arkileo wrote: » This is one of those things that sounds super radical, but I do wonder how it would play out.
George_Black wrote: » Target player healthbars dont belong in an open world mmo
Solmyr wrote: » I'd like to see how things would play out if enemy health was indicated purely through animations and visuals. Something like a progressive blood splatter texture on their clothes, plus blending a limp, a hunched posture, and/or a labored breathing loop on top of the existing locomotion set (not slowing them down, just changing the way they move). Chivalry 2 had something like this, and it was very easy to gauge someone's health just by looking at their animations, even in the middle of a huge battle. I suspect the same would be true in AoC.
Percimes wrote: » No health indicator on other players also mean no way to quickly know if someone not in your group / raid need a heal or timely rescue. Is this friendly neighbour overwhelmed and about to die or is he fine and your help unwanted meddling? I know, I know, probably a weak argument for this crowd of fierce PVPers, but some of us still have reflexes for acts of heroism rather than what glints in other players' bags. (Oh nice pun)
Diamaht wrote: » People playing a video game want a clear visual representation of what is happening in that game as they perform actions. Otherwise it has a constant "what am I really doing here" vibe. Not giving players feedback in a pvp setting for some silly "hardcore" notion is rediculous. "Just push buttons until they fall down" is not an enjoyable interactive experience. The singular greifing example you guys always use, is just a fall back excuse you guys use in order to get to play Lineage 3. There are surely other ways to prevent that one exploit without cheepening the experience of the enitre game. Hardcore stubborness is a big factor in a lot of older mmos dying off.
ArnasPanika wrote: » Diamaht wrote: » People playing a video game want a clear visual representation of what is happening in that game as they perform actions. Otherwise it has a constant "what am I really doing here" vibe. Not giving players feedback in a pvp setting for some silly "hardcore" notion is rediculous. "Just push buttons until they fall down" is not an enjoyable interactive experience. The singular greifing example you guys always use, is just a fall back excuse you guys use in order to get to play Lineage 3. There are surely other ways to prevent that one exploit without cheepening the experience of the enitre game. Hardcore stubborness is a big factor in a lot of older mmos dying off. So firstly if you refer to Lineage 2 and somehow still think that people for 20 years play with a "what am I really doing here vibe" + saying that you know that "people playing video game want a clear visual representation of what is happening" when you simply say what YOU want then by definition you are not right and I have to disappoint you my friend. Of course, you are right in a context, especially if you played PVE game like WoW while other people were playing PvP games like Lineage2, because I really wouldn't take the health bars of your enemies in WoW - the game would not work. But just the same as AoC, which by the way takes the exact pvp flagging system from Lineage 2, wouldn't work with health bars. No, sorry, it would "work", but it would be trash. And people who don't want health bars don't want it because they played L2 or because they are hardcore as you said. They don't want health bars because they already tried the same system for over than 20 years which works perfectly without health bars and they know what they are getting into because they not only know how it works, but they know why it works. If I would have played WoW for 20 years and someone would come to me saying that there won't be health bars then my balls would drop too just as yours, because you never got to try to play for years in a specific system. It's not "cheapening" experience of the entire game, it's enriching it. It's not that having no health bars has one layer. It is much more deeper system which revolves around so many aspects of pvp and the world itself. And you got me right there, yes, I am a hardcore Lineage2 player and yes, sometimes my answers and posts will be purely emotional and not rational at all because I have such a connection to the game, but when talking about flagging system , pvp, pk, anything player versus players..oh man.. this would and will work and will reach it's potential only without health bars.
Diamaht wrote: » ArnasPanika wrote: » Diamaht wrote: » People playing a video game want a clear visual representation of what is happening in that game as they perform actions. Otherwise it has a constant "what am I really doing here" vibe. Not giving players feedback in a pvp setting for some silly "hardcore" notion is rediculous. "Just push buttons until they fall down" is not an enjoyable interactive experience. The singular greifing example you guys always use, is just a fall back excuse you guys use in order to get to play Lineage 3. There are surely other ways to prevent that one exploit without cheepening the experience of the enitre game. Hardcore stubborness is a big factor in a lot of older mmos dying off. So firstly if you refer to Lineage 2 and somehow still think that people for 20 years play with a "what am I really doing here vibe" + saying that you know that "people playing video game want a clear visual representation of what is happening" when you simply say what YOU want then by definition you are not right and I have to disappoint you my friend. Of course, you are right in a context, especially if you played PVE game like WoW while other people were playing PvP games like Lineage2, because I really wouldn't take the health bars of your enemies in WoW - the game would not work. But just the same as AoC, which by the way takes the exact pvp flagging system from Lineage 2, wouldn't work with health bars. No, sorry, it would "work", but it would be trash. And people who don't want health bars don't want it because they played L2 or because they are hardcore as you said. They don't want health bars because they already tried the same system for over than 20 years which works perfectly without health bars and they know what they are getting into because they not only know how it works, but they know why it works. If I would have played WoW for 20 years and someone would come to me saying that there won't be health bars then my balls would drop too just as yours, because you never got to try to play for years in a specific system. It's not "cheapening" experience of the entire game, it's enriching it. It's not that having no health bars has one layer. It is much more deeper system which revolves around so many aspects of pvp and the world itself. And you got me right there, yes, I am a hardcore Lineage2 player and yes, sometimes my answers and posts will be purely emotional and not rational at all because I have such a connection to the game, but when talking about flagging system , pvp, pk, anything player versus players..oh man.. this would and will work and will reach it's potential only without health bars. Right, so you want Lineage 3. I get it. The question is, do you understand the argument against this type of thing? Can you not see how this affects things from a standpoint of gameplay experience? Can you not see how things like this gatekeep the game from a wider audience?
