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Gear Scaling does not feel good

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Comments

  • wakkytabbakywakkytabbaky Member, Alpha Two
    edited December 8
    steven has stated on discord thats theres changes coming to rarity scaling , rarity creation and drops coming friday

    https://discord.com/channels/256164085366915072/256164085366915072/1313673585843241033

    also said there is a bug making rarity scaling be Triple the normal scale of they are supposed to be

    https://discord.com/channels/256164085366915072/256164085366915072/1313673858967928923
  • wakkytabbakywakkytabbaky Member, Alpha Two
    edited December 8
    rarity scaling is bugged atm and its getting triple its normal amount, steven has stated this on discord along with rarity scaling, rarity creation and drops being tuned come friday
  • wakkytabbakywakkytabbaky Member, Alpha Two
    edited December 8
    steven has stated that rarity scaling atm is bugged and doing triple the normal value, he also said there is rarity scaling, rarity creation and drop changes coming this friday
  • AgripinensiaAgripinensia Member, Alpha Two
    edited December 8
    I think we should wait (at least the ones like me who don't know NDA-Stuff from PTRs) until the "recycling" system is in the game.

    I would imagine that you might have to do much more than now to craft something legendary later on (at least I hope so).
    Needing some recycled materials from the same tier (additional to recycled stuff from previous tiers you need anyhow - as far as I understood the "teasers") would make pefect sense for archieving anything beyond heroic (meaning epic/legendary).

    We would need more copper or a better copper distribution (lets see how it looks with player stalls - right now its either overused or underrepresented - kind of weird that I get more tin and zinc than copper by far although copper is needed much more...) though.

    I also think part of the problem is, that the cap right now is lvl25 which is just one gear level above the lowest (that matters - lets be honest, lvl10 takes less than a day ;)).
    If we could get to lvl30 equipment, its less likely to be this extreme - since the complexity goes up by a lot already and a level 30 weapon will almost always be better than a lvl10 weapon.
    I would think, that crafting/finding a lvl20 heroic vs lvl30 rare will be more equal than it is with 10 vs 20.
  • VeeshanVeeshan Member, Alpha Two
    edited December 8
    They just need to change the Phy/Mag rating converion to phy/magic power atm it get divided by 3 (for rangers atleast) if they bump it up to 5 or 6 i think it be good atleast it be an easy bandaid fix atleast
  • ShoklenShoklen Member, Alpha Two
    edited December 8
    It was good to see Steven's post last evening addressing the rarity crafting bug.

    I didn't even realize that people could craft legendary equipment without using any epic or legendary resources. That just should not be the case no matter how much crafting shirts can boost quality for a crafting discipline. I was wondering how (so many) people were running around in full legendary equipment; they didn't need any of the legend resources.

    But it's good to see the problem has been recognized a long with the actual power scale of the final products.
  • ShivaFangShivaFang Member, Alpha Two
    edited December 8
    Shoklen wrote: »
    It was good to see Steven's post last evening addressing the rarity crafting bug.

    I didn't even realize that people could craft legendary equipment without using any epic or legendary resources. That just should not be the case no matter how much crafting shirts can boost quality for a crafting discipline. I was wondering how (so many) people were running around in full legendary equipment; they didn't need any of the legend resources.

    But it's good to see the problem has been recognized a long with the actual power scale of the final products.

    I could see legendaries being made from rare gatherables.
    The processor does a few steps that could bring the quality up, and then the crafter does a step that brings the quality up.

    The current system cuts a good processor out of the mix, and there won't be a demand for materials of higher quality than rare.
    If they fix it so you need at least epic to make legendary, then all the other tiers of materials retain value.
  • RymRym Member, Alpha Two
    edited December 8
    It definitely was too much to turn rare into legendary, I'd say however with a combination, such as 60% epic 40% heroic materials, I can 100% see a good crafter making a legendary item as realistic.

    Enlightened grandmasters should actually create legendaries out of rare materials, but not apprentices. A grandmaster should be able to form relics out of epic and legendary materials as well.

    This also means that a legendary component plays a bigger role in creating legendary items, for example a legendary handle with heroic materials should be enough for a crafter with legendary shirt to produce a legendary item.
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  • DaaveDaave Member, Alpha One, Alpha Two, Early Alpha Two
    edited December 8
    steven has stated that rarity scaling atm is bugged and doing triple the normal value, he also said there is rarity scaling, rarity creation and drop changes coming this friday

    That’s good, was this in discord or some stream/interview? Hard to keep up with all the communication (a good problem to have tbh)
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    My hope is is the armor is not brought up to the legendary weapons. Please make gear score only be 30-40% of a chars power. So skill still matters.
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    edited December 8

    also said there is a bug making rarity scaling be Triple the normal scale of they are supposed to be

    https://discord.com/channels/256164085366915072/256164085366915072/1313673858967928923
    [/quote]

    Thanks for that info, strange that it’s a bug those numbers stack up with exactly how I see the issue, still think TTK will become too short when people have better stats because penetration % scaling too much with stats but let’s see
  • ColdSteelColdSteel Member, Alpha Two
    Hi community, what are your thoughts on the current gear power progression in the game at this point?

    The power gap between the tear levels is extreme. There is not a pleasant 10-20% increase in progression per tear level. When my level 12 ranger landed a rare shot bow grinding in a group, the jump in power from the common Brass one I was using was so drastic that I thought it was a bug and reported it. Later on, when I discovered this was the current normal, I instantly knew that those with legendary crafted gear would be king of the PvP hill. I felt like I was playing a completely different class once I got that rare weapon.

    Don’t get me wrong, The DPS increase felt incredible. However, if the power jumps from common to rare to legendary is just as drastic, then there is definitely a balance issue. This will ensure that those with Legendary crafted gear, no matter the skill level, can whip any same-level class with anything less. Little or no skill is involved. Gear discrepancy should not be 100% trump skill death nail.

    What would you feel would still give you the wow? This is a hell of an upgraded feeling without being over the top.

    I would love to hear your input on the matter.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    edited December 8
    Daave wrote: »
    steven has stated that rarity scaling atm is bugged and doing triple the normal value, he also said there is rarity scaling, rarity creation and drop changes coming this friday

    That’s good, was this in discord or some stream/interview? Hard to keep up with all the communication (a good problem to have tbh)

    On discord. Steven said it should be fixed by this Friday, and that all current legendary items will see a start reduction.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Well its in the patch notes, legendary gear has been adjusted =-) ty for listening.
  • VeeshanVeeshan Member, Alpha Two
    edited December 8
    to be fair there only 4 quality tiers atm and 3 of which are relevant when looking at the curve between gear,
    T1 mob dropped crap stepping stone to crafted items (was a little harder to breach that stepping stone atm due to no player stores shgould be easier in P2 when selling/buying resources/gear becomes much easier
    T2 Crafted heroics (these are super easy to craft currently with crafting gear and gathering gear u make heroic pieces with blue resource which drop like hotcakes when u have proper geared gatherers
    T3 Epic This is mid range crafts fair easy to make but still restrictive to bulk craft
    T4 Legendary takes a decent amount of resource harvest to pull in enough legendary to craft them but they are craftable just take a wee bit of work

    In WoW terms greens/blues are basicly equivelent to Grey/White in WoW
    Yellows are the rares
    Epics are Epics
    legendary are legendary

    Apprently there a a gear rank called artifact quality if ashen codex has anything to say about it but how/when u obtain this is unclear
  • CROW3CROW3 Member, Alpha Two
    edited December 8
    I'm reserving judgement until it's clear it's actually done enough to warrant deeper scrutiny. Until then, it just sort of is what it is.
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