NiKr wrote: » Love high mobility mirror 1v1 matches. Hate very long fear effects (victim running away in the directly opposite direction from the attacker w/o being able to do anything).
Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding.
nanfoodle wrote: » Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding. My point is more about PvP games have not given us tools to deal with ball groups since DAoC. ESO had a set that did but quickly got nerfed into the ground. I hope Ashes gives us tools to do just that, small groups with skills and tactics, to take out ball groups.
Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding. My point is more about PvP games have not given us tools to deal with ball groups since DAoC. ESO had a set that did but quickly got nerfed into the ground. I hope Ashes gives us tools to do just that, small groups with skills and tactics, to take out ball groups. player collision and flagging systems other than resource management and some physics.
nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding. My point is more about PvP games have not given us tools to deal with ball groups since DAoC. ESO had a set that did but quickly got nerfed into the ground. I hope Ashes gives us tools to do just that, small groups with skills and tactics, to take out ball groups. player collision and flagging systems other than resource management and some physics. None of what you mentioned helps deal with Ball Groups. Set bonis that makes AoE do more damage the larager the group you hit. Larger a group is, the larger number of people opposing armies AoE can hit. CC's that break up a Ball Groups. Things like that are what's needed.
Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding. My point is more about PvP games have not given us tools to deal with ball groups since DAoC. ESO had a set that did but quickly got nerfed into the ground. I hope Ashes gives us tools to do just that, small groups with skills and tactics, to take out ball groups. player collision and flagging systems other than resource management and some physics. None of what you mentioned helps deal with Ball Groups. Set bonis that makes AoE do more damage the larager the group you hit. Larger a group is, the larger number of people opposing armies AoE can hit. CC's that break up a Ball Groups. Things like that are what's needed. it does help actually.
Thokan wrote: » Pulls are a big no, no. God, imagine how annoying if the enemy just pulls you into their ball and annihilates you, without any chance. How lame.
nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding. My point is more about PvP games have not given us tools to deal with ball groups since DAoC. ESO had a set that did but quickly got nerfed into the ground. I hope Ashes gives us tools to do just that, small groups with skills and tactics, to take out ball groups. player collision and flagging systems other than resource management and some physics. None of what you mentioned helps deal with Ball Groups. Set bonis that makes AoE do more damage the larager the group you hit. Larger a group is, the larger number of people opposing armies AoE can hit. CC's that break up a Ball Groups. Things like that are what's needed. it does help actually. Been PvPing since DAoC launch, played GW2 and ESO PvP battle grounds for many, many years. In my experience, this things you mentioned have never put an end to any ball group. Please elaborate how you have used these tool to do so and I what game? Thanks
Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding. My point is more about PvP games have not given us tools to deal with ball groups since DAoC. ESO had a set that did but quickly got nerfed into the ground. I hope Ashes gives us tools to do just that, small groups with skills and tactics, to take out ball groups. player collision and flagging systems other than resource management and some physics. None of what you mentioned helps deal with Ball Groups. Set bonis that makes AoE do more damage the larager the group you hit. Larger a group is, the larger number of people opposing armies AoE can hit. CC's that break up a Ball Groups. Things like that are what's needed. it does help actually. Been PvPing since DAoC launch, played GW2 and ESO PvP battle grounds for many, many years. In my experience, this things you mentioned have never put an end to any ball group. Please elaborate how you have used these tool to do so and I what game? Thanks Are you for real or you wasting my time? Elaborating on collision vs no collision is pointless. I hope you can figure that one out but... it forces players to spread out but also the risk of friendly fire due to flagging. It's not a faction based game.
nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding. My point is more about PvP games have not given us tools to deal with ball groups since DAoC. ESO had a set that did but quickly got nerfed into the ground. I hope Ashes gives us tools to do just that, small groups with skills and tactics, to take out ball groups. player collision and flagging systems other than resource management and some physics. None of what you mentioned helps deal with Ball Groups. Set bonis that makes AoE do more damage the larager the group you hit. Larger a group is, the larger number of people opposing armies AoE can hit. CC's that break up a Ball Groups. Things like that are what's needed. it does help actually. Been PvPing since DAoC launch, played GW2 and ESO PvP battle grounds for many, many years. In my experience, this things you mentioned have never put an end to any ball group. Please elaborate how you have used these tool to do so and I what game? Thanks Are you for real or you wasting my time? Elaborating on collision vs no collision is pointless. I hope you can figure that one out but... it forces players to spread out but also the risk of friendly fire due to flagging. It's not a faction based game. Maybe you don't know what a ball group is? Because collision helps ball groups.
Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding. My point is more about PvP games have not given us tools to deal with ball groups since DAoC. ESO had a set that did but quickly got nerfed into the ground. I hope Ashes gives us tools to do just that, small groups with skills and tactics, to take out ball groups. player collision and flagging systems other than resource management and some physics. None of what you mentioned helps deal with Ball Groups. Set bonis that makes AoE do more damage the larager the group you hit. Larger a group is, the larger number of people opposing armies AoE can hit. CC's that break up a Ball Groups. Things like that are what's needed. it does help actually. Been PvPing since DAoC launch, played GW2 and ESO PvP battle grounds for many, many years. In my experience, this things you mentioned have never put an end to any ball group. Please elaborate how you have used these tool to do so and I what game? Thanks Are you for real or you wasting my time? Elaborating on collision vs no collision is pointless. I hope you can figure that one out but... it forces players to spread out but also the risk of friendly fire due to flagging. It's not a faction based game. Maybe you don't know what a ball group is? Because collision helps ball groups. ... #5 Congratulations...
nanfoodle wrote: » Maybe you don't know what a ball group is? Because collision helps ball groups.
NiKr wrote: » nanfoodle wrote: » Maybe you don't know what a ball group is? Because collision helps ball groups. I don't know what it is. How exactly does collision help them? If there's no collision, the theoretical amount of people in one aoe is unlimited. If there is collision - there's a limit on how many people you can hit. So what exactly do "ball groups" do that collision helps them?
nanfoodle wrote: » As far as Collision goes, you didn't want to get pinned down when a ball group was heading your way. If they pinned down yoh or your group, you were dead.
NiKr wrote: » nanfoodle wrote: » As far as Collision goes, you didn't want to get pinned down when a ball group was heading your way. If they pinned down yoh or your group, you were dead. What do you mean by "pinned down"? They would assist-hit you, if you got stuck on some people? Or do you mean that they would aoe hit your group that is somehow smaller than their group, so you can't just hit them with your own aoes? I still don't see how collision helps a group of people to stay in their own aoes, while avoiding being hit by enemy aoes, WHILE using their own aoes to hit other people. A "ball" supposes a tight formation, so the chances are - the ball group would have more people in any given aoe than any other random collection of people just running around the battlefield. Which then means that using aoes against this group is already more beneficial. The only thing that truly helps ball groups is stacking aoe heals/buffs. Everything else works against them. And I definitely agree that Ashes shouldn't have stacking aoe heals. Hell, make that shit cost more if you have more than one cleric-related class in your party. This would not only push people to avoid "everyone's a healer" party builds, but also prevent these so called ball groups from being too effective.