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Lawless zones need to be a permanent feature

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Comments

  • mainedutchmainedutch Member, Alpha Two
    edited 1:04AM
    Noaani wrote: »
    mainedutch wrote: »
    I think people want more area to fight than on the back of ships.

    If it is anything like Archeage PvP at sea, the fighting will take place on the ships, in the water, under water and in the air, all at the same time.

    And also keep in mind, naval PvP is more ship vs ship, rather than player vs player - at least to start. If you are at the point where you are fighting on the deck of your ship, things probably kicked off 15 minutes ago.

    I'm very well aware of how the naval combat will work in game. I was a long time ArcheAge player!

    What I'm saying here is the plan is to turn lawless zones into naval zones, and I'm saying we should also have land-based lawless zones for people to PvP as well. Not just open waters.

    Hope that makes sense.
    daveywavey wrote: »
    mainedutch wrote: »
    I think people want more area to fight than on the back of ships.

    You can already fight pretty much everywhere.
    The only point is if that person you're trying to fight doesn't want to fight back, they can choose not to, and then it's on you whether or not you keep going.
    You just don't want to have to make that decision.

    I think you're missing my point entirely.

    I agree with corruption 100% to deter griefing, and I know you can technically fight anywhere. That's not the point of this post.

    I am simply saying having few open PvP zones without corruption penalties is also a good idea, just like it will be on the sea. If you don't want to be a part of that, don't go to those zones. It's not that complicated. Going to the zone = opting in.

    This has been done successfully in so many other games, ArcheAge being one of them.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    mainedutch wrote: »
    I think people want more area to fight than on the back of ships.

    You can already fight pretty much everywhere.
    The only point is if that person you're trying to fight doesn't want to fight back, they can choose not to, and then it's on you whether or not you keep going.
    You just don't want to have to make that decision.
    After Launch, there will also be the weekly Castle Village Node Sieges leading up to the monthly Castle Sieges (for 5 Castles per Realm).
    And also Caravans and also Node Sieges.
    Really should not be logging into Phase 1 to primarily PvP - since that is not the focus of the Phase 1 testing.
  • eastonleastonl Member, Alpha Two
    How the devs dont have a vision for lawless land zones is mind boggling to me. Thats where the best farming areas should be located.

    This actually kind of sucks ass
  • PyrololPyrolol Member, Alpha Two
    I don’t expect many people to remember this from old school WoW

    But If it’s anything like Isle of Queldanas from TBC back in 2007, end zone, ground mounts only, farming spot, daily missions, gold to earn
    Some days would be quiet and just peaceful farming, other days would be a bloodshed and became a literal Warzone,

    Players would call the randoms in the area, guildies, friends and family as reinforcements and then the other people would do the same and it became like mini skirmishes/ mini wars and was probably the most fun world PvP ive had in an MMO

    All this achieved from just from having 1 end game zone that was a contested area, so it definitely fits in the “High risk, high reward” section if they add good resources or daily quests in there etc
    rvid9f6vp7vl.png
  • VeeshanVeeshan Member, Alpha Two
    mainedutch wrote: »
    Veeshan wrote: »
    mainedutch wrote: »
    Veeshan wrote: »
    They are, lawless zones are basicly the open sea's test bed. I suspect the island Drakkathar or however u spell it might also fall under the same ruleset as open seas (which im kinda hoping would give a pirate vibe i think especialy if there 1-2 nodes on the island)

    They are not intended to be permanent. Lawless zones are only supposed to be in the Alpha, not the official release. See my above comments. That's really the point of this post! And yeah, I'm hoping these end up being some cool pirate islands, sorta like the ones in ArcheAge.

    lawless zones are identical to how open oceans is said to function so yes they are intended to be permaments.

    Also lawless zones will occur around destroy nodes aswell temporaryily so again still feature for release

    According to the Wiki, this is not true. Lawless zones will leave with the addition of the open seas. Unless I'm misunderstanding something here (even though it's written it's leaving after alpha-2), they're not permanent.

    aij4brhoxgxw.png

    I think people want more area to fight than on the back of ships.

    techinically the name lawless zones will leave however the open seas functions exactly the same way as lawless zones so the name lawless zones will leave however the functionality will not it just be renamed to ocean zones instead pretty much every green player will be marked purple when entering the ocean and that exactly how lawless zones function right now aswell.

