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Broken on all ultra/super widescreen monitors; FIX FOR DEVS INCLUDED

2

Comments

  • paratuaparatua Member, Alpha Two
    Giving this a bump. While @Roshen confirmed they're aware, which I really appreciate, I'd like to keep it nagging up there because of the urgency. The team needs to know that a large percentage of the playerbase (relatively) is having a poorer experience than they should. This is a critical issue for us who are affected and the solution so simple.
  • XtazizXtaziz Member, Alpha Two
    I was looking into this again, feels very weird to play with ultrawide and now this thread makes 100% sense. Thanks for bringing it up!!
  • chiptrustworthychiptrustworthy Member, Alpha Two
    Bump here as well. Saw your discord message.
    32:9 monitor here and it's extremely zoomed in for us.
  • TonyOnTapTonyOnTap Member, Alpha Two
    Bump here as well. Saw your discord message.
    32:9 monitor here and it's extremely zoomed in for us.

    This is affecting so many people who have clue how bad it really is
  • RoykoRoyko Member, Alpha Two
    Devs are aware of this ive spoken to them, will be shocked if its not fixed by this weekend
  • TonyOnTapTonyOnTap Member, Alpha Two
    Royko wrote: »
    Devs are aware of this ive spoken to them, will be shocked if its not fixed by this weekend

    Devs were aware of this 3 weeks ago. They even commented on this forum post.
  • spiochspioch Member, Alpha Two
    I hope they will fix it soon. I have to play in a small window mode in the middle of my (32:9) screen.
  • TonyOnTapTonyOnTap Member, Alpha Two
    spioch wrote: »
    I hope they will fix it soon. I have to play in a small window mode in the middle of my (32:9) screen.

    Same :neutral:
  • NatharielNathariel Member, Alpha One, Alpha Two, Early Alpha Two
    you can find the ini here AppData\Local\AOC\Saved\Config\WindowsClient
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  • TonyOnTapTonyOnTap Member, Alpha Two
    Nathariel wrote: »
    you can find the ini here AppData\Local\AOC\Saved\Config\WindowsClient

    Need engine.ini which it does not have
  • raiinydayraiinyday Member, Alpha Two
    TonyOnTap wrote: »
    Nathariel wrote: »
    you can find the ini here AppData\Local\AOC\Saved\Config\WindowsClient

    Need engine.ini which it does not have

    Just out of curiosity, have you tried simply creating the Engine.ini file? I remember there was an UE4 game that I had this issue with where I just created the file and it picked it up, even though it wasn't there by default (I think it was Grounded).

    This issue will be resolved by default when they upgrade to UE 5.3 - since the Maintain Y Aspect Ratio is enabled by default in 5.3+. That's assuming they haven't changed their stance from what they've said in their Livestream of trying to stick with modern versions of Unreal Engine as best as they can - which I understand might be difficult due to their rework of the WorldMesh networking layer.
  • phmarquesphmarques Member, Alpha Two
    Let’s hope that tomorrow’s PTR patch notes include a fix for this. Otherwise, we’re off to yet another weekend of bad gaming experience. So frustrating 😔
  • paratuaparatua Member, Alpha Two
    raiinyday wrote: »
    Just out of curiosity, have you tried simply creating the Engine.ini file? I remember there was an UE4 game that I had this issue with where I just created the file and it picked it up, even though it wasn't there by default (I think it was Grounded).

    I did attempt that but it's not likely to work with shipping builds of the client. Here's to crossing fingers and hoping they get this implemented soon. I don't want to wait for an engine update!
  • TonyOnTapTonyOnTap Member, Alpha Two
    Looks like I’m going back to WoW till this is fixed haha. I cannot tolerate another weekend of playing on a small window
  • phmarquesphmarques Member, Alpha Two
    edited November 21
    Yep.. no mention of a fix for this in the PTR patch notes today. I’m losing hope.
  • paratuaparatua Member, Alpha Two
    phmarques wrote: »
    Yep.. no mention of a fix for this in the PTR patch notes today. I’m losing hope.

    I'm not so sure it's a "fix" that's needed or a correction. One thing that's odd is the login screen where you select your character seems to scale properly. So that camera is configured for wide monitors, but the main gameplay camera on the player pawn isn't. Could just be different game mode stuff but they made a conscious choice to scale the character selection camera the way it is.
  • TonyOnTapTonyOnTap Member, Alpha Two
    Another weekend with no fix..
  • HortenHorten Member, Alpha Two
    Because of this problem, I reconnected my old monitor. Unfortunately, the game is unplayable in 5120x1440.
  • TonyOnTapTonyOnTap Member, Alpha Two
    Horten wrote: »
    Because of this problem, I reconnected my old monitor. Unfortunately, the game is unplayable in 5120x1440.

    I temporarily quit playing because of this… it’s horrible!
  • BackgroundDustBackgroundDust Member, Alpha Two
    played every weekend on ultra wide screen, I don't see any problem. either we are talking about different things or you guys just like to exaggerate
  • paratuaparatua Member, Alpha Two
    played every weekend on ultra wide screen, I don't see any problem. either we are talking about different things or you guys just like to exaggerate

    Go in window mode. Set resolution to 1920x1080. Note the camera and visibility. This is how it's meant to be. Now maximize the window.
  • BackgroundDustBackgroundDust Member, Alpha Two
    paratua wrote: »
    played every weekend on ultra wide screen, I don't see any problem. either we are talking about different things or you guys just like to exaggerate

    Go in window mode. Set resolution to 1920x1080. Note the camera and visibility. This is how it's meant to be. Now maximize the window.

