Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Fighting over resources, dungeons, bosses, will create storylines within your Ashes server that are unique. Player driven content is what Ashes is built on and many players from EVE, Lineage, SWG, and others will attest that it can't be beat by anything devs handcraft for you.
There are other examples in this thread, but one is classic WoW. The bosses were not steamrolled. Many guilds wiped repeatedly to world bosses even without pvp intervention, but the best guilds were killing the boss and killing your raid at the same time. It made for incredible storylines, like how one EU guild locked down every world boss for weeks through sheer skill difference. Example
Managing the boss and making tactical pvp decisions is a skill set of its own. Whether to pull back, push through the enemies, or burn down the boss is a critical decision. And the world boss doesn't have to be easy, but it doesn't make sense for it to be the hardest fight in the game either because you're being contested by other players for it and that's the real content. Massive organic fights are a rush incomparable to structured pvp like battlegrounds or arena.
I never said the system shouldn't exist, and it's impossible to gauge the balance of the system without playing the game first. But on paper, the consequences look severe to me. Source
What further penalties could you even ask for?
Your heart will be pounding the minute you see them coming, and who knows? You might win. Either way, you'll have a good story to tell. Again, the bosses do not have to be easy. If a world boss is going to take 8 hours of wiping to nail, you'd better have made some friends to protect you. Maybe a symbiotic relationship with a PvP guild. It's not, I dislike this part more than anything else about the corruption system. I'm willing to risk my items, but don't make it an unfair fight. What would you have them do? If I have to log out, it's also not fair that my character stands there undefended. PvP is a reality of the game, and everyone will die to it, not always fairly. The corruption system is enough of a penalty. Beyond that, RUN. Nothing wrong with sparking some discussion. I think we should revisit this topic a few weeks into Alpha-2. Until then, look to other MMOs with similar PVP aspects. It can be done in a way that is satisfying even if you aren't keen on PvP yourself.
Did you just whine in the most sissified form possible in a Forum out of fear of Consequences ?
You can answer on People in a constructive way, "buddy". Not to bitch and whine in the most pussified way possible.
Did you just continue whining and bitching ? You need to level up your Provokation Perk, bub.
While i doubt it,
we might see Sir Steven and the remaining Developers explain it in a lore-kinda way.
And be it just for the "State of Soul" that our Characters are in,
like :
when You EXPECT Someone - to fight and kill You, the Person doesn't get corrupted. Your "Soul" is consenting to the Concept of being fought and killed.
But when You of Course murder a farming Plant-Gatherer or so, the Soul of the murdered Person rubs of it's negative and shocked Aura on You or something.
Sounds* cheesy,
" IS* " cheesy,
but i couldn't pull something more polished out of my fingers right now.
Oh. Jeah.
It could also get explained with the very Gods themselves. Why not ? They are immensely powerful Beings after all, aren't they ?
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Damn it sounds like you have some mental issues kiddo.
Bit of projection here lil bro. Weren't you the guy telling me I was "upset" over a post, yet here you are calling people mentally ill, and this is after you told me you are going to "hunt me down ingame and put me in a death loop?"
Sounds like you're the one's who's a little upset. Unfortunately, we don't like carebears like you around here. Well, actually, I don't mind them. I do care and I don't like it when they try to change this game into FF 2.0 because they hate the idea of dying to other players (just like you).
You have the chance to play a different MMO with a different philosophy. Try it (you might actually enjoy it) and if you don't like, you can just go back to playing your little PvE fest with hugs and kisses. You don't need to try to change this game into the exact same trash you were playing that's clearly boring you out of your mind (cause if you were enjoying whatever you're playing, then you wouldn't be here).
Abrazo campeón
And thats why my concerns about this aren't too big: All the tools to counter balance "excessive griefing" exist in Intrepids development plan, they do not have to expand the scope of the game to address & fix this potential issue.
LoL i wouldn't have seen the Answer of that Betamale if you haven't quoted him Gods above and below i love the Ignore-Function.
If i would stoop down to his Level i would report his sorry Ass a second time now.
Regarding Corruption,
we saw Sir Steven " get corrupted " in the December Ranger Lifestream, didn't we ? I think he stayed corrupted after ONE. KILL. for about Fifteen to Thirty Minutes ?? I admit i haven't looked at the Presentation again to check from the Point where he gets it, to the Moment where he loses it later on a higher Place where this magical, floating Rock-thingy is.
But i think Corruption sticks awhile. People will have to watch out, as they can drop their Gear then when they get killed. I think without that Risk, some People would continue to murder Others happily for Hours and HOURS on end.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)