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Can we do something about Griefers ?

245

Comments

  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    edited December 8
    The problem is the leashing mechanic.

    I shot a grem that was next to a goblin shaman, the grem started attacking the goblin!

    I guess it's based on proximity, not DMG dealt or initial aggro.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    edited December 8
    Untypical wrote: »
    pyreal wrote: »
    Mudkip is doing this on Lyneth at HH.
    He's lvl 25, and was dragging multiple three star elites into our group, blinking away, and dashing back in to loot our corpses as soon as we got wiped.

    Thankfully one of our party members was recording and so sent in a griefing report.
    how did he report I have some to report too, and the question is if they are allowing it as part of the game or it's considered bluntly griefing.

    I'm assuming through the bug report screen but I'm not sure.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    Needs full acct ban.
  • FippyFippy Member, Alpha Two
    Yeah, I don't know what should be done specifically, but the current way that people can get you killed without going corrupt is extremely annoying. If there's ways to avoid corruption and still grief, people are gonna do it every time.
  • EndowedEndowed Member, Alpha One, Alpha Two, Early Alpha Two
    Streamers are far more destructive and problematic.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Ya something needs to be done without breaking the game.
  • ShivaFangShivaFang Member, Alpha Two
    edited December 8
    Untypical wrote: »
    Some players are exploiting the game by leading high-level mobs to low-level players or aggroing a lot of mobs into parties.
    causing their deaths without engaging in PvP and bypassing the corruption system.

    Flag up and puppeteer the trainer, then 'misdirection' to drop your aggro. (If you are a bard of course)

    The trainer will be quickly swarmed by the enemies.

    This is exactly the kind of thing the open world pvp solves. You have no recourse at all without it.

    If that griefer is in a guild then get your allies together for a war declaration. These types of players crumple to a war dec every time I've seen it done.
  • ajax934ajax934 Member, Alpha Two
    Players are using mobs to avoid pvp and kill other players. They run full packs of mobs to other players and alt F4 so that mobs drop threat and kill other players. They then log in and loot bodies.

    They do this to avoid pvp and avoid corruption.

    Is this intended? Does anyone have a link to comments on this from the Devs?

    If this is intended, there's no point to flag up. You can just train mobs onto other people and get the same effect without risk of corruption.
  • AndiAndi Member, Alpha Two
    edited December 8
    Don't even have to Alt+F4. Most of the time, mobs just stop following you and turn on whoever you ran through.
  • ShivaFangShivaFang Member, Alpha Two
    edited December 1
    This is the kind of thing open world pvp is for, though corruption is too harsh to deal with this kind of thing.. but it's an option.
    This is the kind of thing you could do nothing at all about if open world pvp didn't exist.

    Personally, I like to flag up and puppeteer the trainer and then use 'misdirection' to prevent the mobs from agroing me.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    ShivaFang wrote: »
    This is the kind of thing open world pvp is for, though corruption is too harsh to deal with this kind of thing.. but it's an option.
    This is the kind of thing you could do nothing at all about if open world pvp didn't exist.

    Personally, I like to flag up and puppeteer the trainer and then use 'misdirection' to prevent the mobs from agroing me.

    OWPVP doesn't work when they are 15 lvls over you.
  • AndiAndi Member, Alpha Two
    edited December 1
    The solution to this is:

    - mobs have an aggro table
    - whoever initiates aggro by pulling, even if by proximity, has a moderate amount
    - the group of this player with initial aggro also has a certain amount of threat, if in range
    - while the puller is still in range, any surrounding players engaging in combat with the mob gain threat accordingly
    - if whoever had initial aggro vanishes, if nobody else is on the aggro table, the mob immediately leashes and resets

    The problem with a PVP solution is that the other side can send a nude lowbie puller for you to flag on, which then enables them to wipe you.

    Never
    Ever
    Underestimate how scummy players can be
  • PhamPham Member, Alpha Two, Early Alpha Two
    edited December 1
    Do a no-aggro leash return (no aggro while leashing, until mob returns to original position)

    Also decrease the amount of aggro which can be accrued from simply being in proximity to less than what is accrued by pulling.

    Make it so someone else has to attack them before they will de-aggro the initial puller.
    "Put on the full armor of God, so that you can take your stand against the devil’s schemes." - Ephesians 6:11
  • AgripinensiaAgripinensia Member, Alpha Two
    The only solution is to ban these ppl.

    Heiler (and his companions) are actually the ones I talked about before in a more general manner.
    YES, the AI needs to be better than it is currently as well - but the general problem is that these griefers do not understand the difference between using intended mechanics to create conflict and clear abuse.

    They really don't - you can check the chat-logs in Shol's general chat for this (some is in german though as a large amount of the population including heiler are german).
    They don't try to hide what they are doing and they are getting more (in the beginning it was just Heiler - now it is a few ppl doing these).

    At the very least there needs to be an announcement and you need to go back in the logs for bans.

    Why is it the only solution?
    Well - I am a software engineer by trade and can tell you from experience that it is impossible to create a system beyond basic complexity (which any game with more than one system is) that cannot be exploited.

    I am aware, that you (Intrepid) probably don't have the resources to deal with all the griefers in an efficient and effective manner.
    That is why it is even more important to make examples out of them and regularly spotlight ways of griefing that will cause accounts to be banned.

    I am (I know you - Steven - were joking - nonetheless) also in full support of pillories for suspensions and gallows for bans.
    People who get suspensions tend to tell ppl they had "personal issues", ppl who get banned tend to tell ppl that they lost their passwords and such.
    Make it public, shame them. Shame is very effective - as they can't hide it from the ppl that know them bc they are in Discord with them.
    It should be clear that I am talking about the player characters here - no one should be doxed!!!

