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Ashes of Creation must dodge this bullet

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Comments

  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    If you do not wish to discuss a point that I bring up, don't reply to it from the start. You shouldn't (you can, but shouldn't) start off replying to a point and then decide not to any more after you realise that your point actually isn't very well supported.
    I can't stop giggling every time I see keep doing your thing. What, on October 15 your monthly nonsense cooldown was over and you are now ready to be back? I said what I wanted to say, I addressed the points I wanted to address, and if on page 18 you still think you are capable of drowning this thread in your walls of meaningless spam - think again as it's not going to happen. I'll be bringing up the key points to anyone who decides to figure out what's going on here. Simple as that. Keep fighting for that clown title as you definitely deserve it
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  • Guys instead of trying to disprove other peoples opinions I think it would be more constructive to make points for your opinion/view. Flanker wrote a detailed article explaining his view if u disagree give reasons why u want faster xp. Personally I believe 540 hours to max level is ideal with about 150 hours to reach 25 and chose your class. 540 hours translates to 3 months of playing 6 hours/day. Slow leveling speed isn’t a problem if you have enough content to do along the way, it’s just that modern mmos have trained us into thinking “real content” starts at max level. I’ve played both l2 with slow xp and modern mmos that u get everything quickly. I can tell by experience that fast rewards bring fast boredom and lack of accomplishment. I remember in l2 upgrading from d grade to c grade was something worth investing hours towards and u felt satisfied after achieving. Also it’s healthier for the economy and content of the game to have people spread among different levels. Also I would prefer it if raising an alt would take equal amount of time that way 99% of population won’t be self sufficient and that in turn would incentivize players to cooperate. Another point that I didn’t see anywhere mentioned is gold sellers. If someone is selling gold obviously he would need to be efficient in farming or some artisan class which by the way I think it should take even more time to max. Now imagine this guy getting perma banned. Would he really invest another 540 hours to get max lvl? I guess not. My last point is slow lvl speed is better for player retention. Mainly because it’s harder psychologicaly to quit something u have invested lots of time into. At the end of the day is what identity you want your game to have. Ashes is supposed to be a hardcore game. If u want a casual mmo there’s plenty out there. ashes is supposed to be the hardcore mmo that misses in the genre, in that context slow lvl speed is perfectly fitting.
  • FlankerFlanker Member, Alpha Two
    Phoenix77 wrote: »
    Guys instead of trying to disprove other peoples opinions I think it would be more constructive to make points for your opinion/view. Flanker wrote a detailed article explaining his view if u disagree give reasons why u want faster xp. Personally I believe 540 hours to max level is ideal with about 150 hours to reach 25 and chose your class. 540 hours translates to 3 months of playing 6 hours/day. Slow leveling speed isn’t a problem if you have enough content to do along the way, it’s just that modern mmos have trained us into thinking “real content” starts at max level. I’ve played both l2 with slow xp and modern mmos that u get everything quickly. I can tell by experience that fast rewards bring fast boredom and lack of accomplishment. I remember in l2 upgrading from d grade to c grade was something worth investing hours towards and u felt satisfied after achieving. Also it’s healthier for the economy and content of the game to have people spread among different levels. Also I would prefer it if raising an alt would take equal amount of time that way 99% of population won’t be self sufficient and that in turn would incentivize players to cooperate. Another point that I didn’t see anywhere mentioned is gold sellers. If someone is selling gold obviously he would need to be efficient in farming or some artisan class which by the way I think it should take even more time to max. Now imagine this guy getting perma banned. Would he really invest another 540 hours to get max lvl? I guess not. My last point is slow lvl speed is better for player retention. Mainly because it’s harder psychologicaly to quit something u have invested lots of time into. At the end of the day is what identity you want your game to have. Ashes is supposed to be a hardcore game. If u want a casual mmo there’s plenty out there. ashes is supposed to be the hardcore mmo that misses in the genre, in that context slow lvl speed is perfectly fitting.
    Mate, if you think that you can apply logic or common sense to explain simple things to people, I've got bad news for you. I also thought the same 18 pages ago. You can't reason someone out of a position they reasoned themselves into
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Flanker wrote: »
    I'll be bringing up the key points to anyone who decides to figure out what's going on here.

    No, you'll discuss this with anyone you think agrees with you.

    That is all you have done - form an opinion and then argue (not debate, argue) with anyone that disagrees. You keep bringing in random things and then complaining if people expand on them at all, complaining that they are not talking about the correct topic.

