Hiya AOC Community!
I'm Sarheys [Apotheosis], you can call me Sarah, Sarheys or Sarahco.

In this post, I want to discuss my thoughts on what summoner could be, why I think what I think, and hopefully open up some discussion.
Right now, this is my TLDR understanding of primary archetypes in AOC:
Tank: Primarily focused around mitigating and taking damage, makes team tankier
Cleric: Primarily focused on healing allies
Mage: Artillery/siege-oriented, magical AOE, magical burst
Ranger: Ranged poke and burst damage
Fighter: Melee burst/AOE damage
Rogue (not yet previewed): Sneaky sneak stealth burst (e.g., healer worst nightmare)
Bard (not yet previewed): Anthem effect class, buffs allies through songcraft
Summoner (not yet previewed): "Jack of all trades"
I want to specifically focus on the Summoner, and want to slightly push back against the idea of a "jack of all trades" concept. That is because I think that means Summoner will be okay at a lot of things but not really great at anything, leaving us to desire more from the class.
Right now, I think the primary archetypes are missing a dark magic oriented class, something maniacal or sinister. Examples of ways I think we could take the summoner are like this:
Venomancer from Perfect World International. This is a class that is focused on debuffing, control and uses scarab magic to summon noxious spirits and necrotic magics.
Malediction and
Occultism sorcery from ArcheAge. Skirmisher dark mage with control.
Arcanist from FFXIV. Not every summon has to be a creature. It but the concept of a summoning book to call upon dark powers and forces has potential.
Other concepts could be to make the class damage-over-time oriented, through the use of siphons, life-stealing mechanics or other DOT damage.
I hope this gives us something to think about with the summoner.
Sarah