Songcaller wrote: » I'd rather not have full stealth in a risk vs reward system. Partial stealth/camouflage is acceptable but full stealth would allow to much freedom of movement with decreased risk.
Dygz wrote: » Songcaller wrote: » I'd rather not have full stealth in a risk vs reward system. Partial stealth/camouflage is acceptable but full stealth would allow to much freedom of movement with decreased risk. It’s not really decreased risk if people can build their Characters to detect Stealth. Which should be the case in any decent RPG.
Dygz wrote: » It’s not really decreased risk if people can build their Characters to detect Stealth. Which should be the case in any decent RPG.
Songcaller wrote: » Rangers at full range with full stealth is the perfect cheese class in a risk/reward system.
CROW3 wrote: » Dygz wrote: » It’s not really decreased risk if people can build their Characters to detect Stealth. Which should be the case in any decent RPG. Would you provide this option to all classes (with appropriate tradeoffs) or just some classes? Songcaller wrote: » Rangers at full range with full stealth is the perfect cheese class in a risk/reward system. Why? How would this be different from a non-stealthed ranger at full range? They’ll break stealth as soon as the first attack is made. Especially with a calibrated TTK for 30-60s?
Songcaller wrote: » I thought I'd heard the ttk has been reduced to 6 seconds...anyway, you can cheese the tactic at very low level and kill a lot of targets before targets can respond. When there is a pack of rangers with full stealth you can drift in and out of conflict with very high precision and gain very high produce.
Otr wrote: » I would prefer full invisibility during night when moon is covered by clouds, away from light sources, while not moving or moving slowly. I would prefer also ability to change weather, cast fog, darkness... And to have illusion spells and clones.
Songcaller wrote: » People can build their toons to stack resistance but the risk to the toon remains. Full stealth is a cheese mechanic which I've used to perfection on old ganking toons. Your theory doesn't apply in a few games where your theory could apply either. Namely, you can detect invisible entities but the range is very limited. Thus, Rangers at full range with full stealth is the perfect cheese class in a risk/reward system.
CROW3 wrote: » Would you provide this option to all classes (with appropriate tradeoffs) or just some classes?
CROW3 wrote: » Would you want a single archetype to have both stealth and detect stealth options? Or would you propose those skills only be available to mutually exclusive archetypes? I can see the argument both ways - Pro: who understands how to detect stealthies better than stealthies? Con: Sucks that only stealthies can detect other stealthies leaving the rest of us in the cold. Edit: thx on the TTK clarity.
Settite wrote: » Basically the title. I hear alot of mmo players aren't too fond of true invisibility/stealth. Thoughts?
Azherae wrote: » Fully invisible down to around mid thighs, fading in to about 50% at feet.
Myosotys wrote: » Settite wrote: » Basically the title. I hear alot of mmo players aren't too fond of true invisibility/stealth. Thoughts? Ok for full invisibility is there is a way to detect invisibilty with a skill.
Diamaht wrote: » It comes down to who is responsible. If the rogue is totally invisible it's everyone else's job to manage detection. If it's camo or distortion it's the Rogues job to stay hidden. So should the Rogue have to build for stealth and account for terrain, or should all other classes have to build and equip for detection?
Githal wrote: » Also i have 1 question: What happens if you are attacking some mobs with AOE spells, and some not pvp flagged rogue with 10 hp enters your aoe spell while invis and dies from the dmg? ( tho same question applies if not invis player enters your aoe spell). Will you be flagged as corrupted?
Settite wrote: » Azherae wrote: » Fully invisible down to around mid thighs, fading in to about 50% at feet. Assuming people don't want full stealth. In my experience the 'distortion' type stealth doesn't work well enough because of how human vision works, but hiding the upper body changes the shape of the thing the mind is reacting to, which seems to have some effect. That sounds interesting. Do any games currently implement it in this way? I'd imagine it'd work well in places with more ground clutter but less so in a desert.
Azherae wrote: » Fully invisible down to around mid thighs, fading in to about 50% at feet. Assuming people don't want full stealth. In my experience the 'distortion' type stealth doesn't work well enough because of how human vision works, but hiding the upper body changes the shape of the thing the mind is reacting to, which seems to have some effect.