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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I'm very well aware of how the naval combat will work in game. I was a long time ArcheAge player!
What I'm saying here is the plan is to turn lawless zones into naval zones, and I'm saying we should also have land-based lawless zones for people to PvP as well. Not just open waters.
Hope that makes sense.
I think you're missing my point entirely.
I agree with corruption 100% to deter griefing, and I know you can technically fight anywhere. That's not the point of this post.
I am simply saying having few open PvP zones without corruption penalties is also a good idea, just like it will be on the sea. If you don't want to be a part of that, don't go to those zones. It's not that complicated. Going to the zone = opting in.
This has been done successfully in so many other games, ArcheAge being one of them.
And also Caravans and also Node Sieges.
Really should not be logging into Phase 1 to primarily PvP - since that is not the focus of the Phase 1 testing.
This actually kind of sucks ass
But If it’s anything like Isle of Queldanas from TBC back in 2007, end zone, ground mounts only, farming spot, daily missions, gold to earn
Some days would be quiet and just peaceful farming, other days would be a bloodshed and became a literal Warzone,
Players would call the randoms in the area, guildies, friends and family as reinforcements and then the other people would do the same and it became like mini skirmishes/ mini wars and was probably the most fun world PvP ive had in an MMO
All this achieved from just from having 1 end game zone that was a contested area, so it definitely fits in the “High risk, high reward” section if they add good resources or daily quests in there etc
techinically the name lawless zones will leave however the open seas functions exactly the same way as lawless zones so the name lawless zones will leave however the functionality will not it just be renamed to ocean zones instead pretty much every green player will be marked purple when entering the ocean and that exactly how lawless zones function right now aswell.
Weather or not islands in the ocean will be considering open sea area i[ up for debate i honostly think they should remaind purple specificly drakathar since it allows for a different feeling of game play having more risk farming there but you can also add more reward or any nodes on that island get a feeling of being piratey and self governed which is a different gameplay around nodes that u get on the mainland and there out of the way that many people can avoid the area being in the middle of the ocean if there not interested so it makes sense to me for this island to be consider open sea zone but we shal see what the devs end up doing there in the future i guess
the big island imo in the north middle ocean imo should be considered lawless imo and have like 2 nodes on that could be level up give more pirate minded players a node to set up shop as an option if they wish and it so out of the way that peopel can just ignore it if there not interested in it
Also destroyed nodes are suppose to be lawless for while while the resources can be salvage from the destroyed node area aswell but this is temporary.
Bruh.. It sounds cool. Really thought, I dont want to resort to Naval combat for this.I refuse to take this part of ti serious at this point. Lawless-land zones should exist and also should reward people accordingly to grind there. There should be literally a lawless option for every gear range(mobs the approp level to grind for exp and gear at a better drop rate due to risk leading up to 50. Theres gonna be what 60+ zones? If not then its just missed opportunity for something great.
It works with the ocean (debatably) because it is it's own content sphere, potentially even with it's own classes and it's own progression.
On land though, all of the games PvP systems work towards the singular goal of large scale friction - which stating large scale friction is Ashes core mechanic is probably the best description of this game that I can think of.
Corruption exists to deter small scale PvP. Node wars, guild wars and sieges are designed to kind of be an outlet for that small scale PvP that is being deterred - the intention is that these three spheres (and probably caravans) is where the meaningful PvP in the game will happen.
Adding in an area that is permanantly PvP flagged would not add to this at all, and in fact would detract from it. It would be a detriment to the game as a whole, even if some people would enjoy it existing (similar to LFG in WoW, there is no doubt it was wildly popular, no doubt many people liked it, and also no doubt that it ruined the game for years).
The notion of a PvP area like this doesn't really work in a game where technically the whole world is flagged for PvP. It is the sort of thing you have in a game where parts of the world are PvP, and parts of it are not PvP.
Basically, it is a good fit for a different game.
And lastly from what I read about Node Destruction, the ruined area of the Node will turn into a lawless area too where players can loot in the ruins.
Your point seems to be that you want to encourage PvP and have added risk. That's fine in itself, but Corruption isn't there to stop that. That's not what it does. Corruption is to discourage random attacks but to still allow it if the situation calls for it.
Your idea of an area where anybody can be attacked at any time still exists whether or not it has the Lawless tag. If it's Lawless, you can attack anybody. If it's not Lawless, you can still attack anybody. The only thing that the Lawless area does is to encourage Non-Consensual PvP, rather than encourage Consensual PvP. It puts the risk entirely on the attacked player, rather than on both.
