadedante I like the organic/biological bone plating in that picture for racial armour design.
Right? I think it's a good overall feel for it, though the bone biology would be replaced with fur, scales or what not. It's still human shaped thus armor shouldn't have any issues fitting the model. Adding the tails, claws/hooves and such shouldn't affect the armor too too much to cause overall issues.
[NA] Pandemonium| PVE focused | RP PVX | Tulnar | Divine Node Come check us out!
@renadedante I like the organic/biological bone plating in that picture for racial armour design.
Right? I think it's a good overall feel for it, though the bone biology would be replaced with fur, scales or what not. It's still human shaped thus armor shouldn't have any issues fitting the model. Adding the tails, claws/hooves and such shouldn't affect the armor too too much to cause overall issues.
It could be metallic and forged still as well considering they spent lots of time under ground. Bone and Carapace/chitin can be super strong.
Comments
More weapons
Yeah I’m really trying to capture any type of culture within the weapons based off of what we have so far. Brutal, Beautiful, Grotesque, Noble… etc.
What are you using? Midjourney?
Bing
lol okay. I wondered why you used the term 'capture'.
Because I still gotta fineagle words around to get the picture I want
From google
Lol I use the desktop dark version on my phone for this reason.
Mobile ashes forums is an absolutely blinding screen flashbang.
Oh is it? I'm sorry! I actually didn't know it defaults to white. I'll stop using the light blue color. Thanks for telling me
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I always use dark mode because my eyes are sensitive lol Sorry about that!
Teal it is!
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Well good thing you're Kin! That means you get the cuddles ^.^
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Of course!
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Then they'll become the favorite race in the game!
Tulnars are combination of different races so can we make orc size and dwarven size Tulnars? 🤔
That's a good question! I would imagine that the concept would be to choose your base and modify it, however I'm unsure if it will actually end up that way in the creator.
Come check us out!
If going by this concept art, we can see the sketched up possibilities to choose from even if silhouetted.
Yes! I remember looking at this picture often. It was one of the reasons why I started to theorize the character creator may start with choosing your ORIGINAL race and building on top of it. Example: Choosing Ren'Kai then adding fur, ears, tails, claws, ect. I know that is asking a lot for a character creator and I also realize that if it literally is just the other races with extra stuff may push some overall opinions to be rather skewed, however, I think it's fascinating. I very much enjoy the idea of creating how monster or how evolved you became. Very fun!
[the quote feature is hating me today]
Come check us out!
rodent features like....
or more like skavan from WH
https://forums.ashesofcreation.com/discussion/56042/tulnar-anatomy-and-clothing-speculation#latest
Frankly speaking, I have been wondering if the Tul'nar will be morr like the Charr from Guild Wars... Or more like the Argonians and Khajiit (ESO). I did not once consider Miqo'te, and I still find that the least likely. Especially because of the concept art.
I think that Charr, Argonians and Khajit are things we can pretty much bet on them being able to look like seeing the current concept art and such that we have. In terms of Miqo'te, I think that you are correct, I don't think it'll be able to be THAT human, however it was mentioned that it can be humanoid.
From the Wiki we have the quote
Which makes me believe that you can get quite humanoid, however Miqo'te would be a bit too far past what they would probably allow. I'm assuming there will be an amount of "monster" or other types you will have to allow still. That could be as little as some form of claws or paws, horns or ears, tail, patches of scales or fur, and such like that.
I tried to find a picture that captured what I think the "low" end may be but I could only really find something anime to show somewhat my point:
Come check us out!
Right? I think it's a good overall feel for it, though the bone biology would be replaced with fur, scales or what not. It's still human shaped thus armor shouldn't have any issues fitting the model. Adding the tails, claws/hooves and such shouldn't affect the armor too too much to cause overall issues.
Come check us out!
It could be metallic and forged still as well considering they spent lots of time under ground. Bone and Carapace/chitin can be super strong.