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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
And the main point I am getting across is that the core of the game is not the whole game.
You need only look at these forums to see how much people care about aspects of the game that are not the "core" of it. How many people will say they will or won't play a game based on elements that are not a part of that "core".
If that is your main point, you have no point.
I feel like I'm not really getting it across to you. There is like 0 mmo qualities with game, sitting in a lobby with 10 people isn't a mmorpg. When i say CORE i don't' mean there are a bunch of other small elements. The open world area that has less than 20 people in it is not a mmo, even if for some reason you want to say that is a mmo....Your interactions with that lead only up to before mid game. Than there is no other open world elements to interact with other players and you only do dungeon running.
You are trying to argue wayfinder being a mmorpg without trading, market, proper party grouping (game relies on dungeon ques and no actual reason to group), servers with less than 20 people (me saying 20 is being generous I'm pretty sure its 10 or below).
Like the devs have been making a ARPG from the start they just had a hub and tried to go a bit above it. Even if we look at older articles on the game the devs called it a ARPG.
https://mmos.com/news/wayfinder-digital-extremes-reveal-trailer#:~:text=The maximum size for these Lost Zone adventures,party sizes to find out what works best.
Why are you arguing this, again i don't even think you played the game or even extensively, so you don't understand the scope of what I'm talking about. Effectively you heard mmorpg but didn't do your research on how the game actually is. It be like calling AoC a action game because they have action elements and not saying its a mmorpg.
*Edit as i said before the mmorpg elements is marketing in a genre that is dry in attempt to attract people. Same way destiny is referred to as mmorpg (which destiny has many more elements than Wayfinder since you get to a point and you don't do content in that area anymore early on)
So again you have not played the game, you don't know what you are talking about.
That is because you are ignoring what I am telling you I am already fully aware of, and are sticking to the wrong point. I'm not arguing that - I neither care about any of that, nor is any of that related to the point I made above that you are arguing (you are arguing this point, not me - I am simply defending the original point I made).
The game now is so far removed from what it was marketed as, that the people selling the game have stopped selling it.
It doesn't matter if the game was what you consider an MMO or not, the genre of it doesn't matter at all. Like, not even a little bit.
What matters is that the game has changed so much that the people selling it have stopped selling it.
Are you going to argue that point?
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
The game hasn't changed your argument could be it wasn't developed into what someone might hope. But if you had researched the game it isn't different than what it is right now with them focusing it as an arpg. Nothing is really being taken away as it wasn't really there to begin with.
I'm not going to argue what it was marketed as, the same way people try to advocate for destiny being a mmorpg (it isn't). That whole marketing is to try to sell the game in a mmorpg starved market. They tried to throw on the mmorpg tag without having mmorpg features.
Oh, is that why they stopped selling it and are doing what they can to assist with refunds?
Again, you can argue all you like - the facts simply don't support your argument here.
Again if you played the game you would understand. Like i already said you can make a argument that do to their marketing they should be adding more mmorpg features into the game and part of the reason for all the hr stuff.
The original point of this discussion was if you did your research on the game you would know the lack of mmorpg features in the game (To the point the game was not a mmorpg), and it just being a arpg. If you did not do your research you are just going based off what you have heard and assuming its a mmorpg because they said they had some mmorpg features.
The original point was that we don't want Intrepid to alter the game so much they feel they need to stop selling it and offer players refunds.
Again, you can argue all you like - no one cares about what you are arguing though.
Wait are you telling me the point i want to focus on was your statement, is if you did your research on the game you would know its not really a change because its going to play the same as launch with wayfinder (if not better if you add better arpg gearing mechanics). Obviously I'm going to focus on what i want to focus on with my own statement.
If you are trying to focus on some other thing, idk what you are going on about.
As my first post in this thread suggested - lets hope they don't do that here.
This - for reference - is that post;
You are the one that started arguing from that point.
My point was and is simply the above quoted post.
Again, argue all you want.
You are trying to turn it into a argument about "Would you rather they Wayfinder you?"