    In regards to the actual topic, at best you have provided questionable data from a single region that is considered Ashes 5th most important region, and have completely ignored any discussion on any of the 4 more important regions, simply because none of them (well, actually, potentially one of them) agree with your pre-concieved opinion.

    You set out in this thread to expand the time it takes to level, and have then since essentially claimed some form of "success" when Steven said that the time to level is still where it has always been.

    You're a child, basically.
  • FlankerFlanker Member, Alpha Two
    edited October 17
    Noaani wrote: »
    You set out in this thread to expand the time it takes to level, and have then since essentially claimed some form of "success" when Steven said that the time to level is still where it has always been.
    I mean, a genuine question, are you truly that hopelessly dumb? I've never said anything like that and haven't claimed any "success". I just shared what Steven said and made some calculations. Tf are you talking about? What a delusional ignorant freak
    Noaani wrote: »
    You're a child, basically.
    You call me a child without even realizing that you actually belittle yourself, as "child" has broken down and obliterated tons of your nonsense here already.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Flanker wrote: »
    You call me a child without even realizing that you actually belittle yourself, as "child" has broken down and obliterated tons of your nonsense here already.
    You really haven't.

    While it is hard to do, my opinions on things do change when I am presented with a good argument. An example of that which can be fairly easily found is in relation to the name of the tank class. I was initially against it, but was convinced that it really didn't matter. Another example is the games corruption system - I originally thought it still needed a lot of work, but was convinced that the system as a whole doesn't, as it has built in levers that can be used to tweak it in any way that may be required.

    So, my position absolutely will change in the face of a good argument against it.

    You haven't even come close to making me think twice reconsider my actual position. You have once made me reconsider one aspect of something I disagreed with you on, but as it was only one aspect of many, it wasn't a reconsideration of my opinion at all.

    You've not "obliterated" any argument I've made, as you don't even seem to understand half of them and distract yourself on the other hald. You get too tied up in the notion of whether the initial attack on a castle is a raid or a siege and lose focus of the fact that the point is that either way it is content that is locked behind the level cap.

    You do this often, and then claim others are draging the discussion off topic.
  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    You do this often, and then claim others are draging the discussion off topic.
    Dude, nobody cares about you whining here for a month already. I understand that some people need to desperately seek attention or validation, making friends > whining on the forum.

    If you wanna talk to me, come to 1v1 podcast. Otherwise, get lost
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Phoenix77 wrote: »
    I can tell by experience that fast rewards bring fast boredom and lack of accomplishment. I remember in l2 upgrading from d grade to c grade was something worth investing hours towards and u felt satisfied after achieving. Also it’s healthier for the economy and content of the game to have people spread among different levels.My last point is slow lvl speed is better for player retention. Mainly because it’s harder psychologicaly to quit something u have invested lots of time into. At the end of the day is what identity you want your game to have. Ashes is supposed to be a hardcore game. If u want a casual mmo there’s plenty out there. ashes is supposed to be the hardcore mmo that misses in the genre, in that context slow lvl speed is perfectly fitting.
    Yep. This is a common perspective among L2 fans.
  • FlankerFlanker Member, Alpha Two
    Dygz wrote: »
    Yep. This is a common perspective among L2 fans.
    It's not perspective, it's a fact
    Phoenix77 wrote: »
    Mainly because it’s harder psychologicaly to quit something u have invested lots of time into.
    Player retention and longevity are the main reason when Ashes needs leveling to be longer. Even if you ignore everything else from the list, that reason alone is more than enough to adjust leveling. He brought up a relevant and a decent fact, however, I'm not sure that enough percentage of the forum population is capable of acknowleding it.
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  • iccericcer Member
    edited October 17
    Phoenix77 wrote: »
    Guys instead of trying to disprove other peoples opinions I think it would be more constructive to make points for your opinion/view. Flanker wrote a detailed article explaining his view if u disagree give reasons why u want faster xp. Personally I believe 540 hours to max level is ideal with about 150 hours to reach 25 and chose your class. 540 hours translates to 3 months of playing 6 hours/day. Slow leveling speed isn’t a problem if you have enough content to do along the way, it’s just that modern mmos have trained us into thinking “real content” starts at max level. I’ve played both l2 with slow xp and modern mmos that u get everything quickly. I can tell by experience that fast rewards bring fast boredom and lack of accomplishment. I remember in l2 upgrading from d grade to c grade was something worth investing hours towards and u felt satisfied after achieving. Also it’s healthier for the economy and content of the game to have people spread among different levels. Also I would prefer it if raising an alt would take equal amount of time that way 99% of population won’t be self sufficient and that in turn would incentivize players to cooperate. Another point that I didn’t see anywhere mentioned is gold sellers. If someone is selling gold obviously he would need to be efficient in farming or some artisan class which by the way I think it should take even more time to max. Now imagine this guy getting perma banned. Would he really invest another 540 hours to get max lvl? I guess not. My last point is slow lvl speed is better for player retention. Mainly because it’s harder psychologicaly to quit something u have invested lots of time into. At the end of the day is what identity you want your game to have. Ashes is supposed to be a hardcore game. If u want a casual mmo there’s plenty out there. ashes is supposed to be the hardcore mmo that misses in the genre, in that context slow lvl speed is perfectly fitting.