    Weather or not islands in the ocean will be considering open sea area i[ up for debate i honostly think they should remaind purple specificly drakathar since it allows for a different feeling of game play having more risk farming there but you can also add more reward or any nodes on that island get a feeling of being piratey and self governed which is a different gameplay around nodes that u get on the mainland and there out of the way that many people can avoid the area being in the middle of the ocean if there not interested so it makes sense to me for this island to be consider open sea zone but we shal see what the devs end up doing there in the future i guess
  • VeeshanVeeshan Member, Alpha Two
    mainedutch wrote: »
    I think people want more area to fight than on the back of ships.
    Yes, I would prefer a land based lawless zones, for variety and other reasons.

    the big island imo in the north middle ocean imo should be considered lawless imo and have like 2 nodes on that could be level up give more pirate minded players a node to set up shop as an option if they wish and it so out of the way that peopel can just ignore it if there not interested in it :pensive:

    Also destroyed nodes are suppose to be lawless for while while the resources can be salvage from the destroyed node area aswell but this is temporary.
  • eastonleastonl Member, Alpha Two
    edited November 14
    Veeshan wrote: »
    mainedutch wrote: »
    Veeshan wrote: »
    mainedutch wrote: »
    Veeshan wrote: »
    They are, lawless zones are basicly the open sea's test bed. I suspect the island Drakkathar or however u spell it might also fall under the same ruleset as open seas (which im kinda hoping would give a pirate vibe i think especialy if there 1-2 nodes on the island)

    They are not intended to be permanent. Lawless zones are only supposed to be in the Alpha, not the official release. See my above comments. That's really the point of this post! And yeah, I'm hoping these end up being some cool pirate islands, sorta like the ones in ArcheAge.

    lawless zones are identical to how open oceans is said to function so yes they are intended to be permaments.

    Also lawless zones will occur around destroy nodes aswell temporaryily so again still feature for release

    According to the Wiki, this is not true. Lawless zones will leave with the addition of the open seas. Unless I'm misunderstanding something here (even though it's written it's leaving after alpha-2), they're not permanent.

    aij4brhoxgxw.png

    I think people want more area to fight than on the back of ships.

    techinically the name lawless zones will leave however the open seas functions exactly the same way as lawless zones so the name lawless zones will leave however the functionality will not it just be renamed to ocean zones instead pretty much every green player will be marked purple when entering the ocean and that exactly how lawless zones function right now aswell.

    Weather or not islands in the ocean will be considering open sea area i[ up for debate i honostly think they should remaind purple specificly drakathar since it allows for a different feeling of game play having more risk farming there but you can also add more reward or any nodes on that island get a feeling of being piratey and self governed which is a different gameplay around nodes that u get on the mainland and there out of the way that many people can avoid the area being in the middle of the ocean if there not interested so it makes sense to me for this island to be consider open sea zone but we shal see what the devs end up doing there in the future i guess

    Bruh.. It sounds cool. Really thought, I dont want to resort to Naval combat for this.I refuse to take this part of ti serious at this point. Lawless-land zones should exist and also should reward people accordingly to grind there. There should be literally a lawless option for every gear range(mobs the approp level to grind for exp and gear at a better drop rate due to risk leading up to 50. Theres gonna be what 60+ zones? If not then its just missed opportunity for something great.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 14
    mainedutch wrote: »
    Noaani wrote: »
    mainedutch wrote: »
    I think people want more area to fight than on the back of ships.

    If it is anything like Archeage PvP at sea, the fighting will take place on the ships, in the water, under water and in the air, all at the same time.

    And also keep in mind, naval PvP is more ship vs ship, rather than player vs player - at least to start. If you are at the point where you are fighting on the deck of your ship, things probably kicked off 15 minutes ago.

    I'm very well aware of how the naval combat will work in game. I was a long time ArcheAge player!

    What I'm saying here is the plan is to turn lawless zones into naval zones, and I'm saying we should also have land-based lawless zones for people to PvP as well. Not just open waters. (:

    Hope that makes sense.
    And what we are saying is that it wouldn't serve any purpose in this game.

