Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I also am not sure since I haven't spent a bunch of times on the forums, but the regen rate was very much not working. Sometimes I would sit and would regen maybe 100 mana over 10 minutes, and then sometimes when using food it wouldn't regen at all. I think for most of the test the base values were not working as intended, the game totally changed for me once I hit 7/8 and got the regen passive.
That's absolutely very possible. I was seeing 3/4 mana every 2 seconds, or while not resting it was maybe 1/2 per 3 seconds.
In active combat using the combos it was better but then still sitting around for vastly less recovery in the passive resting state. Hopefully the intended design is that in-combat recovery is slow and resting recovery is fast, rather than the inverse it is right now.
The point remains. You can opt to rest less by using less mana and auto-attacking more.
I guess it might be worth timing if you lose more xp from sitting than you do from just auto-attacking when you get to 50% mana.
slight correction. The pensive melody (mana song) is not stackable. Resonant weapon cause finishers to give mana when a bard has pensive melody up.
Resonant weapon gives more mana than the song itself - that is why bards will all be ln pensive melody even though the melody itself doesn't stack.
And it's terrible for a lot of reasons. First, there's no good reason to be using any other melody if the party has mana issues (even if there are 2-3 bards like you say). Second is it creates an opportunity cost for any ability I have with a cast time. It is better for me to be attacking with my weapon than any other effect I could be doing.
What level did you get your weapon skills to? At level 7, your weapons get access to a mana regeneration skill that procs on your basic attack finishers. This really helps to solve a lot of the mana issues.
The fact that in theme park MMOs mana is not seen as a vital resource is ridiculous. Mana is a very slowly regenerating resource that requires rest to gather back up.
You are heavily encouraged to take a support class with you, if either mana or HP are an issue for what you're trying to do.