ArnasPanika wrote: » Diamaht wrote: » ArnasPanika wrote: » Diamaht wrote: » People playing a video game want a clear visual representation of what is happening in that game as they perform actions. Otherwise it has a constant "what am I really doing here" vibe. Not giving players feedback in a pvp setting for some silly "hardcore" notion is rediculous. "Just push buttons until they fall down" is not an enjoyable interactive experience. The singular greifing example you guys always use, is just a fall back excuse you guys use in order to get to play Lineage 3. There are surely other ways to prevent that one exploit without cheepening the experience of the enitre game. Hardcore stubborness is a big factor in a lot of older mmos dying off. So firstly if you refer to Lineage 2 and somehow still think that people for 20 years play with a "what am I really doing here vibe" + saying that you know that "people playing video game want a clear visual representation of what is happening" when you simply say what YOU want then by definition you are not right and I have to disappoint you my friend. Of course, you are right in a context, especially if you played PVE game like WoW while other people were playing PvP games like Lineage2, because I really wouldn't take the health bars of your enemies in WoW - the game would not work. But just the same as AoC, which by the way takes the exact pvp flagging system from Lineage 2, wouldn't work with health bars. No, sorry, it would "work", but it would be trash. And people who don't want health bars don't want it because they played L2 or because they are hardcore as you said. They don't want health bars because they already tried the same system for over than 20 years which works perfectly without health bars and they know what they are getting into because they not only know how it works, but they know why it works. If I would have played WoW for 20 years and someone would come to me saying that there won't be health bars then my balls would drop too just as yours, because you never got to try to play for years in a specific system. It's not "cheapening" experience of the entire game, it's enriching it. It's not that having no health bars has one layer. It is much more deeper system which revolves around so many aspects of pvp and the world itself. And you got me right there, yes, I am a hardcore Lineage2 player and yes, sometimes my answers and posts will be purely emotional and not rational at all because I have such a connection to the game, but when talking about flagging system , pvp, pk, anything player versus players..oh man.. this would and will work and will reach it's potential only without health bars. Right, so you want Lineage 3. I get it. The question is, do you understand the argument against this type of thing? Can you not see how this affects things from a standpoint of gameplay experience? Can you not see how things like this gatekeep the game from a wider audience? I don't want Lineage 3 - Lineage 2 is perfectly fine as it is, but yes if someone who enjoyed L2 makes a game with it's pvp system then I am all arms. I do understand the argument against this perfectly, just the same as I understand other arguments like "why is the open world pvp? let's make it only consensual pvp game", "why 80% of content is open world? let's make it all a bunch of instanced mini games", "why do you lose exp and might even drop your items when you die? let's make it that you don't lose anything when you die and there are no consequences to dying". Yes, I understand all these arguments, because after I played L2 for 15 years I came to see what was WoW during all those years and got to check out the Classic WoW and it's player base mentality. When in L2 you need 8 months of 6h per day constant grind to get to max level and WoW's player base calls vanilla wow hardcore because you needed /played 3 days to get to max level. Believe me, I understand the arguments perfectly. Yes, I can see that "this affects things from a standpoint of gameplay experience" and I want "this to affect things from a standpoint of gameplay experience". I absolutely see how "a thing like this gate keeps the game from a wider audience" and I am so proud of how it would be as you say. Most of the things in life and therefore games that licks arses to bring a wider audience are simply pop trash. I don't want this game to become as big as WoW did, Steven doesn't want this game to become as big as WoW did. It's unrealistic to produce a quality product with a soul that would reach "wide audience". Anything that is "wide audience" oriented gives me icks. 90% of that wide touristic audience will leave the game after 5th death when they will realise that they just lost progress of 2 hours grind, 90% of that wide touristic audience will leave the game after they will be ganked for 3 h straight because a stronger team will come to their farming spot. As a developer you should never look what is for "wider audience" or you will make changes in the game after every complaint in the forum after the game launches and your game will lose it's identity and you won't even know what game is it. Steven most probably has enough money to live 10 comfortable lifes - he doesn't care about making money or at least it's not why he'd doing this MMO. He doesn't care about "wider audience" and neither should you.
Dygz wrote: » Might not need Health Bars if it's an MMO PvP game. If it's an MMO RPG - Health Bars are needed.