Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Lawless Areas
Hutchy1989
Member, Alpha Two
If you didn't catch in on stream, they announced that there will be lawless areas that will not be affected by Corruption. They will be higher level areas and they will have caravan drop off point that will pay more.
Just wondering what people thoughts about this.
Just wondering what people thoughts about this.
1
Comments
And don't even start me on corruption and BHs...
Generally I am in favor of them, though, so long as there isn't strong incentive to form a zerg.
Now, there could be some concerns over 'thinking this needs to be tested at all', but as Steven says, they are aiming for a very specific segment of the market.
As long as that market segment enjoys the resultant gameplay, I think it's good to have them, but some eventual clarification on the purpose of adding them to the tests would be good.
I'm not looking forward to the number of people who will just assume this means the game has gone full ArcheAge (or 'worse'), knowing that we still have another year of this to go before we can even clear up basic design goals.
I love that they do it's. It's basically a pvp area like in warhammer online. Every pvp game needs that.
If I could just freely walk the earth any where I like, or sail across the ocean at any time, and with no risk, why would I ever care what is happening locally? Why would I ever deal with local crafters when I can just freely go to the cheapest market hub?
i would agree and correct me if im wrong but it doesnt look like they are planning for war between guilds/nodes to have long term engagement between players. What I mean is they sound like prime time events and then outside of those events its basic corruption system instead of being flagged purple to each other at all times.
I would prefer them being flagged purple the whole time, but i dont think that will happen. But yeah, if this indeed how it will work then i would be fine without lawless zones.
https://www.youtube.com/watch?v=zhoaEwj5B8w
Playerkillers, Gankers - and normal PvP'ers only be like : " It's fr~eeee real Estaaate ... ... " ...
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
this is just a guess on my part but I think the lawless zones are supplements for what open ocean will be and once the game launches the zones wont be where nodes are capable of spawning and only out at open sea
As a testing feature I think it sounds like it could be both fun and rewarding. I would not be as thrilled for another permanent pvp free for all zones.
But then again I am against the oceans being auto flag also so what do I know
lawless zones are only existing for new biomes basicly until nodes can develop in them and im guessing it many to test pvp along with how ocean works since thats basicly a lawless zone
Lol I can already see the Dygz Exploratory Group Zerg (DEGZ) clearing they way for Dygz to continue his work
I couldve swore I heard him say there is higher content in the lawless zones
Bro, its to test the idea of the lawless oceans beofre we get oceans. They aren't going to be the norm when the game launches.
Yes he did.
Low key I just want to be there since i know hes def going to get jumped so it should be entertaining to kill some people.
Whatever PvP isn’t an issue during testing.
👍🏾
you are correct the stuff for end game equipment (end game for lvl 25) is in the lawless zones but thats the risk and reward aspect
It also there to test pvp so they want to funnel people to those area aswell in some way or form it also acta like open ocean region so they can test that earlier aswell
its only realy there for 24 days when you get down to it 8 weeks 3 days a week will all new biomes later on be lawless at start till the nodes are ready we dont know guess it depends how community feels about these ones
I'm pretty sure that is not accurate. They are not having corruption free zones "to test pvp", they are having corruption free zones because they are planning on having corruption free zones.
Refer to this post. Its just open sea supplement content. Though he doesss say "most likely"
i do hope he keeps the lawless zones for that northern big island makes sense that it lawless seeing how far away from main continents it is and allows for the pirate option to use that island as their node :P
If the idea is to test the PvP system working differently in different areas, why use caravans and high level content as a carrot on a stick to get people in? Just create the area, and then one say just say "we want to test this out, can you guys all go to that area and fight?".
I mean, Intrepid adding high level content to this area and increased caravan rewards for it suggests that they (that Steven, specifically) think people will be playing the alpha like they would a live game, where they are wanting to progress and earn and such.
This in itself is anti-productive to a testing environment, as if people know that (for example) farming a given area for coin works as it should, it is of no further use for people to spend time there during alpha. Intrepid should want those players to move on to something else that needs testing, which means players can't have the mindset of progression for alpha, which means Intrepid shouldn't be adding things specific to alpha that are designed around the notion of players wanting to progress.
It just makes no sense.
The funny thing is, if it is a high level area and they want to properly test it, they are going to have to provide players with an automated means of leveling up to that level anyway in order to test it.
I think People will jump Dygz only because they know him from the Forum and want to trigger him. (lol)
He can avoid it by intentionally making a very different Character Name from his Forum Name.
Then all the Dygz-Haters have to sigh in defeat and move on.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)