Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Battles in GW1 often lead to stalemates due to constant rezzing. Rez penalties (morale) stacking up every time you were knocked out put a stop to those as one side won the battle of attrition (some gameplay mode allowed you to get morale boosts that lessened these penalties)
Sure, you can have CDs or a "Brush With Death" debuff so you can't raise/be raised too often, or just high mana costs to limit it, but I'm good with it.
..where is my mage?
Mage - Mass Annihilation - Wipes out all enemy party members in a radius, costs 100% of max mana - 1hr CD.
here, now it's complete.
I've played PvE and PvP games with class-only rez and anyone can rez. I much prefer the latter. This is especially true in Ashes, where only 1-in-8 classes can rez, and it's a PvX game with long travel times. Nothing kills a group harder than not being able to rez a member. Everyone basically has to run all the way back to spawn, just because the cleric died.
Also, small groups can run cleric-less if they want.
We've already heard that scrolls of resurrection will be vendor buyable, and that there will be different levels of rez scrolls, just like there will be different levels of cleric rez. Steven has also said that Clerics will have a better rez, and I think he meant rez with more mana and health and possibly less experience debt.
to be honost it might be fine since it pretty obvious when somone is rezzing and has rather longer cast (like 8 seconds of so) so your just asking to be focused. I will say one thing though i think there need to be a stacking debuff on rezzes like a 10% stat dampening for 5 minutes and it stacks 10 times so at most you have 10 deaths then u do absolutly nothing but there atleast becomes an effective limit on the amount of rezzes one can get. Like 1 death well your fine its 10% loss but after like 5+ in short succession you become rather usless.
It realy comes down to wether or not content is being designed with combat rezzes in mind to be fair