Ludullu_(NiKr) wrote: » I disagree with any such protection, because respawning with a non-green state should simply be included in the risk/reward equation. If you're not ready to potentially die if you fail your attack - you shouldn't have attacked. But as a counterbalance to that I'd want to have several respawn point choices and a shorter purple state timer.
Myosotys wrote: » Otr wrote: » I would prefer respawn points to be protected by guards rather than using artificial rules like "invulnerability" in an area. You mean real players guards ? Coz Npc is also artificial.
Otr wrote: » I would prefer respawn points to be protected by guards rather than using artificial rules like "invulnerability" in an area.
Myosotys wrote: » But players shouldn't be exposed to FPKs on a respawn point, it's not gonna be fun. And you die also in PVE, not only PVP.
Noaani wrote: » A game like L2 would have had some sort of either work around or means of fixing this same issue. I have no idea what it was, but if it didn't have one then the only thing I would have heard about the game from 2004 when I first heard about it up until being on these forums when I came across the first people I had ever met that claimed to enjoy it would be "shit game, you get killed while you aren't even spawned in".
Ludullu_(NiKr) wrote: » Noaani wrote: » A game like L2 would have had some sort of either work around or means of fixing this same issue. I have no idea what it was, but if it didn't have one then the only thing I would have heard about the game from 2004 when I first heard about it up until being on these forums when I came across the first people I had ever met that claimed to enjoy it would be "shit game, you get killed while you aren't even spawned in". The main respawn option was "to village", which means 'into a safe zone". But L2 relied on TPs and players didn't drop anything, so this respawn method doesn't work. But you could be resurrected and your state would remain, which is why I prefer if the same was true in Ashes. Also, flag timer counted down even if you were lying on the ground as a corpse, so those who didn't want to stand up flagged would usually just wait it out as a corpse. As for load-camping, L2 had that. War enemies would TP spawn camp people and kill them before the victim would load in. But nowadays loading times are faster, mainly because games require ssd to run properly in the first place. But if Intrepid see that the load times are too long, I'd be fine with a 1-2s protection to account for that, but nothing more.
Myosotys wrote: » FPK = Free PK = Kind of toxic PvP with player who want to kill for no specific reason. With the best corruption system ever, we all know there will still be FPK. Let's tell I want to Fpk someone then it's easy to wait at a spawn point. I make 2 or 3 kills then I go to clean my corruption. And maybe I'll get some loots or mats the same time. That's why I think there should be some mechanism to avoid to be a target at a respawn point.
Noaani wrote: » This is why I am of the opinion that the best solution is that you gain control of your camera (pointed directly down) and movement when you respawn in, but your character itself doesn't respawn in for 2 seconds after you start moving.
Depraved wrote: » just stay dead until purple is gone xD