Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
For this to work they need to remove the alliance system as a whole, and limit the guild to 50 players max. And have "friendly fire" for everyone that is not in your guild
Tho having 50 players at 1 place doing something is still A LOT. Maybe best is to have groups of 8 and each group does friendly fire to any other group, even if in same guild
Like if the 2 groups are "Non combatants" they wont do dmg to each other. But if you want to PVP you become combatant and now there is friendly fire between every different group.
lack of fast travel kinda hamper them to a degree too it makes it so much harder for zerg guilds to react to anything that isnt close to their main force location
Basically scrap the node systen, no biggy. See what I mean. Why do people want to play a different game than what Ashes advertised as. Massive numbers means massive zergs.
🤷♂️ if people hate assymetrical warfare they should go play Alterac Valley in Classic WoW if you want "fair fights".
You kind of delude yourself there.. Node and guild are 2 separate things. Node wars are not guild wars.
And ye - zerg fights are the most boring thing that can exist. Well maybe for someone who has 0 skill at all and cant do anything in a 8v8 / 3v3 / 1v1 or some other format of those, then you may enjoy zerg fights, since no skill is required there at all
If i wanted to play game where no skill is required i would play T&L
I actually super agree with AoE healing being capped as a way to "tax" zergs to force them to have to coordinate more to be effective. I still think they need something to watch out for like a dangerous AoE of some kind that forces them to spread out and not just try and steamroll an enemy but we will see.
And then we are back to square one and zergs remain the default instead of "hey we might be fewer, but if we are smart with our timing, positioning and abilities, we might have a fighting chance."
I think an example where someone is at a 2:1 disadvantage is fair in a group to raid sized battle. I think in a scenario where its 2:1 numerical disadvantage, the only solution shouldnt be "just get more", thats literally so boring. It should be A solution, sure, but not the only one. Something where you could leverage a handful of powerful AoEs + surprise + terrain/geography would be WAY more interesting.
Literally saying "just get more" is the logic of the zerg/deathball and why nearly every MMO is afflicted with it.
I have had situations in WOW back in the days when i was playing it (Wotlk expansion) where in arena my partner disconnects at start of fight, and i win 1v2 (well they were 2 dps, no healers, but still both had better gear than me), and these fights are 1 of the most interesting things that can happen when you have chance even in 1v2
Cool. What prevents 6 alliances that are unaffiliated to declare war on one target guild.
That shit went down in EVE when the whole server just declared war on the Goons. The event is called World War Bee. And the Goonswarm itself on being a true zerg.
And yes, zergs are boring. I like just waylaying larger groups and cleaving them with my small dedicated group.
There are limitations on war declarations, You cant declare war on someone that is already in war
I used to play in BFA with my prot pala in arena, and the amount of hate when you win 1v2 is unreal.
Oops, I guess we should disable arenas for tanks in Ashes. We would not want them "rouge" players getting angry.
The thing is - SKILL SHOULD MATTER. And if you win 1v2 then you deserve the win. But in zerg fight, your skill means nothing. Even if 1 person is afk the whole fight this wont change anything
Excellent. PK is back on the menu boys!
Corruption? Gear loss? You must mean "operational expenditures". Nothing can prevent me and my group from being paid (in game) by an Auction House baron or his entire guild of barons just to harrass someone else's guild.
Thats part of the game mechanics/diplomacy or call it however you want. As long as it dont turn out into a zerg feast then it will be good.
Diplomacy is hard for people who dont play PvP games often, zerg forms come together with smaller alliances wipe zerg out and go do your own thing again, unite agiast people who get a little to big for comfort
Zerg fights are boring when it become no tactic zerg balling, ive had some amazing fight in large scale when aoe function and pvp doesnt become a who can stack ontop of eachother in the death ball better just that most games end up this route due to they have a tendancy to make aoe useless or target capped :P
Sadly, skill rarely affects a battle. Tactics do. Choke points, terrain, the high ground for them bowboys and dress-wearers. Most talented generals in history rarely were good in battle.
If you fight the Mongol Horde in the open fields where their horseback archers can black ball you, you deserve the loss.
Do a china build a wall to stand on :P
Cross fingers, Tank/Tank is like able to build 50 Walls in a row 🤣
You talking about modern wars tho.... In sword fights skill do matter, and yes tactics and position matters also, but skill is not less of an factor
But yes these fights can all be considered "zerg fights" since they include thousands of people. So ofc skill values matter less.
But just coz in real life battles of thousands are like this, doesnt mean that my MMO experience should also remove skill from the table
You miss the point. At a certain size of combatants - like in the EVE Online 500v500, only tactics and target calling win you the fight. If a healer, has 1000 hp and 50% mitigation they have an estimated 2000 HP. If 1 player can deliver 100 damage on a hit, then 20 players will DELETE the healer in one coordinated attack.
If the leader can actually do target calling, that wins the battle. If the tanks body block poking from archers, that wins the battle.
If your raid leader cannot say "archers on the back, tanks on the front" ... then good luck with your mad skills in 1v1. 🤷♂️
In those 500 vs 500 only the shot caller can have some fun, and this is coz his action matters, all other 499 are sheep with no skill.
And if i wanted to command an army - i would go play some strategy game like Command and Conquer / Empire Earth / starcraft or something like this. No reason to play MMO
Ah yes, the defeated side argument, sheep for playing in an organised, doctrine following, player ran military force.
I wonder what is your opinion on people who will scout your turf for caravan protection detail, join caravans to scout routes and then live update their pirate or raider buddies on your location.
As I said earlier, this whole thread reeks of people who cannot follow simple orders in a group. You are just before the "my subscription my game, don't tell me how to play" as an argument.
If you want fair fights, Ashes has an Arena system planned afaik. Seems to me large scale PVP is not your cup of tea.
Think this will make the game more dynamic and interesting.
It reeks of PVE players that cant PVP, But since Ashes will be PVX they advocate for zergs so skill wont matter and they can still win with no skill
I dont agree with this, I think i will enjoy siege wars for example, but not because i think that facing 250 vs 250 players will be enjoyable experience, But because siege will be war with many small objectives. So you will see small groups splitting to contest the objectives.
Same for node wars, They wont be melee fight, they are objective oriented, so even if 1 play as zerg group - they will lose from the objectives
True. It also is hard to dominate big areas, if the travel is manual all the way. They might able to dominate a big dungeon. But still, unless they are all willing to take faction hits, they will have to goto way with everyone.
Well they have that wall skill already just use that in a tunnel :P good luck getting past
How could We even possibly being busy with "more Factions" ? When we have already our Hands full with our Alliances with other Players ?!
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
But as for the OP regarding scripted factions...No
Let the players decide what's worth fighting for.