    150h to reach lvl 25 and choose your class - Yeah, if I have to play something for 100+ hours, to figure out if I like it or not, then I'm sorry, but no. Imagine I spend 150 hours leveling a Mage, I finally get to unlock my secondary class and pick augments, and then I realize... wait I don't like any of these and I just wasted 150h playing the game, and I have to start all over again now.

    I agree on the rewards part. But when we talk about a key gameplay element like your class choice, it only makes sense to have it unlocked early on into the game, and not midway through. Obviously you won't unlock all abilities, but you need to get a general feel and idea of how it's going to look and play like, and waiting 150 hours for that, just so that you can realize you picked the wrong class is just a moment where people will quit the game.

    I have to make a comparison to Throne and Liberty, as it is my latest MMO that I'm still playing.
    I hate that the leveling is so fast, that it throws you into "endgame grinding loop" so quickly. But the thing is, if you just made leveling longer in that game, just for the sake of it, it just wouldn't work.

    You need content all the way through the leveling journey. Some games do it with a good story, some do it with many different gameplay options (content). Ashes will obviously be the latter, so it needs to have many systems and pieces of content players can interact with from early on. Those same systems have to be valid throughout the entirety of the game. Because what's the point of interacting with a system, just so that it becomes forgotten after you reach max level.

    Also, ~500h is more than I've spent playing probably 80% of MMOs I've ever played.

    Game needs to not lock content behind max level, because people will want to access that content, and they will be frustrated that it takes soooo long to get to it.

    Overall, I'm fine with their current plan, and I think anything more is just ridiculous.

    If anything, I don't think leveling should be just linear. Rather, it should be akin to an exponential curve, where it leveling might go smooth early on, but it slows down drastically the closer you get to max level.
    So while it might take you 50h to get to level 30, lvl 30-50 might take you 150h.



  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Flanker wrote: »
    Dygz wrote: »
    Yep. This is a common perspective among L2 fans.
    It's not perspective, it's a fact
    It isn't a fact. It is an opinion.

    Parts of that opinion are factually incorrect. Specifically the part about it being healthy for players to be spread over different levels - It is healthier to have players as close together as possible.
    Phoenix77 wrote: »
    Mainly because it’s harder psychologicaly to quit something u have invested lots of time into.
    Player retention and longevity are the main reason when Ashes needs leveling to be longer. Even if you ignore everything else from the list, that reason alone is more than enough to adjust leveling. He brought up a relevant and a decent fact, however, I'm not sure that enough percentage of the forum population is capable of acknowleding it.
    Yeah, because that worked to make L2 a successful game in the markets Ashes is aiming at.

    Oh wait, no it didn't.

    Not even 20 years ago, when people were more forgiving of this kind of thing.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Flanker wrote: »
    Noaani wrote: »
    You do this often, and then claim others are draging the discussion off topic.
    Dude, nobody cares about you whining here for a month already. I understand that some people need to desperately seek attention or validation, making friends > whining on the forum.

    If you wanna talk to me, come to 1v1 podcast. Otherwise, get lost
    We are on a discussion forum - it exists to discuss.

    If you don't want to discuss this game on this forum, if you would rather do that elsewhere, why are you posting here?

    As to people needing to seek attention - I'm not the one that bolds all my posts.
  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    Yeah, because that worked to make L2 a successful game in the markets Ashes is aiming at.

    Oh wait, no it didn't.

