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All weapons usable for every class - why?

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Comments

  • DepravedDepraved Member, Alpha Two
    Garrtok wrote: »
    Depraved wrote: »
    Garrtok wrote: »
    Dygz wrote: »
    Garrtok wrote: »
    I am not questioning why it should be possible, iam questioning why you should do it / what the game is actually giving you to create different builds.
    Do it because you want to do it; not because you should do it.
    The people who want to do it are those who don't want to be stuck playing cookie-cutter builds.


    Garrtok wrote: »
    Giving a ranger the option to wear a sword, doesn't make it automatically fun to play, meaningful or deep. There have to be some some mechanics to specialise or alter, our class into a different roll. Iam also not getting this by having a weapon skill tree that increased my crit chance etc.
    If you don't want your Ranger to wield a Sword, don't have your Ranger wield a Sword.
    Combat role is primarily defined by Active Skills. Weapon Skills offer some variety in the details of how that role is performed.

    But don't you see that it's pointless to let a ranger use a sword, if there is nothing that works with a sword. There is no point in "do it because you want to" if half of your skills are not working anymore.

    equip a spear and aoe with your party

    Thanks for your contribution.

    you are welcome ;3
  • MissionCreepMissionCreep Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    You can create a build for any archetype/class for any weapon. So that's why.

    When you do all your level ups eventually that weapon will pay off with your build designed around it.

    It is likely that weapons which suit a particular archetype will be best initially as your build options are limited
  • GarrtokGarrtok Member, Alpha Two
    You can create a build for any archetype/class for any weapon. So that's why.

    When you do all your level ups eventually that weapon will pay off with your build designed around it.

    It is likely that weapons which suit a particular archetype will be best initially as your build options are limited

    Please read more than the threat title.
  • I'm wondering the same thing but nobody really knows much aside from the few examples they've given us. What I'm hoping for is a healthy amount of weapon requirements on skills like requires bow, requires melee weapon, requires shield, otherwise what's to stop everyone from using ranged primarily? You can hit targets from further out and if every skill is usable with any weapon, whats the point in melee? Everybody has a melee and ranged weapon slot, so it's not like you even have a choice in going 2 melee or 2 ranged, ranged is mandatory from what I understand. I prefer characters to be more specialized and would hate to see everyone running around with a bow or staff. It's nice to have that as an option as part of your build for a more hybrid role but it should not be the default loadout.
  • willsummonwillsummon Member, Alpha Two
    CROW3 wrote: »
    Garrtok wrote: »
    it's pointless to let a ranger use a sword, if there is nothing that works with a sword.

    I hear you, & agree.
    Though, a Class the Ranger can become might find a sword useful.

    That is why all Archetypes can use all weapons. So, the Classes of those Archetypes will have options.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited October 15
    Voeltz wrote: »
    I'm wondering the same thing but nobody really knows much aside from the few examples they've given us. What I'm hoping for is a healthy amount of weapon requirements on skills like requires bow, requires melee weapon, requires shield, otherwise what's to stop everyone from using ranged primarily? You can hit targets from further out and if every skill is usable with any weapon, whats the point in melee? Everybody has a melee and ranged weapon slot, so it's not like you even have a choice in going 2 melee or 2 ranged, ranged is mandatory from what I understand. I prefer characters to be more specialized and would hate to see everyone running around with a bow or staff. It's nice to have that as an option as part of your build for a more hybrid role but it should not be the default loadout.

    You can weapon swap. So some archer skills require a bow but if your swinging a sword and you click a bow skill, you auto switch to the bow as equipped.
  • AszkalonAszkalon Member, Alpha Two
    CROW3 wrote: »
    Combat medic.

    * shouts *

    MEEEDIIIIIIIIIIC !!! !!! !!!

    NARC HAS COLLAPSED AGAIN FROM TO MUCH MALDING OVER FOLLOWING THE GAME'S DEVELOPMENT LIKE A MADMAN !!!



    Medics only be like : " Fxxx ! This is the thirty-fifth time this Month already !! "
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
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