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Mana regeneration feels awful

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Comments

  • Nova_terraNova_terra Member, Alpha Two
    Caeryl wrote: »
    Caeryl wrote: »
    Spudler wrote: »
    You need bards in your group for solid mana regen

    This is discussing Resting recovery, which is absurdly low for no apparent reason when it's already difficult to find areas where Resting can be done for the amount of time needed to recover mana. It's impossible to use the mana generation passives outside of combat as they're all based on weapon attacks.

    Recovery in active combat isn't as much of a contended point, but I wouldn't call it a good design that the mana melody is outright required from bards. Such a clear-cut, all-circumstances Best choice doesn't fit the combat design goals as they've been laid out.

    If you want to rest less then either use less Mana (more auto attacks) or increase your recovery in combat.

    If you go full throttle and tap yourself out then expect to have to rest periodically to compensate.

    My party rarely has to stop when I'm around unless we are fighting higher level mobs that require us to use everything, and the XP/hour is still better even factoring rests.

    Yes, I realize having a bard functioning as a mana battery helps, but the issue is still absurdly low base value of regen while resting, and the lack of reasonably safe areas to rest for extended periods while in proximity to combat areas.

    If and when they reduce the spawn rates to allow for more downtime without getting accosted by mobs, I'm sure my opinion will change, but right now it's an annoyance aspect to artificially bloat the time sink.

    I also am not sure since I haven't spent a bunch of times on the forums, but the regen rate was very much not working. Sometimes I would sit and would regen maybe 100 mana over 10 minutes, and then sometimes when using food it wouldn't regen at all. I think for most of the test the base values were not working as intended, the game totally changed for me once I hit 7/8 and got the regen passive.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Nova_terra wrote: »
    Caeryl wrote: »
    Caeryl wrote: »
    Spudler wrote: »
    You need bards in your group for solid mana regen

    This is discussing Resting recovery, which is absurdly low for no apparent reason when it's already difficult to find areas where Resting can be done for the amount of time needed to recover mana. It's impossible to use the mana generation passives outside of combat as they're all based on weapon attacks.

    Recovery in active combat isn't as much of a contended point, but I wouldn't call it a good design that the mana melody is outright required from bards. Such a clear-cut, all-circumstances Best choice doesn't fit the combat design goals as they've been laid out.

    If you want to rest less then either use less Mana (more auto attacks) or increase your recovery in combat.

    If you go full throttle and tap yourself out then expect to have to rest periodically to compensate.

    My party rarely has to stop when I'm around unless we are fighting higher level mobs that require us to use everything, and the XP/hour is still better even factoring rests.

    Yes, I realize having a bard functioning as a mana battery helps, but the issue is still absurdly low base value of regen while resting, and the lack of reasonably safe areas to rest for extended periods while in proximity to combat areas.

    If and when they reduce the spawn rates to allow for more downtime without getting accosted by mobs, I'm sure my opinion will change, but right now it's an annoyance aspect to artificially bloat the time sink.

    I also am not sure since I haven't spent a bunch of times on the forums, but the regen rate was very much not working. Sometimes I would sit and would regen maybe 100 mana over 10 minutes, and then sometimes when using food it wouldn't regen at all. I think for most of the test the base values were not working as intended, the game totally changed for me once I hit 7/8 and got the regen passive.

    That's absolutely very possible. I was seeing 3/4 mana every 2 seconds, or while not resting it was maybe 1/2 per 3 seconds.

    In active combat using the combos it was better but then still sitting around for vastly less recovery in the passive resting state. Hopefully the intended design is that in-combat recovery is slow and resting recovery is fast, rather than the inverse it is right now.
  • ShivaFangShivaFang Member, Alpha Two
    Caeryl wrote: »
    Yes, I realize having a bard functioning as a mana battery helps, but the issue is still absurdly low base value of regen while resting, and the lack of reasonably safe areas to rest for extended periods while in proximity to combat areas.

    If and when they reduce the spawn rates to allow for more downtime without getting accosted by mobs, I'm sure my opinion will change, but right now it's an annoyance aspect to artificially bloat the time sink.

    The point remains. You can opt to rest less by using less mana and auto-attacking more.
    I guess it might be worth timing if you lose more xp from sitting than you do from just auto-attacking when you get to 50% mana.
  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I love how the mana regen is in this game. I disapprove having 2-3 bards playing mana song are stackable.

    {UPK} United Player Killer - All your loot belongs to us.
  • ShivaFangShivaFang Member, Alpha Two
    edited October 30
    novercalis wrote: »
    I love how the mana regen is in this game. I disapprove having 2-3 bards playing mana song are stackable.

    slight correction. The pensive melody (mana song) is not stackable. Resonant weapon cause finishers to give mana when a bard has pensive melody up.
    Resonant weapon gives more mana than the song itself - that is why bards will all be ln pensive melody even though the melody itself doesn't stack.

    And it's terrible for a lot of reasons. First, there's no good reason to be using any other melody if the party has mana issues (even if there are 2-3 bards like you say). Second is it creates an opportunity cost for any ability I have with a cast time. It is better for me to be attacking with my weapon than any other effect I could be doing.
  • DrukalnnDrukalnn Member, Alpha One, Alpha Two, Early Alpha Two
    Adelissa wrote: »
    When out of combat the mana regen remains the same as if you were in combat and it is dreadfully slow. Rations also don't help much with this when you have to eat 10 of them to regen one mana bar. Food at the very least should be enough to fill your mana to full.

    The current system is just tedious to navigate and doesn't add any layer of difficulty, Please make food restore more mana ore make bards pensive restore more mana to help with the current rates

    What level did you get your weapon skills to? At level 7, your weapons get access to a mana regeneration skill that procs on your basic attack finishers. This really helps to solve a lot of the mana issues.
  • RymRym Member, Alpha Two
    Ashes is a slow, focused old school MMO.

    The fact that in theme park MMOs mana is not seen as a vital resource is ridiculous. Mana is a very slowly regenerating resource that requires rest to gather back up.

    You are heavily encouraged to take a support class with you, if either mana or HP are an issue for what you're trying to do.
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