    It works with the ocean (debatably) because it is it's own content sphere, potentially even with it's own classes and it's own progression.

    On land though, all of the games PvP systems work towards the singular goal of large scale friction - which stating large scale friction is Ashes core mechanic is probably the best description of this game that I can think of.

    Corruption exists to deter small scale PvP. Node wars, guild wars and sieges are designed to kind of be an outlet for that small scale PvP that is being deterred - the intention is that these three spheres (and probably caravans) is where the meaningful PvP in the game will happen.

    Adding in an area that is permanantly PvP flagged would not add to this at all, and in fact would detract from it. It would be a detriment to the game as a whole, even if some people would enjoy it existing (similar to LFG in WoW, there is no doubt it was wildly popular, no doubt many people liked it, and also no doubt that it ruined the game for years).

    The notion of a PvP area like this doesn't really work in a game where technically the whole world is flagged for PvP. It is the sort of thing you have in a game where parts of the world are PvP, and parts of it are not PvP.

    Basically, it is a good fit for a different game.
  • nerdhuntnerdhunt Member, Alpha Two
    edited November 14
    I think having a node in which everyone is automatically turned into a combatant is a very elegant solution, that doesn't really force anything upon anyone, and if you want less competition and more rewards simply find your way there, or even live there. I do believes towns need to be absolute safe zones, no one wants to come back to a dead body inside a town, it's an absurd notion, if you choose guards to be the solution, there need to be some cleric guards that also bubble you and heal you to avoid this fate.
  • KilionKilion Member, Alpha Two
    There will be the lawless open seas and I think ultimately what will happen is that some world/main story events that span long times (weeks on end) will turn certain zones to a lawless area.
    And lastly from what I read about Node Destruction, the ruined area of the Node will turn into a lawless area too where players can loot in the ruins.
    The answer is probably >>> HERE <<<
  • daveywaveydaveywavey Member, Alpha Two
    mainedutch wrote: »
    I think you're missing my point entirely.

    I agree with corruption 100% to deter griefing, and I know you can technically fight anywhere. That's not the point of this post.

    I am simply saying having few open PvP zones without corruption penalties is also a good idea, just like it will be on the sea. If you don't want to be a part of that, don't go to those zones. It's not that complicated. Going to the zone = opting in.

    This has been done successfully in so many other games, ArcheAge being one of them.

    Your point seems to be that you want to encourage PvP and have added risk. That's fine in itself, but Corruption isn't there to stop that. That's not what it does. Corruption is to discourage random attacks but to still allow it if the situation calls for it.

    Your idea of an area where anybody can be attacked at any time still exists whether or not it has the Lawless tag. If it's Lawless, you can attack anybody. If it's not Lawless, you can still attack anybody. The only thing that the Lawless area does is to encourage Non-Consensual PvP, rather than encourage Consensual PvP. It puts the risk entirely on the attacked player, rather than on both.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    Noaani wrote: »
    Noaani wrote: »
    Noaani wrote: »
    Yes, the lawless zones should be permanent and not just limited to seas.

    I would push it further and make them attractive for rare mob / resource farming, but also introduce environmental hazards like, magical anomalies, poison/corruption fog, aggressive mobs.

    All could be tied with The Ancients lore, make lawless zones "no mans land" corrupted and destroyed by some ancient battles. Where excessive magic and corruption mangled the world beyond repair, so you cannot stay there for long without dying.

    This is the fastest way to make the rest of the game irrelevant.
    A matter of balance, no one said those rare mobs and resources have to be exclusive to the lawless zones. The same grade of resources could be added to group pve content.

    Then the lawless zones are pointless.
    Nope, people by their nature have preferred activities, you like ir or not.

    The level of balance you are talking about here has literally never been achieved in an MMORPG.

    Sure, it may be theoretically possible, but in reality it's just nor going to happen. One area will become full, the other will be dead.
    Unlikely, some people are going arrive to conclusion that they rather have lower drops, but steady source of resources, instead of getting constantly jumped and paying the price of higher risk.
  • mainedutchmainedutch Member, Alpha Two
    edited November 14
    Noaani wrote: »
    mainedutch wrote: »
    Noaani wrote: »
    mainedutch wrote: »
    I think people want more area to fight than on the back of ships.

