Vissox wrote: » PVP should have purpose but I think players have a tendency to make it purposeless. I see player, I kill player. Food for thought.
Vissox wrote: » I still think that anti-griefing systems are too optimistic.
Vissox wrote: » I think players will log out to avoid the bounty system and grind out their corruption during low pop hours.
Vissox wrote: » I think that open world bosses will be to easy to grief. I think the corruption debuff is will be easy to mitigate with a group of players targeting solo or duo players.
Vissox wrote: » I'm not anti PVP, but
Vissox wrote: » but there is a difference between what is intended and a never ending gankfest.
Vissox wrote: » Best case scenario is I'm full of shit and everything is fine
Dygz wrote: » Steven will temp turn off PvP, like he did during Alpha 1, if the griefing is too bad at some point and interfering with other testing goals.
Aszkalon wrote: » Vissox wrote: » Vissox wrote: » I think players will log out to avoid the bounty system and grind out their corruption during low pop hours. Am i understanding this right ? A Person kills a few People - and when Corruption hits an the own Character is more vulnerable and weaker, the Person logs out "EVERYTIME" - and comes online only like during Night-Hours so that there are less Players online who could hunt him down and put his Character to Justice ? Like EVERY - SINGLE - TIME - the ingame-Murderer slaughters a few Players who don't fight back ?? This sounds unbelievable time-consuming and laborious only for murder a few "Green Players". Vissox wrote: » I'm not anti PVP, but B~uuut ?
Vissox wrote: » Vissox wrote: » I think players will log out to avoid the bounty system and grind out their corruption during low pop hours. Am i understanding this right ? A Person kills a few People - and when Corruption hits an the own Character is more vulnerable and weaker, the Person logs out "EVERYTIME" - and comes online only like during Night-Hours so that there are less Players online who could hunt him down and put his Character to Justice ? Like EVERY - SINGLE - TIME - the ingame-Murderer slaughters a few Players who don't fight back ?? This sounds unbelievable time-consuming and laborious only for murder a few "Green Players". Vissox wrote: » I'm not anti PVP, but B~uuut ?
Azherae wrote: » I'd be happier if people moreso kept 'griefing journals' for Intrepid, or if they had some built in system for it.
blat wrote: » Azherae wrote: » I'd be happier if people moreso kept 'griefing journals' for Intrepid, or if they had some built in system for it. Made me think of how many times we use phrases like griefing, ganking, PKing etc, probably each with our own subtly different definitions.