Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Next Livestream + Q&A Submission - Thursday, February 29, 2024 at 11am Pacific

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Comments

  • SkylarckTheBotanistSkylarckTheBotanist Member, Alpha Two
    edited February 16
    What Races are we going to have avaliable to us at the launch of alpha 2, and will they all be customisable in the Character Creator?
  • SiriusPunkSiriusPunk Member, Alpha Two
    I would like to know about guild and city wars, if a guild is at war against another guild, and if the members are citizens of a node, will it be possible to have both wars simultaneously? In case they declare war on my city, and at the same time there is a war with another guild, and all participants will have the pvp flag?
  • TenguruTenguru Member, Alpha One, Alpha Two, Early Alpha Two
    Did The Ancients have Mortal Coils?
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    I'll tend to the flame, you can worship the ashes.
  • JormackJormack Member, Alpha Two
    PLEASE ADD A 2 handed shield or bulwark type weapon for main tanks i love the idea of a big shield for a big tank ya know :) like look at runescapes bulwark but make it tanky :) this would be awesome
  • SarevokSarevok Member, Alpha Two
    edited February 16
    Gaul_ wrote: »
    What is Intrepid's stance on players from using an extra account solely for surveillance of parts of the world, and would you consider disallowing this type of gameplay?

    (An example would be a parked character essentially doing nothing but watching a world boss spawn location all day long for months while the player just presses one button every 30 minutes on a second PC...circumventing the purpose of the AFK timer.)

    I doubt Intrepid will be able to do much for this. This is also a common method of infiltrating enemy guilds that hold or plan to take a node. Spies will be a thing.
  • GrundIeGrundIe Member, Alpha Two
    Relating to last month's showcase, how will mules fit into the risk Vs reward system compared to the PvP events imposed by caravans? i.e. What would be the incentive to run a multiple player protected caravan if similar results could be achieved by each individual player riding a mule?
  • KurushikiKurushiki Member, Alpha Two
    Will there be a way to create our own NPCs like overlord and land of leadale manga/anime
  • The_TankologistThe_Tankologist Member, Alpha Two
    I've been pondering if only Master Gatherers can spoil Bosses for Unique Crafting Materials, can a boss be spoiled only once, or can multiple Master Gatherers of different Gatherering professions spoil the same boss for different loot? For example Tumok Lumberjack can get special wood from the tree he wields or Herbalism from the plants that are on it?
  • PlasticLemonsPlasticLemons Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited February 17
    Since server reputation will be important to maintain and there will be large populations on each server, will there be a way to put notes on characters so we can track who we like and dislike? EVE Online does this best with reputation tags visible on name frames.
  • DaddySteveDaddySteve Member, Alpha One, Alpha Two, Early Alpha Two
    edited February 16
    Will there be an AOE cap for combat or can a spell hit an unlimited amount of players/mobs for its duration?
  • RhynedahllRhynedahll Member, Alpha Two
    As Mayoral Commissions contribute to Node progress, will disruptions through PvP of the completion of those commissions be permitted?
  • thaumicpthaumicp Member, Alpha One, Alpha Two, Early Alpha Two
    Which Biomes/Regions other than Riverlands can we expect at the launch day of Alpha 2?
  • AryvAryv Member
    edited February 17
    Regarding class flavour:
    There have been claims about making primary class abilities look distinctly different depending on secondary class augments (or node, race and other augments) applied on said abilities.
    Can we expect "subclass flavour" for ALL subclasses?

    Best example would be the necromancer(Summoner->Cleric): they raise undead, extremely distinct from the other summoner subclasses, superb class flavour. However, I see it difficult to make a distinction between for example a Predator(Rogue->Ranger) and an Assassin(Rogue->Rogue). Can we expect the same emphasis? Will I be able to feel really different if I play these two?

    Edit: thank you so much for the opportunity, and keep up the great work <3
  • Frosty_ThundertrodFrosty_Thundertrod Member, Alpha Two
    Can you run a contest where people guess important dates such has the day alfa 2 starts, with the winners getting the title "oracle"
  • SorcresSorcres Member, Alpha One, Alpha Two, Early Alpha Two
    edited February 17
    Could you share an update on the PC minimum requirements for Alpha 2 ?
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Will there be a limit on the number of times a caravan can change hands if successfully taken over during a journey from one node to another?
  • HeryglennHeryglenn Member, Alpha Two
    Will there be long-term group buffs and if only one archetype/class could activate them?
    Like for example the paladin's blessing in World of Warcraft.

    PS: Sorry, my English is very bad.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    What is Intrepid's stance on service-based 'RMT', e.g. a player paying other players real money to escort their caravan or defend their Node or Castle?
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • CyBooRGCyBooRG Member, Alpha Two
    Can you confirm that you have completed the migration to Unreal Engine 5.3? And give the configurations required for Alpha 2
  • CastaiCastai Member, Alpha One, Alpha Two, Early Alpha Two
    The caravans have been featured so far with only one player driving it. Will it be possible to have other players riding in rumble seats on the sides and back? Or maybe standing in war towers atop the caravan, like the bowmen on the oliphaunts in The Lord of the Rings?
    y-t.be/dk3r ★ y-t.be/gwfb ★ y-t.be/mobm ★ y-t.be/gokz ★ y-t.be/u0pr ★ y-t.be/s6hs ★ y-t.be/z84x ★ y-t.be/x4qo
  • hohimphohimp Member, Alpha Two
    edited February 17
    Can you tell us something about Brood Warden concept (Summoner tank secondary archetype)? I'm curious on what plan do you have with this class and how would it work to be playable and fun during PvP and PvE content.
  • SnowElfSnowElf Member, Alpha Two
    Will players who do not have Alpha 2 access be able to still participate in the character creation menu in order to create and save character presets?
  • B O U N T Y - H U N T I N G
    Will players be able to accept bounty hunting quests from a board or something to go chase down wanted players for reward?

    (Example: after accepting, it shows all the wanted players on the map as general radius circles to go hunt.)
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    edited February 17
    any chance we get duels in for the start of A2 as those are quite useful for testing pvp and for community events?
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  • kanersenkanersen Member, Alpha Two
    edited February 17
    Will the Tank & Cleric classes offer enough variety in gameplay through it's secondary class selection for these archetypes to support agency of choice for the player base and properly meet the demand for these vital archetypes in the gaming environment? Are there any further thoughts to potentially allowing Tank & Cleric secondary class selection to enable certain primary classes such Summoner/Bard to provide primary healing output or Fighter/Summoner to provide primary tank capabilities?
  • GizmowGizmow Member, Alpha Two
    edited February 17
    A common issue in some MMOs, when questing/hunting for items from monsters, is a horribly low drop rate. Assuming Ashes may have some of these, with a system that incorporates environment and monster population balance, it could cause constant issues with many people trying to achieve the same task. What is in place to fix this?
  • MaouiiMaouii Member, Alpha One, Alpha Two, Early Alpha Two
    Hello Steven,
    You mentioned introducing artificial intelligence into the MMO.
    The idea is extremely interesting.
    Could you tell us more about it and keep us informed about the progress of this idea?
    Thank you.
  • RowniSciponiRowniSciponi Member, Alpha Two
    Will summoners want different stats to dps/heal/tank?
  • TyranthraxusTyranthraxus Member, Alpha Two
    For harbor-to-harbor sea-based Caravans:

    Will ships have collision-detection, and/or be able to block the caravan-ship from damage?



  • CadacCadac Member, Alpha Two, Early Alpha Two
    Can a players spawn empty Caravans nearby, and drive to a rivals Freehold, to block access to buildings, and processing stations?
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