Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Rogue stealth/invisibility. How would you design it?

13»

Comments

  • Xeeg wrote: »
    Texas wrote: »
    Yes, 1-shotting people from stealth makes for great pvp. So fun... :trollface:

    It really is super lame gameplay. Getting insta killed without any real way to see it coming or fight back is depressing as hell.

    oabuvbwf558l.png
  • SummpwnerSummpwner Member, Alpha Two
    Full-invis can suck my knob. If it's in the game, it needs to have counterplay options... detect invis from a wizard or from a friendly rogue, caltrops trap from ranger, broken by AoE, etc. I'd be more lenient if there was shimmer or footprints or something to be able to see and react as a player before I can target them. They shouldn't be able to free-engage without risk.
  • TexasTexas Member, Alpha Two
    Maintaining a buff/trap simply because full stealth exists is also dumb gameplay. I'm okay with stealth existing in some form. Just not true perma-stealth.

    Maybe like 6 secs on a 2 min CD or something like that. Enough time to engage or get away, but also give it a sound/visual cue so people know you just stealthed and can try to knock you out of it.
Sign In or Register to comment.