    If it is anything like Archeage PvP at sea, the fighting will take place on the ships, in the water, under water and in the air, all at the same time.

    And also keep in mind, naval PvP is more ship vs ship, rather than player vs player - at least to start. If you are at the point where you are fighting on the deck of your ship, things probably kicked off 15 minutes ago.

    I'm very well aware of how the naval combat will work in game. I was a long time ArcheAge player!

    What I'm saying here is the plan is to turn lawless zones into naval zones, and I'm saying we should also have land-based lawless zones for people to PvP as well. Not just open waters. (:

    Hope that makes sense.
    And what we are saying is that it wouldn't serve any purpose in this game.

    It works with the ocean (debatably) because it is it's own content sphere, potentially even with it's own classes and it's own progression.

    On land though, all of the games PvP systems work towards the singular goal of large scale friction - which stating large scale friction is Ashes core mechanic is probably the best description of this game that I can think of.

    Corruption exists to deter small scale PvP. Node wars, guild wars and sieges are designed to kind of be an outlet for that small scale PvP that is being deterred - the intention is that these three spheres (and probably caravans) is where the meaningful PvP in the game will happen.

    Adding in an area that is permanantly PvP flagged would not add to this at all, and in fact would detract from it. It would be a detriment to the game as a whole, even if some people would enjoy it existing (similar to LFG in WoW, there is no doubt it was wildly popular, no doubt many people liked it, and also no doubt that it ruined the game for years).

    The notion of a PvP area like this doesn't really work in a game where technically the whole world is flagged for PvP. It is the sort of thing you have in a game where parts of the world are PvP, and parts of it are not PvP.

    Basically, it is a good fit for a different game.

    Nah I disagree with this completely.

    They were in ArcheAge and were some of the most fun areas to wander into. They don't detract anything. If you don't want to go there, don't go there. You can't say optional content "detracts" from something when it's optional.

    Plus, there will be 80 zones upon release, all with caravans, sieges, GvG, and more. I don't think 3 or 4 lawless zones (plus the naval zone) are going to remove from that. Anyway, not every single piece of land in the game is going to have a node/progression system on it. The naval zone is one of those.

    And your argument of "an open PvP area doesn't make sense for a game where everywhere is PvP" also doesn't make sense considering this is how naval content works in the first place. Also, what classes/progression? I hope you're not talking about archetypes...

    It sounds like you don't even want naval zones to be lawless, which makes me disagree more.
    daveywavey wrote: »
    mainedutch wrote: »
    I think you're missing my point entirely.

    I agree with corruption 100% to deter griefing, and I know you can technically fight anywhere. That's not the point of this post.

    I am simply saying having few open PvP zones without corruption penalties is also a good idea, just like it will be on the sea. If you don't want to be a part of that, don't go to those zones. It's not that complicated. Going to the zone = opting in.

    This has been done successfully in so many other games, ArcheAge being one of them.

    Your point seems to be that you want to encourage PvP and have added risk. That's fine in itself, but Corruption isn't there to stop that. That's not what it does. Corruption is to discourage random attacks but to still allow it if the situation calls for it.

    Your idea of an area where anybody can be attacked at any time still exists whether or not it has the Lawless tag. If it's Lawless, you can attack anybody. If it's not Lawless, you can still attack anybody. The only thing that the Lawless area does is to encourage Non-Consensual PvP, rather than encourage Consensual PvP. It puts the risk entirely on the attacked player, rather than on both.

    You're running circles in this debate and severely overcomplicating the main topic of the post.
  • PyrololPyrolol Member, Alpha Two
    Guess il have to wait for the Arena for my PvP fix
    rvid9f6vp7vl.png
  • mainedutchmainedutch Member, Alpha Two
    edited 12:49AM
    Pyrolol wrote: »
    Guess il have to wait for the Arena for my PvP fix

    There is no plan for instanced PvP/arenas as far as I know. The main 4 PvP aspects of this game are sieges, caravans, guild wars, and naval combat via https://ashesofcreation.wiki/PvP.