    Not even 20 years ago, when people were more forgiving of this kind of thing.
    I like it when people talk about something they have absolutely no idea about, like you, for example.

    Lineage 2 still has a 6-digit number of players across official and private servers in all regions. Not that many MMOs have that.

    Get lost, clown
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Flanker wrote: »
    Noaani wrote: »
    Yeah, because that worked to make L2 a successful game in the markets Ashes is aiming at.

    Oh wait, no it didn't.

    Not even 20 years ago, when people were more forgiving of this kind of thing.
    I like it when people talk about something they have absolutely no idea about, like you, for example.

    Lineage 2 still has a 6-digit number of players across official and private servers in all regions. Not that many MMOs have that.

    Get lost, clown

    Since Intrepid is making a product they want to pull a profit from, private servers absolutely do not count.

    If anything, they are a negative in this discussion.

    Also, as I said above, "all regions" doesn't mean anything to Intrepid. They have a target market, and it is only that market that matters. Since they are going to offer lower subscriptions in many other markets, that target market is actually going to have to support those other markets - making them even more important.

    Basically, NA/EU is all that matters in this discussion, as that is where the money that will be used to support other regions will come from.

    How are L2's NA/EU official servers currently doing?
  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    Since Intrepid is making a product they want to pull a profit from, private servers absolutely do not count.
    You are seriously detached from reality. I've never suggested Intrepid to launch private servers, what you said is irrelevant and makes no sense. Tf are you talking about?
    Noaani wrote: »
    How are L2's NA/EU official servers currently doing?
    EU + RU regions combined (RU is technically EU) - official servers only maintaing ~40k CCU now, same as back in 2010. And I'm not even talking about private servers that have more (as if your chicken brain could comprehend that people playing the game on private servers are still playing the game)

    Don't know about NA though, never checked it and I don't know where to find it


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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Flanker wrote: »
    You are seriously detached from reality. I've never suggested Intrepid to launch private servers, what you said is irrelevant and makes no sense. Tf are you talking about?
    I never said you did - I said the number of people playing L2 on private servers is not a factor.

    The reason population of the game is even a discussion is because high population is required for the game to be profitable. Since people playing on private servers don't give the developer of the game any money, private servers are simply not a valid part of this (or any) discussion.

    People playing the game isn't what matters. The developer making money from them is what matters - something about chicken brains or what ever.
    EU + RU regions combined (RU is technically EU) - official servers only maintaing ~40k CCU now, same as back in 2010. And I'm not even talking about private servers that have more (as if your chicken brain could comprehend that people playing the game on private servers are still playing the game)

    Don't know about NA though, never checked it and I don't know where to find it
    Right, so, you don't have EU numbers, you have EU+RU numbers.

    You also don't have NA numbers.

    In other words, you have nothing of value.
  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    People playing the game isn't what matters. The developer making money from them is what matters - something about chicken brains or what ever.
    If thought the people from "filtered" comment section in my tiktok were dumb. Not I see that they all have at least 3 PhDs compared to you.

    What matters is that the game on offciail servers managed to retain the ~the same number of people throughout 12 years.

    Noaani wrote: »
    In other words, you have nothing of value.
    According to whom? A local ignorant spammer? Couldn't care less. Go farm forum posts elsewhere, nobody cares about your nonsense
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Flanker wrote: »
    According to whom? A local ignorant spammer? Couldn't care less. Go farm forum posts elsewhere, nobody cares about your nonsense
    According to anyone that pays attention.

    I mean, you keep talking about RU numbers for Ashes, but do you even know if Intrepid are able to operate in Russia itself? How much of the Russian region is left when you exclude Russia itself?

    That is why your RU numbers don't matter.

    You don't have EU or NA numbers, which are the ones that do matter - because that is where Ashes will be sold at full price (and probably also Oceania, though that is a small market so I would never consider it as important).

    From what Steven has said, every other market will have some form of lower pricing.

    Thus, the markets that matter are the EU and NA market. These two markets will be supporting every other market.

    This is blatantly obvious to everyone else - but if you want to carry on blindly denying it, that's cool.
  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    I mean, you keep talking about RU numbers for Ashes, but do you even know if Intrepid are able to operate in Russia itself? How much of the Russian region is left when you exclude Russia itself?
    Yes, players from Russia will be able to play.
    Noaani wrote: »
    Thus, the markets that matter are the EU and NA market. These two markets will be supporting every other market.
    Dude, you can keep shifting the conversation as much as you want, I couldn't care less.

