mcstackerson wrote: » Ignoring the fact that IRL and games have different consequences for those things, you know that is a horrible argument as the current system already allows you to freely kill someone after they attacked someone. It's already allowed, I'm just saying increase the time period it's allowed.
NiKr wrote: » Honestly, no. Because again, this game is not meant for free kills.
NiKr wrote: » Because again, this game is not meant for free kills.
blat wrote: » I have to assume this is trolling at this stage. After multiple attempts to explain the scenario which never once hinted at wanting "free kills".
NiKr wrote: » the only thing I see is "killing the dude w/o repercussions".
mcstackerson wrote: » I'm not sure if there is a good solution but the "issue" is they seeing pretty simple. Like how jumping a caravan and catching it's defenders off guard is a valid strat, they see jumping someone in the open world as a valid strat. Even if that person is the best pvper on the server, they may choose use the threat of the corruption system to avoid death instead of fighting back. I know you are experienced with L2 and very used to this scenario but I'd hope that you can see how someone can see this scenario as being a little odd and not necessarily intended.
blat wrote: » Yeah I give up then. Others seemed to have managed fine, and attempted their own explanation. It's subtle maybe but really not complicatedEven if that person is the best pvper on the server, they may choose use the threat of the corruption system to avoid death instead of fighting back.
blat wrote: » After multiple attempts to explain the scenario which never once hinted at wanting "free kills".
NiKr wrote: » blat wrote: » Yeah I give up then. Others seemed to have managed fine, and attempted their own explanation. It's subtle maybe but really not complicatedEven if that person is the best pvper on the server, they may choose use the threat of the corruption system to avoid death instead of fighting back. Ok, then another question. How is that boldened part not "kill the dude for free"? Cause you said blat wrote: » After multiple attempts to explain the scenario which never once hinted at wanting "free kills". Yet, the only thing that the system is stopping you from is "a free kill". This is the part I'm not understanding. Your words say one thing, yet when I ask about that thing - you say that you mean some other thing. If you just say "yes, I want to get a free kill on this person that was pvping me a minute ago but is now not flagged for pvp" - I'll completely understand your point and will simply disagree with it. Yet you insist that this is not your point.
blat wrote: » To me this would feel a bit broken and like the system is getting in the way.
NiKr wrote: » Yet you insist that this is not your point.
blat wrote: » Fine but have you entertained the possibility that you are simply used to this system and in fact there are certain scenarios between two consenting PvPers, where that system can be exploited and therefore "get in the way"?
NiKr wrote: » Honestly, no.
Okeydoke wrote: » blat wrote: » To me this would feel a bit broken and like the system is getting in the way. I wouldn't call it broken, but yes the system is getting in the way of the particular pvp dynamics you mentioned. Simultaneously, that same system is achieving it's other intended goals. That is the price we pay. Push and pull, pros and cons, every system has them. So yes that kind of unnatural feeling will be present when attacking greens/noncombatants. It does create a unique decision matrix for all the parties involved though, which will probably be interesting. You can't CC greens either. Your CC's will not affect them until they flag up and defend themselves. That said, that unnatural dynamic is isolated to pretty much just that situation. Guild wars, node wars, caravans, sieges, the open ocean where everyone is flagged combatant by default, and when you come upon already combatant flagged, or corrupted players on land - in all of these other pvp situations it should have a more natural feel. You will be able to get the jump on people in all of these other situations and take full advantage of it.
Okeydoke wrote: » That said, that unnatural dynamic is isolated to pretty much just that situation.
Okeydoke wrote: » Simultaneously, that same system is achieving it's other intended goals
Mag7spy wrote: » I'll say this again if you are looking for honorable pvp based around the corruption system in AoC you are nto going to get it. The same way that if you flag up in someone in the open world randomly to attack them you will not get honor there. This is not a flaw in the system but a flaw in your own expectation of pvp. Stop in front of them and talk, say duel for spot and that is as close to honor as you are going to get if they are willing to do it.
Mag7spy wrote: » This is not a flaw in the system but a flaw in your own expectation of pvp.
blat wrote: » Mag7spy wrote: » I'll say this again if you are looking for honorable pvp based around the corruption system in AoC you are nto going to get it. The same way that if you flag up in someone in the open world randomly to attack them you will not get honor there. This is not a flaw in the system but a flaw in your own expectation of pvp. Stop in front of them and talk, say duel for spot and that is as close to honor as you are going to get if they are willing to do it. That's great n all but yet again, I'm not sure who you're talking to because this has never been the point that I or anyone else has been making. But go for it.
Might people (getting jumped) decide they're already at such a disadvantage in the fight anyway, that they'll not bother fighting back and basically dare the attacker to take corruption penalties? This could be despite the victim being a willing and active pvper.
Mag7spy wrote: » You made this statement correct?
blat wrote: » Yeah fair. As someone else said earlier, there's probably no easy solution to this (without doing more damage elsewhere). Definitely weird (for me), & have to assume this is an unintended consequence of such a system. But yeah as you say, push & pull.
mcstackerson wrote: » Ok, similar to my response to your rl argument, the system already allows "free kills." Do you see this statement as false or true?
mcstackerson wrote: » Yes, to your last part. We, or at least I, think that a person who intentionally attacked a non-combatant doesn't get to easily slip back to being a non-combatant and gain its protections after a little 30 second timer.
blat wrote: » I'm talking about getting the jump in wpvp, and then using the threat of corruption to nullify that (valid) jump advantage.
Okeydoke wrote: » Yeah my gut feeling is that attempts to try to fix it would probably just lead to an even more carebear system.
blat wrote: » have to assume this is an unintended consequence of such a system. But yeah as you say, push & pull.
NiKr wrote: » And even if the literal strongest ability does have that kind of cd - running away and healing up to full from it would potentially take ~the same amount of time. And this is w/o even mentioning that starting off pvp with it seems a bit silly imo.