    Also, it turns out that Steven is against the idea of open PvP areas that aren't naval-based. Just found this in the PvP section, which I didn't think about checking while on the debate of leaving lawless zones in-game:

    fflklptt0ea1.png

    The only thing though is I am not suggesting "high-stakes" loot or drops. I just think they should be open combat areas without corruption. Guess we'll just have to leave this suggestion at that then.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    mainedutch wrote: »
    Nah I disagree with this completely.

    They were in ArcheAge and were some of the most fun areas to wander into.

    Yeah, but Archeage didn't have that same goal as Ashes. The goal in Archeage wasn't to form friction to see people raid nodes or siege castles, the goal was to cause friction for events that happened in those zones.

    Also, Archeage had zones that were PvP free - which you'll note was one of the things I said a game having these kinds of areas needs.
    Plus, there will be 80 zones upon release
    Nodes are not zones.
    Anyway, not every single piece of land in the game is going to have a node/progression system on it. The naval zone is one of those.
    Every piece of land other than the starting areas is currently planned to be subject to the node system.

    Unsurprisingly, naval content doesn't take place on land.
    Also, what classes/progression? I hope you're not talking about archetypes...

    The Mariner class and it's progression path.
    It sounds like you don't even want naval zones to be lawless, which makes me disagree more.
    I'm somewhat unconcerned with that, in fact. Again, naval content isn't going to happen on land.

    However, it looks to me like you don't understand this game half as well as you think you do, and when presented with someone that knows a little bit more about what has been given to us that disagrees with your idea being a good fit for the game, you aren't equipped with enough information on this game to understand that point.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 14
    mainedutch wrote: »
    Pyrolol wrote: »
    Guess il have to wait for the Arena for my PvP fix

    There is no plan for instanced PvP/arenas as far as I know. The main 4 PvP aspects of this game are sieges, caravans, guild wars, and naval combat via https://ashesofcreation.wiki/PvP.
    I'm curious how Intrepids plans for arenas will affect your opinion here.

    It's generally a good idea to learn about a thing before debating said thing with people that know it quite well.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    mainedutch wrote: »
    Alright, we all know that PvP is a highly contentious subject right now.

    Many people are saying making PvP toggleable. Many say make PvE servers. Many say remove corruption.

    All of those ideas are bad. Now, I'm not saying my idea is the answer, but I'm offering appeasement. I also want to make it abundantly clear we're nowhere near when features and systems are being refined. We're not even a month into preliminary stability testing. We're only making sure the game plays normally and stays online.

    I heavily believe that this game needs to remain true to its form: PvP anywhere, anytime---but at a cost. You need repercussions for killing someone in normal zones. But corruption is a bit heavy-handed (we also know it's temporarily over tuned). If someone takes my corpse loot, I can't fight them for my loot back because I get penalized with corruption even though they were the thief. That's a small example, but not this post's point...

    The point of this post is that lawless zones need to be a core part of the world, and not just on the seas.

    As of now, lawless zones are only intended to remain in the Alpha and not the actual game upon release. From the AoC Wiki: "Lawless zones are open-world areas where the corruption system is disabled. These are intended to be an Alpha-2-only feature to help test what will become open-sea content."

    There should always be the threat of PvP in the normal zones, and it should come with corruption (agreeable). That adds interest and risk to the gameplay. It also makes gankers think twice before jumping on you.

    But there needs to be lawless zones with attractions to bring people into the zones so those PvP maniacs can get their fill. This will offer more balance to the gameplay, giving a place for PvPers to go knowing they will always get sum' and even deter them from becoming griefers because it's their only option.

    I think there are plenty of PvP events planned already, but a lot of PvPers aren't satisfied with it. I hope this helps.

    ...

    Friendly note: don't get angry about features and systems until well into Phase 3 of Alpha. That's when they're going to start fleshing these things out. If it's still bad at the end of Phase 3, then you can be mad. Also, don't tell me this game was marketed as a "PvP game." It's always been PvX, and corruption was always on the docket.

    If you don't like that lawless zones are going away, maybe this game isn't for you?
  • mainedutchmainedutch Member, Alpha Two
    edited 12:59AM
    Noaani wrote: »
    mainedutch wrote: »
    Pyrolol wrote: »
    Guess il have to wait for the Arena for my PvP fix

    There is no plan for instanced PvP/arenas as far as I know. The main 4 PvP aspects of this game are sieges, caravans, guild wars, and naval combat via https://ashesofcreation.wiki/PvP.
    I'm curious how Intrepids plans for arenas will affect your opinion here.

