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Resurrection during combat

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Comments

  • ShivaFangShivaFang Member, Alpha Two
    Combat rez should have diminishing returns. It's been said there's a 5-10 minute stat penalty when you die (separate from the Xp penalty). This should NOT be removed when a cleric reses you. This is how you create attrition.

    Battles in GW1 often lead to stalemates due to constant rezzing. Rez penalties (morale) stacking up every time you were knocked out put a stop to those as one side won the battle of attrition (some gameplay mode allowed you to get morale boosts that lessened these penalties)
  • LetterzLetterz Member, Alpha Two
    I think everyone has valid points its just what will work in the game, and where the game is headed. which is what we are here to help figure out and test. Ive seen everything from old EQ staff that instantly rezzes, AC where there is no rez whatso ever so you are always running back to things in between in newer games. usually middle of the road is best as the extremes just make the curve insane. the good news is that if we are trying something and its broken and unbalanced we can give feedback and try to push for a dif way.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    edited October 18
    Resurrection abilities should have cooldowns. Simple enough. Being able to revive anyone at the drop of a hate without really considering it doesnt really have the whole risk vs reward feel that the game is going for.
    GJjUGHx.gif
  • RenathrasRenathras Member, Alpha Two
    FFXIV player here - combat raises are nice. They change the dynamics a bit, but if you're going for a more action game, it's a must. It'd be one thing if we were going Everquest like Pantheon or something, but Ashes isn't doing that.

    Sure, you can have CDs or a "Brush With Death" debuff so you can't raise/be raised too often, or just high mana costs to limit it, but I'm good with it.
  • GrulshGrulsh Member, Alpha Two
    I believe it can be a great thing if only 1 class has the ability to res. That is a positive, which means they should have a negative to balance their class & group out.
    ..."to lay down one's life for one's friends"
  • BackgroundDustBackgroundDust Member, Alpha Two
    Vargan wrote: »
    For sure.

    I would actually love for each archtype to gain access to an extremely powerful , unique, group-wide skill, on a very long cooldown. Something that can turn the tide in battle, or provide a counter-play of sorts. Here are a few examples:

    Cleric - Mass Resurrection - Resurrects all party members in a radius with 50% health and 25% mana - 1h CD
    Rogue - Mass Invisibility - Provides 20s of cloak to all party members in a radius. The first attack when coming out of cloak deals 20% more damage - 30m CD
    Summoner - Summon Allies - Teleports all party members to the caster's location, regardless of distance - 2h CD
    Tank - Unbreakable Phalanx - Makes all party members in a radius invulnerable to all types of damage and crowd control for 5s - 1h CD
    etc.

    Curious if you guys have any ideas about the rest.

    ..where is my mage?

    Mage - Mass Annihilation - Wipes out all enemy party members in a radius, costs 100% of max mana - 1hr CD.

    here, now it's complete.
  • There should be a CD, because mana are replenish able and there could be loopholes but it's all wait and see for now
  • SpifSpif Member, Alpha Two
    There should be a cool down on all forms of resurrection.

    I'd say the ability for a cleric should be limited to rank 1 or 2 and have a 10 second cast time, at least 15 but no more than 30 second cool down and have a mana cost on the higher end. The High Priest should get to max out the ability rank with same cast time and cool down but maybe a lower mana cost.

    Scrolls of resurrection shouldn't be a thing, that being said, I grudgingly admit it would be useful to have them available. Scrolls should have a cast time of at least 30 seconds and 60 to 90 minute cool down. Scrolls are a bit of a slippery slope, if everyone has easy access to them then it invalidates part of the role of clerics.

    I've played PvE and PvP games with class-only rez and anyone can rez. I much prefer the latter. This is especially true in Ashes, where only 1-in-8 classes can rez, and it's a PvX game with long travel times. Nothing kills a group harder than not being able to rez a member. Everyone basically has to run all the way back to spawn, just because the cleric died.

    Also, small groups can run cleric-less if they want.

    We've already heard that scrolls of resurrection will be vendor buyable, and that there will be different levels of rez scrolls, just like there will be different levels of cleric rez. Steven has also said that Clerics will have a better rez, and I think he meant rez with more mana and health and possibly less experience debt.
  • VeeshanVeeshan Member, Alpha Two
    edited October 23
    Khronus wrote: »
    PVP combat rez is a terrible idea unless there is a specific "battle rez" skill for certain classes.

    PVE combat rez open to everyone is an interesting idea and I don't really know if I like it yet or not. I would need to be in a raid setting to figure that out.

    On one hand, I don't want it to make content trivial and on the other, it will be a nice tool to use if there are heavy limitations.

    Bringing 20 clerics to a raid because you can cheese it is a horrible thought that will cause my entire guild to quit.

    to be honost it might be fine since it pretty obvious when somone is rezzing and has rather longer cast (like 8 seconds of so) so your just asking to be focused. I will say one thing though i think there need to be a stacking debuff on rezzes like a 10% stat dampening for 5 minutes and it stacks 10 times so at most you have 10 deaths then u do absolutly nothing but there atleast becomes an effective limit on the amount of rezzes one can get. Like 1 death well your fine its 10% loss but after like 5+ in short succession you become rather usless.

    It realy comes down to wether or not content is being designed with combat rezzes in mind to be fair
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