You can argue that with yourself. My point is the game plays the same as it was a ARPG to begin with. What you did at launch of wayfinder and what you will do after the changes are going to be the same in the reality is it didn't play like a mmorpg to begin with.
Again - my only post on the subject other than pointing out that you are wrong in various ways... I am not trying to turn "the argument" in to me saying the above; you are trying to turn me saying the above in to an argument.
You are point out anything is wrong you are trying to change the point of my post to match some other argument to mix things up.
You don't understand wayfinder is the only thing you are proving right now. Again my point stands what you play and do in wayfinder at launch till now, will be the same with it being focused used as a arpg. Because that is how the game played to begin with and didn't have mmo-lite features that were relevant to the gameplay experience.
If you did your research on the game you would have known that. Again leading to your lack of knowledge on how wayfinder actually played.
You say the game loop didn't change - yet the developers consider the game as a whole to be different enough now to what it was a few days ago for them to stop selling it and offer refunds.
The fact that this is what they have done means that what the actual changes are really doesn't matter.
Literally the only points that are pertinent to this discussion is that Wayfinder changed, and this change lead the developers to stop selling the game, and to attempt to offer refunds.
Nothing else has any pertinence to this discussion.
You pretty much are making up your own reason for things, already have went over this. Clearly yes things are changing but its not relevant to the actual experience of the player and the fact they are resetting prgoress which is the biggest element. You cant sell something than be removing everything players own. Clearly its better to sell after the changes so people aren't blind sided that aren't following things.
Who is offering refunds, they didn't collect money the publisher did so i dont know what you are talking about.
Change needs to be taken in context for what is actually changing. You are just blindly using the word saying they changed, without knowing what the game even is lmao. So your opinion on the matter doesn't hold any substance.
Yes, that is my point.
I'm glad you agree.
When your argument is so bad you ignore all context.
As I've said - I am not arguing anything.
I am simply stating that we don't want Ashes to do a Wayfinder.
Can you give an example of a successful early access MMORPG?
I'm not sure why this is a relavent point.
Early access on Steam is just their term for beta testing - you are essentially asking me to name a successful MMORPG that had a beta test.
At best, you could claim that early access is more like an open beta rather than a general or closed beta. However, at that point you are just asking me to name a successful MMORPG that had an open beta.
Lol - hence my super-serious thread gets jacked for a Wayfinder argument
In my opinion the Steam Early Access is being used to make money early before all features are ready.
And all developers lie when they answer that "Why Early Access?" question on the store page banner.
Mmorpg games which try to do the same fail because they start loosing players as soon as they open it to public. When all features are implemented, players are already looking for a new game.
Wayfinder seems it died the same way.
Their attempt to salvage something feels like a desperate plan to help their studio survive.
Hopefully AoC will not face similar fate even though many of us will get access to it.
Like, if you get a paid beta and put it next to Steam early access - they are the same thing.
Yes, you are right.
I never seen a case like AoC before so I cannot predict well what will happen.
Might be just me. I can understand the Point of this Topic - but i also can not un~notice the serious Lack of Information we seem to have right now.
Only Point i can make to be positive about Ashes of Creation not " Jumanji~ing " us, is that they would break with Promises they made since now Six to Eight Years, wouldn't they ?
Wouldn't that be a new Apex Peak Embodiment of " under false Pretenses " ???
This would be EA-Level kind of bad and scummy. Or maybe - even worse.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Yes the lesson should be to only pay for the product being offered now, not some nebulous future version.
While this may seem like the answer, it isn't.
People payed for Wayfinder as it was. Then the game became something different. Some people were happy with what it became, some people were not.
Or will play almost exactly the same as it is now and not be worth buying do to weaker arpg mechanics.
Wayfinder has no mmorpg mechanics really developed for it, the most was the open world area but you didn't do content in that area for very long, it was less than 20 people, no reason to group its just solo.
On their raod map they had raid stuff and mounts so there was a desire to create more content in relation to the open world, or actually put mmorpg features into the game but it died. Doing research you would have known there was a lack of actual mmorpg content in the game and you were banking on them creating it more into one.