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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Non-direct PvPing
shewn_
Member
I am okay with PvP on this game and I fully expect to be killed and/or jumped at times while engaged with Mobs. That being said higher-level characters training mobs onto other groups to kill them needs to have some sort of consequence. Just today a level 20 was in highway hills using this method to PvP others that were around level 9 attempting to level without flagging. It was not a one-time occurrence and was very demoralizing to those attempting to playtest. Now I say PvP as they are taking actions that explicitly cause others to suffer penalties, hence referring to it as non-direct pvp.
I foresee that if this type of behavior goes unchecked it will drive others away from the game. Being denied the ability to experience the same content as others for an individual's entertainment. There should be a method where if you have aggro on mobs and they kill players not grouped with you with an x level difference or x players killed within x time, they should flag red instantly. Yes this does not fix the problem, but at least there will be a risk in what some would call griefing.
I foresee that if this type of behavior goes unchecked it will drive others away from the game. Being denied the ability to experience the same content as others for an individual's entertainment. There should be a method where if you have aggro on mobs and they kill players not grouped with you with an x level difference or x players killed within x time, they should flag red instantly. Yes this does not fix the problem, but at least there will be a risk in what some would call griefing.
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Comments
I don't think thats always the case. If they did a WoW leash system it would definitely help stop it though I agree. You would just have a lot of evading mobs running through areas and I think that destroys a little of the "World" feel. Its because all AoE attacks exist in the world. They are not just directed at the one mob, unlike other MMOs. All melee swings hit things around them, most spells have penetration through mobs.
How is it not the case? If mobs are leashed to someone they pull them on top of another group, once aggro on the person they are chasing ends, they will reset to their original position without aggroing to people on their way back?
If mobs are being aggro'd off the people running them, that is something different and situational awareness will go a long way in solving this issue.
Frankly, there's no real situation other than literally not aoe'ing when they run mobs on you. When they do - just allow them to try more than once and report them for greifing. DONE. No reason to try to mold regular pvp mechanics around a bannable offense.
I think it is a better solution than all the mob death griefing happening in game. Just make sure you retain aggro on the items you pull.
Plus, just continue to dps them because if you have already DPS'd them down as you mention, you will still get the XP and drops. I think if you make the tag, the other party has to dps 51% or more to steal? Either continue dps before they reset or pull aggro back.
The primary issue is that players will pull a large group, for example like at highwayman Hills, and as they run out of aggro range, the high level mobs reset and wipe out players on their way back in, even without aoe touching them. Resetting mobs do not even need to be touched right now, they will literally reset to someone near them which is why so many players are grabbing groups and running them over players until they unleash.
Who are you addressing this comment to, the OP posting about high level players 11 levels higher griefing with mobs?
You are the type of player that gives real PVP players a bad 🤣
How so? All I am asking is if the griefing players training mobs were actively avoiding flagging for PvP. As you know from another post, I have a theory that seems to be becoming more and more relevant due to players outright avoiding PVP engagements due to extreme corruption penalties.
You appear to be talking out of both sides of your mouth as you have also stated in other posts that you hide behind the shield of corruption to 'test' and only take 'smart fights' and that corruption should protect 'low levels' and yet, you are asking the OP why he/she is not engaging with someone 11 levels higher that is pulling mobs on them? 🤦♀️
Well, perhaps the OP is testing the corruption to his/her advantage like you are while taking advantage of protection for being a low level and only engaging in smart fights like you? 😉
I am asking if the griefer is avoiding PvP. I asked why not try to engage the griefers. It was more or less just an opening to get answers for my theory. Level difference is a completely feasible reason for not engaging. Doesnt mean you cant find the help of another high level player. And if one did get a high level player to engage them, I wonder if the player training mobs wouldve utilized corruption as a shield from that player seeing as they are already actively avoiding a PvP engagement.
Sounds like a skill issue tbh
Corruption by design is supposed to deter players from killing players who are much lower level than them, this is considered griefing.
You literally asked "Why not kill those players?" in your initial post and when I asked who you were addressing, you stated you were addressing the OP.
Please reread my last reply because after you previously stated that the corruption system should protect low levels and admitted that you do not flag, only on occasion to take a 'smart fight', you ask in what might be perceived by some as a condescending manner, why the OP doesn't flag up and attack someone 11 levels higher or call in others when he/she is just literally pointing out an issue with higher level players griefing lower level players by training mobs on them and suggesting a mechanic to help deter this.
Like I have said previously, arguing with you is not productive as you will argue anything, even if it directly contradicts something you said the day before. 🤦♀️
Basically, it's a skill issue.
You like to hear yourself talk so much that you took it upon yourself to reply to something that wasnt even directed at you. I am here for info, and you seem to be very angry about it.
No, your reply was not addressed to anyone and was vague enough that you could have been asking me (you seem to respond to a lot of my posts) why not kill those players after I had posted some possible mechanics that could deter this type of griefing.
Once you replied and stated your comment was indeed addressed to the OP, it was difficult not to point out the irony in how you admit to hiding behind the corruption shield to avoid any fight you do not deem 'smart' while asking someone 11 levels under a griefer why they did not engage. 🤣
I am sure youre smart enough to tell that by not quoting you in my first comment on this thread, asking a question directly relating to the OPs dilemma you couldve figured out who it was for. You simply felt it was directed at you, or wanted it to be. Either way, no need to blow up this thread with our bickering. I just want data.
That is the issue, you didnt quote anyone and we have had this same discussion before when you made a post regarding something I said without quoting it or replying to me directly which caused a lot of confusion. So when you make a post asking 'why not kill those players' directly under my post suggesting a 'mechanic' to help deter the griefing, I had to clarify who you were replying to.
Why do you ask, does Noaani have an issue replying to posts 'within' a thread without quoting them or even referencing specific points made like you do? 🤣
There is a reason I did not have to ask Noaani what and who their reply was addressing like I have had to do with you a few times.
What happened to not wanting to blow up this thread with bickering? Oh wait, you contradict most things you say on this forum.
You know what, youre absolutely right that we should just stop, I am just going to ignore you. Sorry OP.
It was just a general point.
Training mobs in many games is considered a valid skill. Not just by players, but also by developers. There are risks associated with doing it, and there are things people can do to avoid it affecting them.
Every game I've played where it was considered a valid skill (EQ2 and Archeage were fine with it - which makes up 75% of my MMORPG gaming) has had some people consider it griefing - but since there are ways to prevent it, that term doesn't really apply.
To me, calling training griefing is about as accurate as a PvP player in a capture the flag mode complain that the same person was always killing them when they were trying to capture said flag. Sure, being killed over and over by the same player is, but when you add in mitigating factors it ceases to be griefing. In both this case and the case of being trained, there are simple things the player can and should do to avoid it.
If they want to @ me to clarify something, that's fine.
I could care less if Dolyem @ s you. You evidently missed the point of the @ or you would have understood my reply to him regarding this.
No, I can see just fine that you don't know how forums work.
🤣 I suggest you might not know how sarcasm works.