Hi friends,
I'd like to share a few thoughts about this question from the last AMA (great one by the way

).
So basically the question was
"Will there be any kind of trial quest to test all the secondary archetypes before making a final decision at lvl 25 ?"Steven answered saying that :
- There is no plan to provide this kind of preview period for players at the moment.
- We will be able to change our secondary archetype.
- Changing the secondary archetype will be a long process (because this is a very meaningful choice about our character's identity).
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I'm aligned with the "Meaningful choice + identity" component.
But I think it would be very helpful to give players a more or less detailed preview about :
1) What kind of augment we will be able to pick from "this particular secondary archetype" ?
According to the wiki, each secondary archetype offers four schools of augments. It would be a good thing to be able to check, for each secondary archtype, what are these schools of augments.
Ex :
If I pick mage as a secondary, will I be able to add some "Ice augments" on my skills ?
2) To explain, to some degree, what would each school provide to the players skills.
This one is a huge deal to me.
Ex :
- If I'm playing a Cleric, will a secondary Tank archetype provide me a school of augments that adds some damage mitigation to some of my healing skills ?
- If I'm playing a Mage, will a secondary Fighter archetype give me access to the "open wound / healing malus" debuff ?
- If I'm playing a Ranger, will a secondary Bard archtype provide me some "attack speed / crit buffs" ?
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I'm fine with not having the possibility to test all augments from all secondary archtypes before choosing one (that would not be immersive at all).
Plus some archtype name give a good idea, to a degree, about what we can expect from some schools of augment (Necromancer and Paladin for example).
But I believe we all have different ideas about what most of the archetypes will grant our character on an "augment perspective"... and it's setting us from a possibly great amount of frustration if we can't have some insight about what these augments schools are, and a general "what this augment school might actually add/change about my skills and gameplay" BEFORE we pick a secondary archtype.
Since it's such a meaningful choice about our character, I believe we need to have at least these levels of understanding before making such an important decision.
What do you guys think about it ?
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That's unrelated with the main topic, but I also believe it would be cool to have some little (or not that little) class quest in order to unlock some skills, like the "ultimates" of a given talent tree branch

The idea being that spending a talent point for the first time in an ultimate would not automatically grant the skill, but would give us this little quest.
That's a thing I liked in wow for example, that we had to go through these quests back in the day in order to unlock the Aquatic form from the druid for example, or the demons of the warlock.
That's immersive and that's cool !
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P.S. : the "Preview" button on the forum makes previewing way better than it was before, good job