Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
So, did something change in the last 8 months or do you mean smth else by "collision"?
Sorry looks like I was remembering wrong. I remember struggling many times trying to get away from ball groups when I was fleeing with opposing factions. Must have been debuffs or knock backs.
Still stand by my request. Tools to stop ball groups.
And the flagging system will make it harder for zergs to work together, unless said zerg decides to go for full guild slots rather than any guild passives (and does so for their other 3 guilds in the alliance).
Limiting healing aoe range/power would also prevent ball groups from being effective, so people should give that feedback during testing as well.
We get to test diminishing returns in A2 and the class kits. That's what they're going with right now, from there testers will be able to give appropriate feedback necessary to see how to best handle ball zergs.
Things I don't like: Abilities that remove player control from their character basically making me remove my hands from the keyboard because, "What's the point? I can't move or run so I'm just dead." I feel hard CC is better for PvE mobs while soft CC like slows or fire/poison AoE are better for pvp stuff.
it seems like every class will get a CC break atleast so we have some counter play there atleast going off ranger showcase astleast
I like camouflage abilities. I hope we will be able to cast fog around the ship in the ocean.
I recently felt as like I was stuck on the same Call of Duty progression route, so I purchased modern warfare camo boosting in order to finally obtain the camouflages I desire.
* Well balanced disengage tools and gap closers so that both players have to use them carefully.
* Breaking line of sight and hiding. One of the most amazing movements I've ever had was when I was ambushed in V Rising by two people that were higher level than I was. I had loads of materials on me that would drop for them if I died, so my only option was to run. I broke line of sight, transformed into a rat and hid in a bush. They ran all over looking for me for about two whole minutes before they gave up... I had adrenaline rushing through my systems for a good 20 minutes before I managed make it back to base.
Least favorite:
* Long stunlocks that have you from full health to 0 without the possibility to react. Especially if paired with no DR.
* Spawn camping. I hope one will be able to choose between more than one spawn point in order to prevent this.
* Dismounting abilities.
* Instant mounting. Instant mounting is extremely boring in PvP scenarios as it takes away from the mobility aspect for mobility classes.
Dislike is unbalanced pvp games who do not offer such thing as stated above and meta.