Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
But i would guess most of you will be part of zerg group anyway. So you are not concerned at all.
Exactly. That was also my point, it seems like people are taking out of their ass, arguing with people who actually HAVE played mass open-world PvP games (that are an inspiration to AoC), and know how things work.
I wouldn't have a problem with it, if this was something new, and we just had no idea how it would turn out when we actually get to play the game. Discussion and arguments are good in that case.
But the thing is, it's not new, it's been done in other games, we know how mass PvP works, we know how zergs work, and we know because we have actually experienced all of that, are are not talking about theoretical stuff.
And the thing is, I haven't played L2, yet my experience is nearly the same as @Ludullu_(NiKr)'s, for example.
Why? Because these things that we are talking about are generally true for all other similar games that have mass open-world PvP.
When another person comes in, and starts arguing against these things, saying the opposite, it just means they haven't actually played these sort of games, and are not talking from their experience.
Hey, I too have gripes with L2, so in a way, let's hope we are both surprised by the changes 🥳
It will help modernize your experience going into AoC on the current landscape.
If im doing a large scale war with my guild i have multiple people leading large groups of people. If we are talking about 400 people most likely that content wont have them all on a single tight spot but multiple objectives + flank squads / groups.
If you think that won't be coordinated you again do not understand the current landscape. Most zerg style groups are people that can get people together / coordinate those groups as well.
Yall really don't get how serious people are taking these games. I have about 5 guilds in the beta but 3 were focused on pvp that is like 150 players. You better believe they were as organized as they needed to be to win fights / get bosses.
*Edit
And this didn't have my main people as well or the people I mainly have to organize guild things for perspective.
Ah yes, Throne and Liberty, 10 years to develop the same old cashgrab Korean shovelware that even Koreans won't play cause of how bad it is.
Congratulations on you and your own, you are the most elite dung divers the world has ever seen.
What he is talking about is not connected to Throne and liberty at all. Its the way zergs function. And this will apply to any game.
And judging by those score numbers, there can be at least 3 sides to that server with roughly similar score values between the sides, and I'm sure that this is far from all the guilds on the server.
So it comes down to people's willingness to fight against the zerg and their skill compared to the zerg's.
And as a ton of people have been saying for years now - people are pussies now and never want to rebel (ironic, considering your guild's name ), so yes, zergs will dominate. But it won't be because of aoes or game design. It will be because players are shitty weaklings now.
Yes, my small node guild will definitely be a huge zerg
I think what he means is - > we will seek Allies beyond our normal Guild-Size and be part of something greater.
Which is by no means a wrong Decision, right ? Riiight ? No one will take down a Node of Level Three, Four - or above, only with a single Guild with like 20 Members, right ?
That would be absurd. Or only a Node which is likely Level Three and where all Citizens completely suck as Defenders. lol
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
So You will gain the [Outnumbered, but not outgunned]-Achievement.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
Exactly.
The " One gigantic Zerg Alliance will dominate everything without Resistance " is a Fear by many here, i have the Impression sometimes.
But i must say it is also kinda a little bit a pessimistic Approach. Who can honestly claim on a Nine-Thousand-People Server that they will always be an invincible Zerg Alliance or something like that ?
This is only possible when all other Forces never band together against oneself.
Seeing as People will definitely play in way more different Node-Places than just Five to Nine Nodes, out of like the full Eighty-Five or so on the whole Worldmap,
how is someone even supposed to gather like half the whole Server ? This shooooouuuld be impossible.
Lastly,
i imagine such a Server getting lonely really quick, when all other Players who are not in the Mood for this, are tired of being dominated by lets say - > +2000 to +4000 People (<- maximum) who think they must PvP everyone who could possibly be outside their own Alliance.
Not even with Streamers like dear Asmongold i could imagine such sick Groups to form. And i know MANY People always love to follow him.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
Mainly wasn't really talking about what they should and shouldnt get, though i agree people that are more coordinated and win should get what they aim for.
I really want to dispel this zergs or large numbers of players are not organized thing, cause that isnt really reality.
ITs always the casual players that don't understand and are the same people complaining when they die in pvp.
i just logged in to test the new skills. only made a level 20 char that's it ;3
didn't feel like doing everything all over again to lose it in a few days xD
games with factions are even worse when you try to avoid the problem you described. in a non faction game, people can easily oppose the winning side. cant do that in a faction game unless you reroll, since you are stuck (only nw made it kind of easy, that's it)
one side can still dominate and farm everyone else in a faction game, then people just start rerolling and joining that side...its even worse than no factions xD
I don't know anything about Throne and Liberty - > but i agree with You instantly ! Let Intrepid ROCK the MMORPG Genre. It is about time someone worthy lifts the Hammer that are MMO's and lead the Genre to Greatness.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
I feel that wont be the case based on how people were playing the game and excited for it, ontop of the changes and new content coming.
tnl isn't p2w enough, according to asian players, and that's why they don't like it xD
west and east are different when it comes to p2w
I wouldn't personally consier this an East/West thing, so much as a specifically South Korean thing vs the rest of the world.
Most SEA players dispise pay to win as much as most NA players do. Same with most Japanese players.
That said, I get that in the MMORPG world we kind of talk about East/West with the understanding that east is specifically just South Korea.