    Player retention is crucial. Period.

    Longer leveling leads to better retention. Period

    Ashes is a subscription-based game. Fact

    Ashes needs longer leveling for the reasons mentioned in the first comment. Period
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 18
    Flanker wrote: »
    Noaani wrote: »
    I mean, you keep talking about RU numbers for Ashes, but do you even know if Intrepid are able to operate in Russia itself? How much of the Russian region is left when you exclude Russia itself?
    Yes, players from Russia will be able to play.
    Again, people playing isn't the point.

    People paying is the point - and achieving that in Russia right now is... problematic. There is a reason Steven hasn't talked about the RU region in general for years.
    Longer leveling leads to better retention. Period
    WoW, ESO, FFXIV and FFXIV games all disagree.

    EQ2 specifically has the highest retention of any MMORPG in NA/EU. If you want player retention in that region - that is the game to look at (Intrepid should not look to EQ2 for player retention - Ashes simply will not have the lifespan that EQ2 has had).

    This is the problem here - you are sticking to this notion that you have nothing to back up. You have a limited view of MMORPG's, and that view only exists in one region. You only know what you have seen, and what you have seen is limited.

    Even at it's best, you are talking about L2 having 6 figure players world wide - where as faster leveling games released around the same time still command millions of concurrent players 20 years on.

    The evidence simply doesn't suggest that you are correct - it is only the limited view that you have that agrees with your opinion.
  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    WoW, ESO, FFXIV and FFXIV games all disagree.
    WoW exists for 20 years already. Ofc they made it faster compared to what it used to be.

    ESO and FF14 have 13k and 22k 24-hour peak CCU. L2 has more on official servers alone. And I'm not even comparing the all-time highs. Those games are mid in terms of online, not dead/dying and not huge. They found it's niche and that's about it
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 18
    ESO is 150 hours.
    Standard is 60-100 hours.
    So... 225 hours to Level 50 Adventurer is not fast.

    The Ashes design already has better ways to retain players than arbirtarily extending the already long Leveling time to Level 50 Adventurer past 225 hours.
  • mxomxo Member, Alpha Two
    edited October 18
    Flanker wrote: »
    Dygz wrote: »
    Yep. This is a common perspective among L2 fans.
    It's not perspective, it's a fact
    For L2 fans, maybe. No fact for other players, or games.

    Sometimes its a fact, depending on player style and game, that fast leveling is expected. So we have different facts now - depending on the context.

    I personally (now its an opinion) like slower paced leveling for the first time I experience a new game, a new world, new characters, new story, new skills, new everything. I dislike it at the third attempt. For me, already mentioned it, 225h are fine. Also 250 or 200 would be fine, idc about mathematics when it comes to emotion. So, I like to differentiate here.

    I‘ve played The Witcher 3, with both DLCs, about 190 hours, nearly 100% map completion, done every quest, collected every set and weapon, reloaded sometimes due to change in decisions. Rewarding journey, I loved this ~200 hours. Sure, that's another game, a singleplayer fantasy (A)RPG, but still in some core points a comparision is valid - and not every hour was "leveling". Same thing for 500 hours? No, I don't think so - again, personally. It was just fine in that way. I never played The Witcher 3 a second time. Would I still play The Witcher if new content is coming out? For sure. Would I like to level once again for 150 hours? Hell, no - for what reason? Once again: Just my personal opinion.

    In WoW I leveled my first char within ~6 month, together with a friend, but also played a twink in between when he was not online (ofc he did the same, so in the end we had two chars on max level appr. at Christmas time in 2004). That was cool and rewarding. In the end of my WoW „career“, which was with a break from end of WotLK until mid of Legion than finally over at the beginning/mid of Shadowlands) I had all chars at max level (was able to do that during BFA addon), two maintained in a good state (content- and gear wise), because I've always maintaind my rogue and my warrior quite equally. If leveling the third, forth, and so on, time, its not reasonable to level slow, because its getting boring and beside skills of the new character/class main parts of the game is aleady known, so not new. Behavior is changing then, also opinions, perhaps facts. It seems that we have a common sense (somehow) here, that the first leveling and "getting things to know" experience is somewhat different to the second, third - and so on.

