Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I'll tend to the flame, you can worship the ashes.
I doubt Intrepid will be able to do much for this. This is also a common method of infiltrating enemy guilds that hold or plan to take a node. Spies will be a thing.
There have been claims about making primary class abilities look distinctly different depending on secondary class augments (or node, race and other augments) applied on said abilities.
Can we expect "subclass flavour" for ALL subclasses?
Best example would be the necromancer(Summoner->Cleric): they raise undead, extremely distinct from the other summoner subclasses, superb class flavour. However, I see it difficult to make a distinction between for example a Predator(Rogue->Ranger) and an Assassin(Rogue->Rogue). Can we expect the same emphasis? Will I be able to feel really different if I play these two?
Edit: thank you so much for the opportunity, and keep up the great work
Like for example the paladin's blessing in World of Warcraft.
PS: Sorry, my English is very bad.
Will players be able to accept bounty hunting quests from a board or something to go chase down wanted players for reward?
(Example: after accepting, it shows all the wanted players on the map as general radius circles to go hunt.)
You mentioned introducing artificial intelligence into the MMO.
The idea is extremely interesting.
Could you tell us more about it and keep us informed about the progress of this idea?
Thank you.
Will ships have collision-detection, and/or be able to block the caravan-ship from damage?