Noaani wrote: » IMO, yes, quests should be able to take you to the level cap, with gear that is of a quality that makes that possible (but is by no means good). However, that quest line should have many situations where players are presented with other activities (harvesting, processing, crafting, running trade routes, glint, building a boat etc), so that if they want to deviate from the path they can. Grinding mobs should be faster in terms of experience gain than questing, but should have almost no gear directly associated with it. However, if a player opts to grind for experience, they can use the coin they have (likely largely from glint) to buy gear that is on par or slightly better than what they would have obtained from following the quest line. This is what most games I have played have done for the last 15 or so years - and older games have been changed to basically follow this. it seems to be the accepted middle ground that gives players the most viable options.
Otr wrote: » I prefer to grind mobs, caravans and nodes rather than quests. So I would prefer quests and story based leveling to be optional.
Aszkalon wrote: » Actually it would be the nicest, fresh Wind of change for me EVER - if i could reach a Level-Cap for once WITHOUT grinding things like Plants and Ore's like crazy or kill Ten Million Mobs or so. I mean okay, through all the Years i also hit Maxlevel a few Times with Quests. But i am always reminding the nearly endless grinds. Like in WoW Vanilla, lol.
Vissox wrote: » Otr wrote: » I prefer to grind mobs, caravans and nodes rather than quests. So I would prefer quests and story based leveling to be optional. Do caravans actually give xp? I was under the impression that was a more economic feature.
Dygz wrote: » Aszkalon wrote: » Actually it would be the nicest, fresh Wind of change for me EVER - if i could reach a Level-Cap for once WITHOUT grinding things like Plants and Ore's like crazy or kill Ten Million Mobs or so. I mean okay, through all the Years i also hit Maxlevel a few Times with Quests. But i am always reminding the nearly endless grinds. Like in WoW Vanilla, lol. What kinds of Quests are you hoping for that do not include Resources and Mobs?
Vissox wrote: » Noaani wrote: » IMO, yes, quests should be able to take you to the level cap, with gear that is of a quality that makes that possible (but is by no means good). However, that quest line should have many situations where players are presented with other activities (harvesting, processing, crafting, running trade routes, glint, building a boat etc), so that if they want to deviate from the path they can. Grinding mobs should be faster in terms of experience gain than questing, but should have almost no gear directly associated with it. However, if a player opts to grind for experience, they can use the coin they have (likely largely from glint) to buy gear that is on par or slightly better than what they would have obtained from following the quest line. This is what most games I have played have done for the last 15 or so years - and older games have been changed to basically follow this. it seems to be the accepted middle ground that gives players the most viable options. Do you think that some (progression/story)quests should be impossible to solo until you upgrade your gear? I think hitting a wall where you have to work on crafting/acquiring better gear can give players a break and relieve the urgency that everyone gets when they are trying to get ahead of the level curve.
Dripyula wrote: » Dunno how Ashes will handle that. But I hope that either quests give lots of XP or the "braindead" variante of just dyeing the ground of Verra red with all the XP creatures blood. If people wanna go slow that is okay. That is up to them. But I be honest here I will take all the shortcuts I can find. Other people can powder their ego with stupid stuff I don't care about like doing things "the tough way".
Vissox wrote: » Use item quest, discover area quest, crafting quests, there are constellation quests, get quest item quests (not always the same as a resource) kill X players quests, talk to X npc quests, ect.
Diamaht wrote: » Yeah for sure. I would definitely like to see some leveling walls in place that require me to engage with the player economy in some way in order to progress.
Dygz wrote: » I hate player economy and try to avoid it as much as possible. Gamers are greedy.
Dygz wrote: » Diamaht wrote: » Yeah for sure. I would definitely like to see some leveling walls in place that require me to engage with the player economy in some way in order to progress. I hate player economy and try to avoid it as much as possible. Gamers are greedy.
Dygz wrote: » Vissox wrote: » Use item quest, discover area quest, crafting quests, there are constellation quests, get quest item quests (not always the same as a resource) kill X players quests, talk to X npc quests, ect. I expect to see most of those as Battlepass Tasks.