Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I just made two new characters today and have had no trouble finding random groups. Just go to a spot and start inviting people.
Plus you can get 1-6, hell even 7 or 8, pretty easily by yourself right now.
Crafters and Processors stick to towns, because you can't progress either path out in the wilds to any significant degree.
Gatherers are out in the wilds to gather and need to learn how to PvP, same as they need decent enough gear and skill to get through mobs between them and the resources they want to harvest.
Gameplay-casual players aren't really the demographic Ashes is looking to appeal to. Time-casual maybe, but not gameplay-casual. Your nodes and progress in them all live and die by PvP.
Ok, its designed for a specific audience with a particular game play preference....
I sometimes see this phrase used as a rally cry that this game should be PvP-centric, period. That may not be what you are stating, but all the PvP "let me kill everyone with no consequences is what my brain hears.
Then, you see Steven state "killing low levels is not a thing and I will ban you" and the same group loses their minds... as this isn't the game for them.
As a gatherer, crafter, and solo player, I love the current balance. I am fine with the game rewarding grouping.
I think overall for the minimal alpha content that is in, it isn't bad. We don't really have the designed "null sec" places or whole mechanics even in yet (high seas), hence alpha and partial information.
There are some classes that are good 1-10 and then fall off. There are some classes that are bad 1-10 and then get strong. There are some people starting to flag more often. There are new players that pick up from an ashes pile and immediately flag and realize that is bad.
I prefer the "show me" then "tell me", and sometimes I think certain PvPers are really hanging onto the "tell me" way too much and being wrong.
However, when you use Steven's phrase, you need to realize it is OK for Steven to say that. Steven has a vision and almost no one else is going to mean the same thing when he says it. It is more clear for you to state "this game should lean heavier on PvP in "this way". That is good and something to discuss.
Having a mantra call that doesn't mean what you think it means (to everyone) is not helpful and just seems like mob mentality.
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe."
If you want a PVE tailored MMO experience I can point you to the last 10 years of MMOs
there are currently no PVX MMOs and if any are still around P2W has likely made them a husk of what they used to be.
There are plenty of potential oldschool gamers just waiting for 'thier game' the question is can Intrepid attain/retain new players with no prior PVX MMO gaming experiences or MMO preconceptions.
A game that tries to appeal to everybody inevitably appeals to nobody.
Honestly? Baiting people into going corrupt is more of a grief than forcing pvp on people who don't want it. Going corrupt is such a punishment it's not worth doing (and that's a good thing)