    And PLEASE: Show your faces on EU Servers some time. I think part of why this seems to be more prevelant on the EU side is because there is a feeling that essentially no one cares what happens outside the NA realms.
    (The fact that you seemingly removed all and not just the duped legendaries didn't help with that... - I for example had some legendary materials disappear - didn't matter as I didn't really have use for them but still not a good look ;) )
  • ShivaFangShivaFang Member, Alpha Two
    pyreal wrote: »
    OWPVP doesn't work when they are 15 lvls over you.

    Call your friends.
  • CROW3CROW3 Member, Alpha Two
    edited December 1
    Pham wrote: »
    Do a no-aggro leash return (no aggro while leashing, until mob returns to original position)

    Agreed. This is the solution that WoW finally landed on long-term. Any attack from a player on a mob in a ‘leashed’ state results in an evade until the mob resets to its original out of combat state.
    AoC+Dwarf+750v3.png
  • ColdSteelColdSteel Member, Alpha Two
    I wanted everyone's thoughts on where griefing in the game is now that changes have been implemented.

    There have been good changes to the system, but I have found that loot farmers in Highwaymen train mobs into lower-level groups to get them killed, then loot their bodies with zero repercussions. I watched more times than I can count where an LV20-25 would train mobs into groups of 2-8 players, levels 8 -14, and then loot all their bodies for hours. Once, my entire group, lv9-14, with two healers and two bards, fought back against an LV22 mage that kept whipping us by training mobs into our group and then looting all our bodies. He could quickly whip the entire group with but a few higher-level spells due to his high-level gear and level. He looted us again several times before the group disbanded with over 10% exp debt. This was not fun, and it ruined groups after we had 8-10% experience debt. Nobody could do anything about it because he was over x2+ our level.

    Also, when people loot others' bodies by stealing, they need to stay purple for much longer. Once, my group cornered an LV19 mage in the basement at Highwaymen, and he logged off to save his life because we were levels 12-16, so we could not down him. Log escaping needs to be fixed.

    Having zero repercussions for someone gaming the system like this to gold farm lower levels does nothing to promote the game's community.

    I don’t mind the occasional mob training to kill players, but using that as a tool to farm people consistently is terrible.
  • VeeshanVeeshan Member, Alpha Two
    edited December 8
    i just root people trying to train mobs on me and let them get killed by the mobs, also let people know when this shit happening cause i would legit come and PK them when they loot a grave and they go purple :P
  • melifamelifa Member, Warrior of Old, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited December 8
    A simple process. Plumbing other people's graves must result in corruption. Each additional foreign grave increases the corruption
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited December 8
    Veeshan wrote: »
    i just root people trying to train mobs on me and let them get killed by the mobs, also let people know when this shit happening cause i would legit come and PK them when they loot a grave and they go purple :P

    Yup this works well.
  • VeeshanVeeshan Member, Alpha Two
    edited December 8
    tbh though the instant log out causes this to be more of an issue than it realy is since they can just log out ontop of your group and be fine or if u CC them they can log once thats fixed it should be much easier to handle however
  • melifamelifa Member, Warrior of Old, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited December 8
    can i get a lvl 25 with lvl 8 in cc? I don't think so
  • VeeshanVeeshan Member, Alpha Two
    edited December 8
    melifa wrote: »
    can i get a lvl 25 with lvl 8 in cc? I don't think so

    you actualy can theyll have like a 30% chance to resist it/avoid it but u definetly can hit them fairly regularly
  • ChastiefolChastiefol Member, Alpha Two
    edited December 8
    Agree
    I have video about it
    https://youtube.com/shorts/jkrxRT-q-7Y
  • ShoklenShoklen Member, Alpha Two
    edited December 8
    I feel I agree that when you are flagged purple, it need to last longer then one minute. I'd suggest 15 minutes. Right now it can take several minutes for someone to get back to their ashes. In that amount of time, if someone was indeed flagged, the flag has long since dropped and you have zero idea who the bottom feeder was.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    edited December 8
    A problem indeed.
  • h8br33dh8br33d Member, Alpha Two
    edited December 8
    Lately i have been noticing an issue of lvl 25 players griefing sub lvl 15 players at highway men, the obvious motive is the crafting materials dropped at this poi. the level 25's simply pull multiple pyro's or various other high lvl mob's with the goal of wiping groups and looting everyone's piles. The part that makes this very bad is, there is no chance at retaliation for the lower lvl players because of such high level gap. My futile attempt at flagging for pvp to stop them from looting my materials was met with 2 lvl 25's chasing down my lvl 14 bard .....which i obviously didn't have a prayer and had a fair amount of exp debt to show for my efforts.

    Might i suggest if the level of the player is 10 levels or so above the person he is looting ,that maybe corruption be added perhaps, some type of system needs to be implemented to prevent this type of griefing . In general the act of pulling entire groups of mobs to cause groups to wipe has been becoming an issue..... I witnessed my entire group log off because of frustrations. and eventually nearly the entire POI become vacant.....

    Overall my experience with the game has been fantastic , and the passion for delivering an amazing game from the Intrepid team has been nothing short of amazing and refreshing very proud to be a part of the journey!
  • irishnedirishned Member, Alpha Two
    edited December 8
    100% Agree, this is a recurring issue and is a form of griefing, it definitely needs a risk factor added to it like corruption stacks.
  • NemesesNemeses Member
    edited December 8
    DOA
    The Immortals
    • We Lived a Thousand Lives, United we Stand.
    • Recruitment
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    edited December 8
    Same on Lyneth at HH. Mudkip did it to my y group.

    Not isolated issue.
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