Dolyem wrote: » It may not need a focus of testing straight away, but once the alpha 2 seems stable enough is when I would direct players to focus on testing the lawless area content if I were Intrepid. Just because it isnt necessarily a good idea to test it early during the alpha doesnt mean it shouldnt be there and tested later.
That all being said, part of the test should definitely be progressing through the game. Itd be terrible if we didnt test the progression of the game and then it turned out to feel terrible. This is simply one of the aspects that should eventually be tested. Its not counter productive as long as its focused on at a proper point during the alpha, just like with any other content that is to be tested.
Noaani wrote: » Testing how the game feels in regards to progression is 100% a part of beta testing, not alpha. In alpha, we are testing that we do indeed gain levels when we get enough experience, not how gaining levels feels.
Dolyem wrote: » This is fair honestly. I do think it is fair to still put it in the later phase of alpha 2 though.
Hutchy1989 wrote: » If you didn't catch in on stream, they announced that there will be lawless areas that will not be affected by Corruption. They will be higher level areas and they will have caravan drop off point that will pay more. Just wondering what people thoughts about this.
arkileo wrote: » Just the usual concern about the potential for big guilds to monopolize them, especially when there's a reward like the caravan thing. Generally I am in favor of them, though, so long as there isn't strong incentive to form a zerg.
hleV wrote: » I wouldn't be opposed to a lawless area or two staying there for the live game, open sea PvP might get stale.
Smaashley wrote: » Can't wait to zerg lawless zones with my guild 😈
Solvryn wrote: » It's for testing purposes.
Otr wrote: » Solvryn wrote: » It's for testing purposes. Testing what?
Solvryn wrote: » Otr wrote: » Solvryn wrote: » It's for testing purposes. Testing what? Can't build a game if it crashes, engineers need data.
Otr wrote: » Testing what ?
Otr wrote: » Solvryn wrote: » Otr wrote: » Solvryn wrote: » It's for testing purposes. Testing what? Can't build a game if it crashes, engineers need data. I doubt is about crashes. They want to see a lot of PvP to be able to balance it. And social interactions, player behavior...
nanfoodle wrote: » Diamaht wrote: » nanfoodle wrote: » I would 100% play in a lalwsss zone with a solid team. If the Risk reward is balanced right. Could be a real thrill. Plus the player factions in those zones govern themselves. No reason they can't have nodes as well. I don't think the lawless area will be part of the node system. I don't think that's what it's about.
Diamaht wrote: » nanfoodle wrote: » I would 100% play in a lalwsss zone with a solid team. If the Risk reward is balanced right. Could be a real thrill. Plus the player factions in those zones govern themselves. No reason they can't have nodes as well.
nanfoodle wrote: » I would 100% play in a lalwsss zone with a solid team. If the Risk reward is balanced right. Could be a real thrill.
Diamaht wrote: » As to wars being the primary method to declare player conflict, nothing promotes zergs more. Who, besides the largest and most organized player organizations, will be declaring wars?
Diamaht wrote: » Fantasies about Robin Hood or the little guy striking back in areas that punish spontaneous pvp are just fantasies