Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Textures and animations at some point look really bad, if the underlying 3D model differ too much.
In games with character creators, every character works with the same animations. Gamedevs have to come up with reasonable boundary, so it doesnt look cheap and bad.
Games like LoL can have more diversity since every champion has their own animations.
I addressed that exactly in my post.
this look like a villain, and not something id wanna play as xD
This is what the Bing image creator thinks a fat Py'rai looks like:
She could be a Tulnar...
I was picturing twi'lek meatballs too! lol.
with a px90 you can use your body types in a mmorpg xDDD
Generally, high carb diet = insulin sensitivity = obese.
insulin insensitivity
And sure, why not! Let the non-obese characters deal with a sadness debuff from lack of chocolate to balance it out.
I don't think that is the case at all. The lore I am aware of actually points towards us just being a bunch of random people released back into the world of our ancestors, with no particular task attached to it, other than a memo saying "you can live here again.". In fact it seems to me that we are - ironically - going to enter Verra at the beginning of the GOOD times, not when the world is in turmoil and needs heroes, but the times when the Gods finally banished the danger of the Others and it is SAFE for us to return.
The whole scenario basically spells to me: We are absolutely NOT heroes, we are the normies who hid in the bomb shelter and waited XD
And with all that said, I'll get to your actual question:
In context of us returning to the world at peace times from a peaceful shelter, I think it would make perfect sense that we could also be fat. That being said: Since Steven said that he wants the game to feel "realistic" I think it might make sense to cap fatness with stats and when these stats rise, you automatically lose weight. Because it would be very weird to have a 400lbs Bladedancer or Duelist with high dexterity and strength move around the battlefield like a feather dances in the wind. I think that would look as "false" as the oversized weapons that were ruled out. That would lead to chubby mages, bards or clerics being possible at all levels but not on highly mobile classes - and I think that is quite an interesting addition to flavor, to have stats be slightly representative in your character model.
For the mentioned chest sliders: I could see those being a thing again, within the "normal" range, probably capping the size based on certain stats and realism. A ranger with two medicine ball stuck on her front, won't be able to use a bow effectively or doing flips and sh!t like that is not an issue. So within a reasonable range, I see no issue with a chest slider. Heck, maybe even allow female rangers to have only one side of their chest "bigger" as a flavor option. (I think this being a thing in Earths past has been proven to be false, they just tightly wrapped them close to their body, but still)
I think it would be nice to have a "Stocky - Slender" slider.
And I very much hope that, while we won't be able to transfer our characters completely, that we can at least export the basic characters look to the launch version.
Haha yeah, it's funny how so many people overlook this one cos they're in such a rush to get offended by the boobie-slider!
The more sliders the better!!!
I agree that while we might not necessarily expect morbidly obese looking characters, have someone looking overweight and "fluffy" - think of the Sea of Thieves larger pirates?
If I want to roleplay as a fisherman who just lounges around on the boat waiting for the big haul, might as well open those kind of options up!
hey! scholars can go to the gym too and be fit!
You don't have to look like a villain if you don't want to.
what does a villain look like? lol
Old Disney or New Disney?
Like *ME*. People treat me like it, anyways.
What was the last time a store-clerk rang you out, without using their middle-finger, bud? Because I can't recall the last time.
Awesome hair + clothes without holes = being treated like an A-hole.
I can only imagine Steven + John walking into a convenience store in *TEXAS*. "Really? You guys wanna buy anything except the artisianal cheese + foreign crackers?"
Hmm.... Thanks for the equal-treatment....
Um.... Do you have something against STYLE?
Seems like a cool dude, to me....
i dont get the reference if there is one.
Getting the Divinity Original Sin vibes here.....
You're welcome.
I suppose, it is a "fat elf", not a "small elf".
That reminds me of the elf maiden Tacobell from The Noob comic. She doesn't appear until book 3 I think, but it's well worth the read for us MMORPG nerds from the start: http://thenoobcomic.com/archives/
Like Eddie Hall, he is 362 pounds at 6'2, chunky monkey but its also loads of muscle.
So Ren'Kai should have a max weight closer to ~500 pounds being they are 7'+ tall