ShivaFang wrote: » Gear is supposed to be 50% of player power. It's currently 95% of player power.
ShivaFang wrote: » I actually think the gear scaling is fine. Legendary should truly be legendary. However, I think the real problem is that its too easy to get high quality materials. It should be much more rare.
stanleycavell wrote: » Lol, did you watch Constantine's video? The gear scaling is NOT fine lmao. There will be no skill expression with gear like this. There's no game with gear like this. Please check out the video: www.twitch.tv/videos/2315467059
Veeshan wrote: » Defence gets x2, dmg gets x4 this i think might be the biggest issue :P although mybe the calculators balance out, i feel weapon might need to be halfed
Zapatos80 wrote: » As someone with almost all crafted legendary gear, I can confirm it is absolutely busted. Less damage scaling, more armor scaling, less ridiculous damage/TTK in PVP. Drastically reduce scaling to legendary. And make green/blue crafted gear worth crafting by limiting dropped gear to green at most. Granted a lot of this wasn't the focus for phase 1, but I really hope it gets fixed for Phase 2 wipe otherwise it's going to be real broken for a real long time.
nanfoodle wrote: » My thread on the topichttps://forums.ashesofcreation.com/discussion/comment/488357#Comment_488357 Some good comments here as well. This was the best post from the thread Veeshan wrote: » Defence gets x2, dmg gets x4 this i think might be the biggest issue :P although mybe the calculators balance out, i feel weapon might need to be halfed
Blazzen wrote: » https://youtu.be/7-Ct9AgFTaI?si=T_VHZZX858nNxKN3 Gear scaling has to be addressed ASAP. Lvl 10 legendary weapons doing 4-5x the dmg of dropped weapons to the point people are 3 manning firebrand raid boss.