    It's generally a good idea to learn about a thing before debating said thing with people that know it quite well.

    Glancing past "as far as I know"...

    I'm not debating with you, I'm offering options for the community.

    Stop trying to slam-dunk this conversation with your gross superiority complex about all the time you've spent online. I'm not gonna entertain whatever fedora-welding remark is sure to follow this comment.
    pyreal wrote: »
    If you don't like that lawless zones are going away, maybe this game isn't for you?

    And you didn't even read the post if this is your take.

    Quote: "I think there are plenty of PvP events planned already, but a lot of PvPers aren't satisfied with it. I hope this helps."
  • AszkalonAszkalon Member, Alpha Two
    mainedutch wrote: »
    Lawless zones need to be a permanent feature

    Can this not already be realized with the War-Feature ? Guilds or Nodes declaring War on each other. This will be a permanent thing in the released Game.

    Then - the whole World is perma-flagged for Everyone involved. >;-]
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • mainedutchmainedutch Member, Alpha Two
    Aszkalon wrote: »
    mainedutch wrote: »
    Lawless zones need to be a permanent feature

    Can this not already be realized with the War-Feature ? Guilds or Nodes declaring War on each other. This will be a permanent thing in the released Game.

    Then - the whole World is perma-flagged for Everyone involved. >;-]

    I'm confident there will be plenty of PvP via GvG and nodes.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    mainedutch wrote: »
    Glancing past "as far as I know"...
    Why glance past it?

    As far as you know, Intrepid didn't have plans for an instanced arena.

    I showed you that they do indeed have those plans, and stated I was curious to see how this new piece of understanding of this game altered your opinions on things.

    If learning a new, key piece of relevant information on the game doesn't alter your opinion on this matter, it calls in to question how you formed that opinion in the first place.
    I'm not debating with you, I'm offering opinions for the community.
    And I am a part of that community, and I am poking and prodding at those opinions to see if others should or should not agree with them.

    Since said opinions aren't holding up very well, and also since your underlying u derstanding of the game as we currently understand it seems to be lacking, I'm demonstrating to others that they should be wary before agreeing with your opinion here.
    Stop trying to slam dunk this conversation with your gross superiority complex about all the time you've spent on the Wiki.
    I don't spend much time on the wiki - almost none, in fact. My understanding of the game is built from discussions here.

    Also, I'm not sure why you are trying to negotiate someone that has a better understanding on a topic than yourself. Since when has knowledge been a bad thing?

    As to "slam dunk", when the hoop is still on the floor (or without the metaphor, when the idea in questions is a non-starter in its entierity), I wouldn't call it a slam dunk.
  • murdergroupiemurdergroupie Member, Alpha Two
    mainedutch wrote: »
    The point of this post is that lawless zones need to be a core part of the world, and not just on the seas.
    (...edit...)
    But there needs to be lawless zones with attractions to bring people into the zones so those PvP maniacs can get their fill. This will offer more balance to the gameplay, giving a place for PvPers to go knowing they will always get sum' and even deter them from becoming griefers because it's their only option.

    I think there are plenty of PvP events planned already, but a lot of PvPers aren't satisfied with it. I hope this helps.
    .

    I saw "lawless zones" and immediately thought, "yes, you've just checked one of my top interest boxes".
    That alone will forgive multiple grievances with my kit, or the kit of other archetypes.

    The zeroes of EVE come to MMO - I'm all in!

    xoxo
    Casually Serious.
    LFG: Open World, tight knit coordination, multiple roles, will travel.
  • VeeshanVeeshan Member, Alpha Two
    I still think they should make draakathbohr classes as open seas so lawlawss and have 2 potential nodes able to be built on it on the east and west coast. reason for it that it so far out of the way it wont realy effect people who are not interested in lawless zones and then allows for option for those players who are on the server along with allowing for a spot for people to base pirating activities out of.
    It will also funned the more bloodthirsty minded players away from civilisation to a degree too which will reduce mindless/pointless ganking of people who might not care for it from other area of the map so it kinda win for everyone.

    Although steven might have bigger plans for the area who knows only time will tell
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