    If a game increases content and possibilities at „max level“, so „end game“, then players tend to reach that max level fast (although some of them do share my opinion, that slower leveling for the first time is a good journey). Ashes is no sandbox-only game, but, as a sandpark game, we can and should assume (and because it's a sub-fee MMO) that new content is showing up, so it is a reasonable goal to get you character to max in a meaningful time, especially in the second or maybe third attempt, because game is 2 years old and new content is available and you want to get your second or third character to that stage.

    For Ashes we are in the „everything is new“ state. But Ashes has different races, classes, professions. Its highly likely (just my opinion) that several players will level alts/twinks bevause of that fact, that there are several character options. Want to be a mining, blacksmithing dwarfen tank (yeah, rare, I know!) - play it. Want to be a lion/cat like sneaky Tulnar rogue? Go for it. Third one? Up to you.
    Do you want to level about 700 hours for it? Maybe. My personally: No. First time, sure, its fine to enjoy the journey. Second time. Hm, will be repetitive a bit. Third time? Ok, will probably start to get boring.

    Do not assume that all million players out there base their „facts“ on L2 experience or on the experience only to play 1 or 2 chars. You dont? Thats good. Because it would potentially be a wrong assumption. Do you think you can compare L2 and, for instance, and WoW content with each other? Or L2 and Ashes content or content options?

    If I remember correctly, you've been playing L2 for 12 years and a bit New World? Is that correct? Is this your MMO experience and your basement of arguing and debating around MMO game designs and level and end game content experience?


  • FlankerFlanker Member, Alpha Two
    edited October 18
    Chaliux wrote: »
    If I remember correctly, you've been playing L2 for 12 years and a bit New World? Is that correct? Is this your MMO experience and your basement of arguing and debating around MMO game designs and level and end game content experience?
    Don't have much time atm, so I'll reply to this part
    I played Lineage 2, New World and LOTRO & Aion for a few months each (but very a long time ago)
    Speaking of other games, I didn't find them particularly interesting enough to play
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  • mxomxo Member, Alpha Two
    edited October 18
    Fine, so my bad, I thought it's "only" 2 MMOs. I also played Aion a bit, air-combat was something new and funny (for me) at this time. But stopped it quite soon, I dont know, it was boring and in the end there was nothing to do or if it was just to grindy (long lasting things are not always a good thing). Just another Korean MMO... was that also valid to say at this time? I cant remember, getting old. What's important: Also Aion is, compared to really good, successfull and meaningful engame MMOs like WoW/ESO/GW2 just bad in all means. So, if you are not providing rewarding and reachable content to players, they will leave. Not too fast (no shiny mobile game with loot boxes), but not too slow and grindy. It's US/EU market, and those players behave different - from my experience, because the community of Aion or BDO was just different to the comunity of WoW/ESO/GW2 - especially ESO had a lot of singleplayer Elder Scrolls fans (what a surprise) online, which was fine, but the community experience was completely different to content-less pvp games like Aion. Perhaps - I dont know - L2 community also was/is like this. That's why WoW and L2 community (to keep it steretypical) are so different in many views. But, in EU we talk "WoW-ish", not "L2-ish" - at least the majority I would assume without having facts for you, so it's just my opinion and experience from playing those games in this region since 20y+ - online, with other players (usually from mid/western EU, ofc).
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 18
    Chaliux wrote: »
    I‘ve played The Witcher 3, with both DLCs, about 190 hours, nearly 100% map completion, done every quest, collected every set and weapon, reloaded sometimes due to change in decisions. Rewarding journey, I loved this ~200 hours. Sure, that's another game, a singleplayer fantasy (A)RPG, but still in some core points a comparision is valid - and not every hour was "leveling". Same thing for 500 hours? No, I don't think so - again, personally. It was just fine in that way. I never played The Witcher 3 a second time. Would I still play The Witcher if new content is coming out? For sure. Would I like to level once again for 150 hours? Hell, no - for what reason? Once again: Just my personal opinion.
    Yes. That sounds like 200 hours not just focused on Leveling one Class to max.
    Ashes is 225 hours of focused Leveling to get ot Level 50 Adventurer... and also a bunch more hours Leveling in other paths plus participating in Sieges and Wars and Caravans and Naval Battles and Dev curated Story Events. Plus dynamic Dungeons/Raids.


