Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
We do know the outcome, people at level 25 that were fight level 25 with legendary weapons could one shot most players, and the peeps they could not one shot, they killed them with a second attack.
I got legendary wood outside of Lionhold.
got any footage of that?
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
I have watch dozens of hours of PvP footage. I am not rewatching them to find the spots I have seen. Sorry. Just go watch YouTube vids of PvP footage over the past week. It's only in the past week has reared its head.
I have, that's why I asked if you had footage.
Even the obvious dupers with legendary gear weren't 1 shotting in clips I saw.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
The ease of access crafters have to legendary items early in the game far exceeds the ability for a combat crafter to obtain equivalent gear. Legendary gear in the current iteration is extremely superior in stats to, even gear from open world raid bosses. A lot of players believe this is due to the crafter however it is due to legendary items having insane power and the crafter able to create legendary item with 'rare' materials. With the artisan tree coming in DEC 20th wipe, this will further empower crafters.
Do you think legendary item power should be tuned down? made harder to obtain? or do combat players need an easier time to obtain these items?
The number of steps in the chain that require all mats to be legendary is a bit steep, but once you overcome that hurdle and have processing gear that can up-quality items it becomes easier and easier. This will be especially true next phase when we get the profession trees to up quality.
Hopefully it goes through a balance revision for sure.
Not only is legendary gear too strong, the scaling per rarity tier is also way too high.
In addition to that, the scaling on damage you get from gear FAR outweights the scaling on health. Meaning youre gonna like 10x your damage, but only 2x your hp. This means that when you have 2 people in full legendary, the entire fight just revolves around who can 1 shot eachother first, which is obviously incredibly boring and anti skill based gameplay.
I really hope intrepid will fix this before the 20th, otherwise the first guild that reaches legendary will just not have any fun anymore at all because every fight is an insta win, and the people who play against that guild will just quit.
It’s currently impossible to defeat players wearing crafted gear unless you’re also equipped with crafted gear. On top of that, players are soloing world bosses and using mass-training mobs designed for full raid groups. These issues are all over YouTube now and need to be addressed immediately.
Additionally, the scaling of gear and weapons renders an entire class, the "Tank," virtually pointless. Once you reach this level of gear, having a tank in your setup becomes unnecessary. In my opinion, crafted gear shouldn't exceed world-dropped gear by more than 10% in effectiveness. This imbalance makes the system feel fundamentally broken.
I believe higher-tier items should be much harder to craft, and I've come to the conclusion that crafting shouldn't offer the best gear in the game. The whole system just feels fundamentally broken.
So once again, I’m calling you out to fix this. According to the wiki, P1 is focused on stability and progression testing. This issue is breaking the game—please address it.
It's currently 95% of player power.
Endure it (or peace out) until phase 2 at this point.
Yea, it's current a huge issue in my opinion.
Gear scaling has to be addressed ASAP. Lvl 10 legendary weapons doing 4-5x the dmg of dropped weapons to the point people are 3 manning firebrand raid boss.
https://discord.gg/lod
However, I think the real problem is that its too easy to get high quality materials. It should be much more rare.
I personally don't like that all gear can be made as legendary, there should be legendary weapons to be made that takes a lot of effort and requires boss kills, not just grinding copper and wood until you RNG your way into legendary gear.
Legendary materials should be a 1/100000 chance. (quality is a 10x rarity multipiter in nearly every otehr context) Currently it seems too high.
It's supposed to be really, really, really rare to get such things.
Even if everyone on the server funnels it together, I don't think you'd see a single legendary craft before most players are level 25, if it were as rare as it's 'supposed' to be.
Blown past falling sands…
It's easy to just see the fruits of all that labor in a video like this and forget what all it took, behind the scenes, to get there.
All we see is 3 people killing a (relatively) low-level raid boss. We don't see all the hundreds of man-hours it likely took to get to the point where they could.
https://forums.ashesofcreation.com/discussion/comment/488357#Comment_488357
Some good comments here as well.
This was the best post from the thread
I rather PvP and PvE be more tuned to skill over gear. I would like to see it no higher then 30%.
Granted a lot of this wasn't the focus for phase 1, but I really hope it gets fixed for Phase 2 wipe otherwise it's going to be real broken for a real long time.
armor already seem to scale more than weapons
Weapons gain 3 times the power rating between green and legendary which gets divided by 3 aswell when rating gets converted to physical power (Atleast for ranger) so a lego 900 power rating bow for example will prove 300 power (Its like 30 power per quality increase) So its only getting 33% increase in power rating
Where armor rating is doubled between green and legendary so you are gaining more armor than combat power per piece so TTK should be increased however i guess that depends if there diminishing returns on dmg reduction with higher armor.
Lvl 10 full legendary cloth = 60% magic mitigation
My 4k shatter hitting for for 3,2k won't change much when it comes to dying in 3 globals.
Im gonna update this slightly with how combat rating actualy effects combat power, Pretty much that rating value gets divided by 3 to get your actualy combat power so it not as huge of a difference than just looking at the numbers there on the weapons (Im assuming this is done on a class by class basis so they can stright up nerf a class effect with a certain stat for balancing if needed)
Where armor is straight up doubled it might actualy increase the TTK between full legendary players not reduce it but i guess that depend on if armor bonus has diminishing returns on it or not armor to dmg reduction given.
People prioritise weapon over armor so you see the scewed effect of somone with lego weapon vsing peopel with basicly wearing paper since everyone using mob drops still when it comes to armor.
Also legendary weapon are equivelent to heroic lvl 20s when u go up a level brack u reduce the quality by 2 and thats what the piece is equivelant to atleast thats how it seems to work so far. So a Heroic lvl 20 is the same as a legendary lvl 10 and a Green lvl 20 is the same as a heroic lvl 10 piece.