Nah I disagree with this completely.
They were in ArcheAge and were some of the most fun areas to wander into. They don't detract anything. If you don't want to go there, don't go there. You can't say optional content "detracts" from something when it's optional.
Plus, there will be 80 zones upon release, all with caravans, sieges, GvG, and more. I don't think 3 or 4 lawless zones (plus the naval zone) are going to remove from that. Anyway, not every single piece of land in the game is going to have a node/progression system on it. The naval zone is one of those.
And your argument of "an open PvP area doesn't make sense for a game where everywhere is PvP" also doesn't make sense considering this is how naval content works in the first place. Also, what classes/progression? I hope you're not talking about archetypes...
It sounds like you don't even want naval zones to be lawless, which makes me disagree more.
You're running circles in this debate and severely overcomplicating the main topic of the post.
There is no plan for instanced PvP/arenas as far as I know. The main 4 PvP aspects of this game are sieges, caravans, guild wars, and naval combat via https://ashesofcreation.wiki/PvP.
Also, it turns out that Steven is against the idea of open PvP areas that aren't naval-based. Just found this in the PvP section, which I didn't think about checking while on the debate of leaving lawless zones in-game:
The only thing though is I am not suggesting "high-stakes" loot or drops. I just think they should be open combat areas without corruption. Guess we'll just have to leave this suggestion at that then.
Yeah, but Archeage didn't have that same goal as Ashes. The goal in Archeage wasn't to form friction to see people raid nodes or siege castles, the goal was to cause friction for events that happened in those zones.
Also, Archeage had zones that were PvP free - which you'll note was one of the things I said a game having these kinds of areas needs. Nodes are not zones. Every piece of land other than the starting areas is currently planned to be subject to the node system.
Unsurprisingly, naval content doesn't take place on land.
The Mariner class and it's progression path.
I'm somewhat unconcerned with that, in fact. Again, naval content isn't going to happen on land.
However, it looks to me like you don't understand this game half as well as you think you do, and when presented with someone that knows a little bit more about what has been given to us that disagrees with your idea being a good fit for the game, you aren't equipped with enough information on this game to understand that point.
It's generally a good idea to learn about a thing before debating said thing with people that know it quite well.
If you don't like that lawless zones are going away, maybe this game isn't for you?
Glancing past "as far as I know"...
I'm not debating with you, I'm offering options for the community.
Stop trying to slam-dunk this conversation with your gross superiority complex about all the time you've spent online. I'm not gonna entertain whatever fedora-welding remark is sure to follow this comment.
And you didn't even read the post if this is your take.
Quote: "I think there are plenty of PvP events planned already, but a lot of PvPers aren't satisfied with it. I hope this helps."
Can this not already be realized with the War-Feature ? Guilds or Nodes declaring War on each other. This will be a permanent thing in the released Game.
Then - the whole World is perma-flagged for Everyone involved. >;-]
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
I'm confident there will be plenty of PvP via GvG and nodes.
As far as you know, Intrepid didn't have plans for an instanced arena.
I showed you that they do indeed have those plans, and stated I was curious to see how this new piece of understanding of this game altered your opinions on things.
If learning a new, key piece of relevant information on the game doesn't alter your opinion on this matter, it calls in to question how you formed that opinion in the first place.
And I am a part of that community, and I am poking and prodding at those opinions to see if others should or should not agree with them.
Since said opinions aren't holding up very well, and also since your underlying u derstanding of the game as we currently understand it seems to be lacking, I'm demonstrating to others that they should be wary before agreeing with your opinion here.
I don't spend much time on the wiki - almost none, in fact. My understanding of the game is built from discussions here.
Also, I'm not sure why you are trying to negotiate someone that has a better understanding on a topic than yourself. Since when has knowledge been a bad thing?
As to "slam dunk", when the hoop is still on the floor (or without the metaphor, when the idea in questions is a non-starter in its entierity), I wouldn't call it a slam dunk.
I saw "lawless zones" and immediately thought, "yes, you've just checked one of my top interest boxes".
That alone will forgive multiple grievances with my kit, or the kit of other archetypes.
The zeroes of EVE come to MMO - I'm all in!
xoxo
LFG: Open World, tight knit coordination, multiple roles, will travel.
It will also funned the more bloodthirsty minded players away from civilisation to a degree too which will reduce mindless/pointless ganking of people who might not care for it from other area of the map so it kinda win for everyone.
Although steven might have bigger plans for the area who knows only time will tell