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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
https://discord.com/channels/256164085366915072/256164085366915072/1313673585843241033
also said there is a bug making rarity scaling be Triple the normal scale of they are supposed to be
https://discord.com/channels/256164085366915072/256164085366915072/1313673858967928923
I would imagine that you might have to do much more than now to craft something legendary later on (at least I hope so).
Needing some recycled materials from the same tier (additional to recycled stuff from previous tiers you need anyhow - as far as I understood the "teasers") would make pefect sense for archieving anything beyond heroic (meaning epic/legendary).
We would need more copper or a better copper distribution (lets see how it looks with player stalls - right now its either overused or underrepresented - kind of weird that I get more tin and zinc than copper by far although copper is needed much more...) though.
I also think part of the problem is, that the cap right now is lvl25 which is just one gear level above the lowest (that matters - lets be honest, lvl10 takes less than a day ).
If we could get to lvl30 equipment, its less likely to be this extreme - since the complexity goes up by a lot already and a level 30 weapon will almost always be better than a lvl10 weapon.
I would think, that crafting/finding a lvl20 heroic vs lvl30 rare will be more equal than it is with 10 vs 20.
I didn't even realize that people could craft legendary equipment without using any epic or legendary resources. That just should not be the case no matter how much crafting shirts can boost quality for a crafting discipline. I was wondering how (so many) people were running around in full legendary equipment; they didn't need any of the legend resources.
But it's good to see the problem has been recognized a long with the actual power scale of the final products.
I could see legendaries being made from rare gatherables.
The processor does a few steps that could bring the quality up, and then the crafter does a step that brings the quality up.
The current system cuts a good processor out of the mix, and there won't be a demand for materials of higher quality than rare.
If they fix it so you need at least epic to make legendary, then all the other tiers of materials retain value.
Enlightened grandmasters should actually create legendaries out of rare materials, but not apprentices. A grandmaster should be able to form relics out of epic and legendary materials as well.
This also means that a legendary component plays a bigger role in creating legendary items, for example a legendary handle with heroic materials should be enough for a crafter with legendary shirt to produce a legendary item.
That’s good, was this in discord or some stream/interview? Hard to keep up with all the communication (a good problem to have tbh)
also said there is a bug making rarity scaling be Triple the normal scale of they are supposed to be
https://discord.com/channels/256164085366915072/256164085366915072/1313673858967928923
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Thanks for that info, strange that it’s a bug those numbers stack up with exactly how I see the issue, still think TTK will become too short when people have better stats because penetration % scaling too much with stats but let’s see
The power gap between the tear levels is extreme. There is not a pleasant 10-20% increase in progression per tear level. When my level 12 ranger landed a rare shot bow grinding in a group, the jump in power from the common Brass one I was using was so drastic that I thought it was a bug and reported it. Later on, when I discovered this was the current normal, I instantly knew that those with legendary crafted gear would be king of the PvP hill. I felt like I was playing a completely different class once I got that rare weapon.
Don’t get me wrong, The DPS increase felt incredible. However, if the power jumps from common to rare to legendary is just as drastic, then there is definitely a balance issue. This will ensure that those with Legendary crafted gear, no matter the skill level, can whip any same-level class with anything less. Little or no skill is involved. Gear discrepancy should not be 100% trump skill death nail.
What would you feel would still give you the wow? This is a hell of an upgraded feeling without being over the top.
I would love to hear your input on the matter.
On discord. Steven said it should be fixed by this Friday, and that all current legendary items will see a start reduction.
T1 mob dropped crap stepping stone to crafted items (was a little harder to breach that stepping stone atm due to no player stores shgould be easier in P2 when selling/buying resources/gear becomes much easier
T2 Crafted heroics (these are super easy to craft currently with crafting gear and gathering gear u make heroic pieces with blue resource which drop like hotcakes when u have proper geared gatherers
T3 Epic This is mid range crafts fair easy to make but still restrictive to bulk craft
T4 Legendary takes a decent amount of resource harvest to pull in enough legendary to craft them but they are craftable just take a wee bit of work
In WoW terms greens/blues are basicly equivelent to Grey/White in WoW
Yellows are the rares
Epics are Epics
legendary are legendary
Apprently there a a gear rank called artifact quality if ashen codex has anything to say about it but how/when u obtain this is unclear