Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
32:9 monitor here and it's extremely zoomed in for us.
This is affecting so many people who have clue how bad it really is
Devs were aware of this 3 weeks ago. They even commented on this forum post.
Same
CLICCA QUI PER UNIRTI ALL'ORDINE
Need engine.ini which it does not have
Just out of curiosity, have you tried simply creating the Engine.ini file? I remember there was an UE4 game that I had this issue with where I just created the file and it picked it up, even though it wasn't there by default (I think it was Grounded).
This issue will be resolved by default when they upgrade to UE 5.3 - since the Maintain Y Aspect Ratio is enabled by default in 5.3+. That's assuming they haven't changed their stance from what they've said in their Livestream of trying to stick with modern versions of Unreal Engine as best as they can - which I understand might be difficult due to their rework of the WorldMesh networking layer.
I did attempt that but it's not likely to work with shipping builds of the client. Here's to crossing fingers and hoping they get this implemented soon. I don't want to wait for an engine update!
I'm not so sure it's a "fix" that's needed or a correction. One thing that's odd is the login screen where you select your character seems to scale properly. So that camera is configured for wide monitors, but the main gameplay camera on the player pawn isn't. Could just be different game mode stuff but they made a conscious choice to scale the character selection camera the way it is.