    Chaliux wrote: »
    Do not assume that all million players out there base their „facts“ on L2 experience or on the experience only to play 1 or 2 chars. You dont? Thats good. Because it would potentially be a wrong assumption. Do you think you can compare L2 and, for instance, and WoW content with each other? Or L2 and Ashes content or content options?

    If I remember correctly, you've been playing L2 for 12 years and a bit New World? Is that correct? Is this your MMO experience and your basement of arguing and debating around MMO game designs and level and end game content experience?
    Plus a little bit of of LOTRO and Aion, I think.
    Flanker seems to think that the vast majority of MMORPG fans have the L2 playstyle... even though there is a reason that most modern MMORPGs are in the 60-100 hours range to get to max Class Level. Also, the devs for Lineage II and Archeage have chosen the fast end of the spectrum rather than even the mid-range of the spectrum.
    And Ashes is already at the slow end of the spectrum at 225 hours. Which is fine.
    In terms of retention - Ashes is already going to retain the L2 audience - even at 225 hour to Level 50 Adventurer. Significantly longer/slower Leveling speed than 225 hours would make Ashes even more niche than it currently is... and drive even more players away to play MMORPGs that are less tedious and grindy.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Flanker wrote: »
    Noaani wrote: »
    WoW, ESO, FFXIV and FFXIV games all disagree.
    WoW exists for 20 years already. Ofc they made it faster compared to what it used to be.

    ESO and FF14 have 13k and 22k 24-hour peak CCU. L2 has more on official servers alone. And I'm not even comparing the all-time highs. Those games are mid in terms of online, not dead/dying and not huge. They found it's niche and that's about it

    It is very likely that even if anecdotal, Noaani has better access to better numbers for these than you.

    I probably don't have as direct access and must use estimations and other statistics, but:

    FF14 has about 80k CCU during release cadence peak times, which, btw, is their stated business model.

    If you randomly sample people in that game right now, about 50% of them have PSN IDs. I do not have data for if this fluctuates relative to PC during peak months, but if we assume the numbers stay equivalent, i.e. that there is not a specific 'greater interest among PC players', then that's 150k.

    Since your quick-check measurement and use of this number is slightly misleading, I chose to add the additional info, note that I have no particular interest in discussing anything involving numbers with you, this is the equiv of 'Readers added some context'.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • FlankerFlanker Member, Alpha Two
    Azherae wrote: »
    Since your quick-check measurement and use of this number is slightly misleading, I chose to add the additional info, note that I have no particular interest in discussing anything involving numbers with you, this is the equiv of 'Readers added some context'.
    No, "misleading" was never the point. Anyone can google "FF14 steam charts" or "ESO steam charts" and see the full graph of online players since the day those games launched.
    Dygz wrote: »
    Plus a little bit of of LOTRO and Aion, I think.
    I specified that it was "a few months" for each one. Which is not much imo when it comes to MMOs
    Dygz wrote: »
    Flanker seems to think that the vast majority of MMORPG fans have the L2 playstyle
    No, I don't. And I never said that
    Dygz wrote: »
    Even though there is a reason that most modern MMORPGs are in the 60-100 hours range to get to max Class Level
    And how many out of those modern MMOs are subscription-based? I can see the reason why New World doesn't really need long leveling - studio doesn't really care if the player plays in for a week or a year, as the game has a box-cost and they already got their money (obviously, they have skins but that's secondary)
    Dygz wrote: »
    Also, the devs for Lineage II and Archeage have chosen the fast end of the spectrum rather than even the mid-range of the spectrum.
    Huh?
    Dygz wrote: »
    Significantly longer/slower Leveling speed than 225 hours would make Ashes even more niche than it currently is... and drive even more players away to play MMORPGs that are less tedious and grindy.
    How do you know Ashes is gonna be tedious and grindy though?
    n8ohfjz3mtqg.png
  • Flanker wrote: »
    No, "misleading" was never the point. Anyone can google "FF14 steam charts" or "ESO steam charts" and see the full graph of online players since the day those games launched.
    L2 is so dead then :p
    83ekcjo00h4l.png
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Korela wrote: »
    Flanker wrote: »
    No, "misleading" was never the point. Anyone can google "FF14 steam charts" or "ESO steam charts" and see the full graph of online players since the day those games launched.
    L2 is so dead then :p
    83ekcjo00h4l.png

    See, you are mistaken.

    You can't use Steam for L2 numbers - but for reasons I am sure Flanker is about to tell us all, you can use Steam numbers for other games.
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