Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
This is the scenic route.
Leveling to 50 in ESO can be done in a few hours.
But if I can't use steam numbers for other games - well, alright, I didn't know that, feel free to enlighten me where to find more accurate statistics
I don't expect you to get information in anything close to this kind of way.
What you can do though, to compare how well an individual game is doing in relation to other MMORPG's, is you can look at it's post launch content.
To do this, you need to consider both quantity and quality of this content, which means you need some form of connection to the game.
but being reduced to only Discussions and Opinion-Exchanges and the likes -> but HO.LY. DAMN.
October 25th can not come soon enough. I bet Flanker agree's with me.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
Tracking this is among one of my many tasks, but for various reasons, some of them entirely on purpose by Sony and the developers (for example) there's no way to get what any rigorous person would consider 'accurate statistics'.
Generally, you can get decent estimates from any data technicians who play those games or have some inside information based on hosting or update service (this is usually the easiest way to know how many people are playing a game, but it's almost always a number that you need to shift downward because of people owning the same game on multiple systems or needing to do reinstalls, for most games the rate for this is 18-25% I think, if we're talking only 'active' players).
Next best thing is to use one of those MMO population estimation sites, which have their own methods similar to Business Intelligence.
And in the current age (and I guess for FF11 specifically going back to the early 00s) you then need to figure out how to factor for the console playerbase, which becomes quite hard if the game offers Console-only servers (usually you can use the ratio of those, to crossplay servers).
But overall it's the same as what we do now with your side. We know L2 numbers mostly by asking L2 people to provide context for the data that can be found. Usually, context is enough, because at least one can argue about it (even if the person misunderstands or incorrectly estimates something, their logic can be debated, for instance I don't have much concrete to back up my perception of the TL Console playerbase and probably never will).
Interestingly, it's easier to get data for New World... and ironically that's precisely because New World leveling is so fast and streamlined in comparison. "Really makes you think", as they say, or at least, it does so for me.
I wish I liked that game more, honestly. Maybe they'll get there, but it keeps feeling like someone tried to combine Smite with like, Runescape, and then ran out of money...