StewBad wrote: » You don't have to accept being murdered, you have a choice.
StewBad wrote: » Then don't fight back. Or stay in cities and play the game for trade skills. Or don't play a game with PvP in it. There are many choices.
StewBad wrote: » The hard focus on the idea that this is going to be an issue that happens enough to be a massive problem is what gets me. Do people really think that this tactic will be employed to the extent that it needs to be a primary focus and that there needs to be an immediate action taken to prevent it before it has ever occurred?
Ripteye wrote: » The penalty for certain types of PvP griefing should be exceptionally high.
StewBad wrote: » Ripteye wrote: » The penalty for certain types of PvP griefing should be exceptionally high. Fixed it for you. And the penalties are high for griefing: https://ashesofcreation.wiki/Player_corruption#Player_flagging
tautau wrote: » Back in Lineage2
Ripteye wrote: » I'm pointing out a flaw in the system is all. If the idea is to encourage PvP I don't see how you encourage players who prefer to not risk being baited by a red player who probably has friends who are not corrupted waiting for you to attack, so they can kill you without consequences. It's better to just let the first guy kill you and move to another location.
StewBad wrote: » Why not make it so that Bounty Hunters are the only ones that can differentiate between aggressor and defender? In addition, make it so that if you are the defender, and you kill your attacker you are immediately flagged as non-combatant again..
BlackBrony wrote: » Why attacking makes me the aggressor? Maybe the person I am attacking said that my guild is a bunch of whiners that couldn't complete Tower of Carphin, and I don't stand for that crap and I fight back.
BlackBrony wrote: » StewBad wrote: » Why not make it so that Bounty Hunters are the only ones that can differentiate between aggressor and defender? In addition, make it so that if you are the defender, and you kill your attacker you are immediately flagged as non-combatant again.. Why attacking makes me the aggressor? Maybe the person I am attacking said that my guild is a bunch of whiners that couldn't complete Tower of Carphin, and I don't stand for that crap and I fight back.
StewBad wrote: » Is this a real question?
CROW3 wrote: » Arya_Yeshe wrote: » I thought you would continue as green and fight back as green, which is the only thing that makes sense to me Nope. You fight back, you’re purple.
Arya_Yeshe wrote: » I thought you would continue as green and fight back as green, which is the only thing that makes sense to me
Saabynator wrote: » Dolyem wrote: » Saabynator wrote: » Noaani wrote: » Saabynator wrote: » I was sure, that you could defend yourself, without repercussions. What if you kill your attacker? Will you get a "honor" hit? Or whatever its called. Can you actually get KOS for other players and cities, if you defend yourself? That would be really bad. There is no KoS for other players or cities - there is simply three states - non-combatant, combatant or corrupt. Fighting back against an attacker does not give corruption, it only moves you to a combatant state. Any player can attack you while you are in any state, which is why there is no KoS state. As to your hypothetical situation, that kind of thing isn't really an issue. When making the decision to fight back or not, the notion that there may be others coming to assist on either side should be a part of that thought process. We really dont know if its a thing yet, since the game is not out yet, and people haven not explored all the options. But if your combatant, people can kill you without sacrificing anything themselves. So my point was, you can get punished by denfending yourself. Meaning, the "law" in the game is so, that defending yourself from murder is illigal. If you're a combatant, you're losing half as many resources on death, or none because you win. You're punished more for not fighting back. But others can attack you now as well. They wont lsoe faction or whatever its called now, since you attacked back. So your free game for others, no? I mean, they will become combatants too, but still. It feels weird, that the laws of Verra is, that defending yourself, opens you up for more attacks.
Dolyem wrote: » Saabynator wrote: » Noaani wrote: » Saabynator wrote: » I was sure, that you could defend yourself, without repercussions. What if you kill your attacker? Will you get a "honor" hit? Or whatever its called. Can you actually get KOS for other players and cities, if you defend yourself? That would be really bad. There is no KoS for other players or cities - there is simply three states - non-combatant, combatant or corrupt. Fighting back against an attacker does not give corruption, it only moves you to a combatant state. Any player can attack you while you are in any state, which is why there is no KoS state. As to your hypothetical situation, that kind of thing isn't really an issue. When making the decision to fight back or not, the notion that there may be others coming to assist on either side should be a part of that thought process. We really dont know if its a thing yet, since the game is not out yet, and people haven not explored all the options. But if your combatant, people can kill you without sacrificing anything themselves. So my point was, you can get punished by denfending yourself. Meaning, the "law" in the game is so, that defending yourself from murder is illigal. If you're a combatant, you're losing half as many resources on death, or none because you win. You're punished more for not fighting back.
Saabynator wrote: » Noaani wrote: » Saabynator wrote: » I was sure, that you could defend yourself, without repercussions. What if you kill your attacker? Will you get a "honor" hit? Or whatever its called. Can you actually get KOS for other players and cities, if you defend yourself? That would be really bad. There is no KoS for other players or cities - there is simply three states - non-combatant, combatant or corrupt. Fighting back against an attacker does not give corruption, it only moves you to a combatant state. Any player can attack you while you are in any state, which is why there is no KoS state. As to your hypothetical situation, that kind of thing isn't really an issue. When making the decision to fight back or not, the notion that there may be others coming to assist on either side should be a part of that thought process. We really dont know if its a thing yet, since the game is not out yet, and people haven not explored all the options. But if your combatant, people can kill you without sacrificing anything themselves. So my point was, you can get punished by denfending yourself. Meaning, the "law" in the game is so, that defending yourself from murder is illigal.
Noaani wrote: » Saabynator wrote: » I was sure, that you could defend yourself, without repercussions. What if you kill your attacker? Will you get a "honor" hit? Or whatever its called. Can you actually get KOS for other players and cities, if you defend yourself? That would be really bad. There is no KoS for other players or cities - there is simply three states - non-combatant, combatant or corrupt. Fighting back against an attacker does not give corruption, it only moves you to a combatant state. Any player can attack you while you are in any state, which is why there is no KoS state. As to your hypothetical situation, that kind of thing isn't really an issue. When making the decision to fight back or not, the notion that there may be others coming to assist on either side should be a part of that thought process.
Saabynator wrote: » I was sure, that you could defend yourself, without repercussions. What if you kill your attacker? Will you get a "honor" hit? Or whatever its called. Can you actually get KOS for other players and cities, if you defend yourself? That would be really bad.
Ripteye wrote: » StewBad wrote: » Ripteye wrote: » The penalty for certain types of PvP griefing should be exceptionally high. Fixed it for you. And the penalties are high for griefing: https://ashesofcreation.wiki/Player_corruption#Player_flagging And I still say the best option is to let the attacker kill you and move along with your day. Therefore this system doesn't encourage PVP what so ever.