    I saw your screenshot. I understand it should be better. But people claiming that its unplayable and stop playing just because of that - I don't get it.
  • paratuaparatua Member, Alpha Two
    paratua wrote: »
    played every weekend on ultra wide screen, I don't see any problem. either we are talking about different things or you guys just like to exaggerate

    Go in window mode. Set resolution to 1920x1080. Note the camera and visibility. This is how it's meant to be. Now maximize the window.

    I saw your screenshot. I understand it should be better. But people claiming that its unplayable and stop playing just because of that - I don't get it.

    I'm sure it affects people differently. It actually makes me feel dizzy and nauseas. I have to play in a smaller window.
  • TonyOnTapTonyOnTap Member, Alpha Two
    paratua wrote: »
    played every weekend on ultra wide screen, I don't see any problem. either we are talking about different things or you guys just like to exaggerate

    Go in window mode. Set resolution to 1920x1080. Note the camera and visibility. This is how it's meant to be. Now maximize the window.

    I saw your screenshot. I understand it should be better. But people claiming that its unplayable and stop playing just because of that - I don't get it.

    If effects every part of game play especially when the game is open pvp. I’ll list a few examples to help you understand.

    •smaller fov compared to the average player. Meaning players can see you before we see them.

    •cannot see top of buildings

    •if a player is on top of a building shooting down. We cannot see them.

    •causes dizziness/ feel sick

    •harder to see mobs around character

    •harder to find resources

    •massive pvp wars = unplayable since you cannot zoom out and camera is stuck in the mass amounts of spell effects.

    Lastly

    •its SUPPOSE to be in game already. Was told it supports ultra wide since alpha 1 and it’s already in game.

    Overall. Ultra wide monitors have a MASSIVE disadvantage






  • paratuaparatua Member, Alpha Two
    TonyOnTap wrote: »
    •its SUPPOSE to be in game already. Was told it supports ultra wide since alpha 1 and it’s already in game.

    Overall. Ultra wide monitors have a MASSIVE disadvantage

    Unfortunately, I've dug into this more. It looks as though our current build is running UE 5.3.2. The "lobby" map camera is using the default FoV settings so it works nicely for us there. The gameplay camera is specifically set to restrict it as it does. So this is either an error or a design decision. I hope the former.

    Competitive games like CS2 even clamp the scale to the Y axis. There's a reason Epic made it the default in 5.3.
  • TonyOnTapTonyOnTap Member, Alpha Two
    paratua wrote: »
    TonyOnTap wrote: »
    •its SUPPOSE to be in game already. Was told it supports ultra wide since alpha 1 and it’s already in game.

    Overall. Ultra wide monitors have a MASSIVE disadvantage

    Unfortunately, I've dug into this more. It looks as though our current build is running UE 5.3.2. The "lobby" map camera is using the default FoV settings so it works nicely for us there. The gameplay camera is specifically set to restrict it as it does. So this is either an error or a design decision. I hope the former.

    Competitive games like CS2 even clamp the scale to the Y axis. There's a reason Epic made it the default in 5.3.

    I don't think them intentionally making it a design decision to screw over ultrawide users was the plan haha....
  • paratuaparatua Member, Alpha Two
    edited November 27
    TonyOnTap wrote: »
    paratua wrote: »
    TonyOnTap wrote: »
    •its SUPPOSE to be in game already. Was told it supports ultra wide since alpha 1 and it’s already in game.

    Overall. Ultra wide monitors have a MASSIVE disadvantage

    Unfortunately, I've dug into this more. It looks as though our current build is running UE 5.3.2. The "lobby" map camera is using the default FoV settings so it works nicely for us there. The gameplay camera is specifically set to restrict it as it does. So this is either an error or a design decision. I hope the former.

    Competitive games like CS2 even clamp the scale to the Y axis. There's a reason Epic made it the default in 5.3.

    I don't think them intentionally making it a design decision to screw over ultrawide users was the plan haha....

    Well, no, but it might be a decision made by someone at Intrepid to keep the horizontal clamped. I'm not sure why, but maybe they have some sort of reasoning behind it. Or maybe the setting in their INI file (AspectRatioAxisConstraint = AspectRatio_MaintainXFOV) is just a relic from a previous version of the engine before they upgraded. Who knows! I can only hope that one line is changed sometime soon.

    I was bringing that up more in response to the previous posts saying that we'll get a fix once they update the engine to 5.3+, because it seems they already did.
  • RymRym Member, Alpha Two
    Gonna bump this as well, the issue is not fixed and playing in 16:9 for prolonged periods of time is not a good idea, as many ultrawide users use OLED these days.

    Please fix it, it takes 2 minutes flat from start to finish.
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  • ForceKinForceKin Member, Alpha Two
    edited December 6
    I'll bump this as well. A few of my friends and I are playing on ultra/super ultrawide and it feels horrible. We're tolerating it atm, but considering it's such an easy fix and they've acknowledged that they're aware of it a month ago, I really hope to see this fix in soon.
  • GhostggGhostgg Member, Alpha Two
    Yea seriously Devs, please take the time to fix this. Screen shot porn is free advertising
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